As long as this card remains face-up on the field,
increase the ATK of all WIND monsters by 500 points
and decrease the ATK of all EARTH monsters by 400
Type - type
Card Number - DB2-EN068
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 08.03.05
Bladefly is one of those seldom-used “increase the
ATK of all ____ monsters on the field by 500”
monsters. In this case, it’s WIND. How many WIND
monsters are commonly used? Not very many. With only
600 ATK (but 1100 after its own boost), Bladefly
won’t be killing much of anything, even EARTH
monsters, whose ATKs it conveniently lowers by 400.
This MIGHT be useful in a WIND Deck, though those
are almost never seen nowadays. It can be summoned
with Flying Kamakiri (whose ATK it boosts) and also
gives its ATK boost to Slate Warrior and Spear
Dragon, two heavy hitters. You also could consider
using this in a Harpy Deck, though Harpies tend to
be able to boost themselves high enough with field
cards and Harpy Lady 1’s effect.
In a cookie cutter, this is as close to worthless as
it’s possible to get. Virtually no WIND monsters see
WIND Deck: 3.5/5
OVERALL RATING: 2.3/5
Metal Raiders gave us a few good things -- Mirror
Force, Heavy Storm, Solemn Judgment, etc. The
elemental boosters are one of several things they
tried to get to catch on but failed, like Unions,
non-Yata and Tsuku Spirits...
As we learned from the end of the Beatdown era and
the beginning of the Control era, attack points
aren't everything. Bladefly is actually the worst of
the bunch (most likely) since it boosts Wind (a
barely playable type as it is, save for Slate
Warrior) and hurts Earth (which we honestly haven't
seen much of in the environment except for DDA, and
your opponent WANTS you to attack and kill DDA,
If you play this, and I see you playing it in real
life, I smack you. Plain and simple.
Bladefly works fine in a Wind-based deck. It's just
too bad that there's so little support for such a
deck that there aren't really any competitive Wind
decks out there right now. Maybe if it had at least
800 ATK it'd be semi-useful, being able to suicide
into a D.D.
Assailant and all. But alas, it's just too damn
You would probably feel forced to waste resources
protecting it, too.
I guess it could work into an Insect deck,
but...there's not much support for Insects, either.
It could power up a Slate Warrior, which is pretty
much the best Wind beatstick the attribute has going
for it, so I guess you could run over Airknights and
LoL, thing is, this card is kinda risky right now
even more than you'd guess. Let's say you have
Bladefly and Slate Warrior out against a Jinzo.
You try to suicide into Jinzo, opponent Book of
Moons the Bladefly, and you chain with scoop because
you just got owned.
Rating: 1/5. Konami needs to make more useful
support cards so older cards can see new play.
Umm... It's not good.
WIND: 2.3/5 Traditional and Advanced
General: 1/5 Traditional and Advanced.
And so ends the useful monsters of the week. Today's
card is Bladefly, a monster EXTREMLY similar to
Friday's card (hint hint nudge nudge).
What can be said about Bladefly that isn't "ewww"?
The stats aren't good, and its effect (which ups
WIND monster's ATK by 500 and downs EARTH monster's
ATK by 400) is not incredibly useful. After all, the
effect only makes Bladefly a 1200 ATK monster, an
amount that won't do you a lot of good. And the
effect that weakens EARTH monsters isn't incredibly
useful either (not enough popular monsters that can
be brought down to an amount a 1200 ATK Bladefly
could deal with).
But the thing that really murders Bladefly with a
10-ton flyswatter is the fact that there aren't ANY
WIND monsters with which Bladefly would function
well. Armed Dragons can't be helped effect-wise due
to Bladefly's low Level, Harpies already have some
better ATK boosters, and the Ultimate Insects weaken
any monster they have problems with. Overall,
Bladefly is an excellent representation of a monster
that COULD have been useful, but a lack of natural
strength and monsters to work with make it a
Advanced: 1/5. Maybe someday it will find a use…
Traditional: 1/5. See Advanced.
Art: 1/5. Don't put too much though into this
rating; I'm not fond of bugs.
Bladefly flew in for our week as this week
progresses and I need to make a comment before I
review this card. I believe that cards with built in
field effects suck. They aren't worth the time or
trouble, nor should they EVER be used.
Unless ALL your traps and spells are to
protect/power up the said card, don't use it.
1/5 (generous, isn't it?) across the board
You stay classy, Planet Earth :)
To tell you the truth, all of these Field Card
Monsters are not that good...Most of the time,
you'll want to run the Field Card version...
And the thing with WIND monsters, they are already
pretty big. Spell Cancler, Slate Warrior,
Twin-Headed Behemoth, Silpheed...they do not need
the boost from Bladefly and/or needs the Earth
Monsters to have lower attacks. If Berserk Gorilla
were still in the metagame, Bladefly wouldn't be
good anyways. Against D.D. Assailant, It's not good
What's the point of this review? To say once and for
all unless you are running a OTK Rescue Cat deck
(using 2-3 Milus Radiant, etc...) the Field Spell
Monsters are not good. Please do not waste your time
testing a deck with these because they will not be
tier 1 unless it's a very unique combo like the
Rescue Cat deck.
Constructed - 0/5
Stats :Bladefly is a Level 2 Wind/Insect. Being
Level 2 means it slips under cards like
Gravity Bind and Level Limit-Area B,
though it doesn’t have a lot of options for
Metamorphosis. Wind seems to be a really
underrated type, but then again, the area it
seems to excel at is brute force. Even though
some have a slight twist and there are three
Level 4 Monsters with an ATK of 1900 – Luster
Dragon#2, Slate Warrior, and Spear
Dragon – Wind just doesn’t seem to be a
match for the raw power of Chaos. Compared to
the slick tricks of a Water deck or the
beat/burn created by a Fire deck or the even
better brute force with some nasty tricks of
Earth decks… its just hard to compete. The
Insect aspect may help: there are a few decent
Wind/Insects aching to have decks built around
them. For example, the Ultimate Insect
family and Insect Princess show
potential. Still, Insects seem to have better
options in the Dark and Earth varieties.
ATK is a mere 600, which is only useful in that
it is well below the restrictions for searching
via Flying Kamakiri#1, Last Will,
and Sangan. It has the marginally better
DEF of 700, which means little with Witch of
the Black Forest banned. This thing needs a
fantastic effect in order to see play.
While face-up on the Field, all Wind Monsters
get a 500 ATK boost and all Earth Monsters take
a 400 point hit to ATK. Not bad, but not
great. You aren’t apt to have this in play with
more than one other Monster, so you would seem
to be better off using Rising Air Current.
What is sad is that this is the strongest of the
Metal Raider Elemental boosters.
The ability to be searched out sometimes makes
the Elemental Monsters almost useful in very
dedicated Elemental decks. For example, with
the Field Spell Rising Air Current also
in play, a slain Flying Kamakiri#1 can
bring out one Bladefly, and one’s normal
summon another, and you have two 2100 ATK
beatsticks that can slip some popular stalling
tricks. More over, should they manage to both
survive, the combination would yield a sick
+1500 to any Wind Monsters, and also drop Earth
Monsters by 800 (sucks to be Berserk Gorilla
or D.D. Assailant) The main problem
is that it is such a fragile combination.
Book of Moon and Mystical Space Typhoon
can easily break it at the worst time, right
before you attack. Even so, especially in
weenie rush decks, I’ve seen Elemental attackers
prove occasionally useful.
This one still won’t be though, and for a simple
reason: there’s something better. Harpy Lady
1 gives only a 300 boost to Wind Monsters,
and doesn’t hurt Earth Monsters, but instead of
a tiny 1100 ATK Monster, you get a solid 1600
ATK Monster via the Harpy. Just a
searchable – more so, in fact, since you run
Elegant Egotist if you really, really wanted
to search them out en masse. No, I am
not encouraging that, though I have found that
one Harpy Lady 1 makes decent TecH in a
Wind Beatdown. As stated, such a deck isn’t the
greatest, but I do think it might be better than
some would expect. Plus, this makes tempting
bait for Book of Moon, since an opponent
will think they are saving one of their Monsters
and ridding themselves of one of yours by simply
turning your Elemental booster face down. Those
who actually have used an elemental booster
usually know what cards to run to make this less
likely. After all, you can use Book of Moon
as well, and setting a Slate Warrior can
actually come in handy.
1/5-I am not certain it is even more useful in a
Wind/Insect deck than Harpy Lady 1. Of
course, a Wind deck is unlikely to do much good
1/5-Same score because even though Wind decks
are better here, there is still a better card
2/5-There are just enough Wind Monsters (a few
actually impressive for Limited) in Metal
Raiders that this isn’t a bad card to add to
them if your deck is composed of a few.
It also turns several that aren’t so great into
decent beatsticks for Limited.
The original elemental boosters are basically a
failure. Fortunately this appears to be largely
realized by Konami, and we’ve seen much better
boosters released. Some, like Harpy Lady 1
are still along elemental lines, while others
such as Command Knight work quite
successfully according to Type.
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