Tribute 1 WATER
monster on your side of the field. Look at your
opponent's hand, select 1 card from it, and send
that card to the Graveyard.
Type - Trap
Card Number - CRV-EN051
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 08.23.05
Spiritual Water Art – Aoi
Today’s card is another Spiritual Art: the WATER
one. For this one, you have to tribute a WATER
monster from your side of the field (SINISTER
SERPENT. SINISTER SERPENT. SINISTER SERPENT); and
its effect lets you look at your opponent’s hand,
pick a card and discard it to the Graveyard.
Essentially, if you tribute Sinister Serpent, this
is Confiscation in Trap form without the Life Point
cost. And everyone ran Confiscation, right?
This probably wouldn’t work that well in typical
decks, however, since aside from Sinister Serpent,
the only WATER monster that often sees play is
Tribe-Infecting Virus (and MAYBE Mobius the Frost
In decks with lots of WATERs, however, like perhaps
the WATER-Control Deck (featuring Fenrir!), this
card is rentsy.
You give up a water monster (yes, Sinister owns with
it) to peek at their hand and discard. Usually this
is a 2 for 1+ (your monster + your Trap card against
their card in hand and knowing their hand) but if
they try to Snatch Steal, or Smashing Ground, or
Lightning Vortex, etc, etc. the monster, you can
suddenly make them waste a card and it becomes a 2
for 2+ (your monster, your trap against their wasted
card, their card in hand, plus you know their hand.)
I could see Water decks running 1 of this, not 2
Spiritual Water Art - Aoi
-Obviously this can and will be abused with Sinister
Serpent. Mother Grizzly into Sinister Serpent and
then you're off.
-Like the other Spiritual Art Trap cards, you can
use it during the Battle Step to make a monster
about to be targeted by the opponent's m/t cards
into a more useful...use, kek.
Rating: 4/5. Hand disruption has always been
powerful, and this card is no exception. The
dependence on Sinister Serpent can hurt if the
Serpent cannot be found quickly, or is *gasp*
removed from play.
What can I say? You could use this in decks if you
honestly wanted to, since it's another copy of
Confiscation, but all you'd get out of it is a
raunchy feeling of drawing it when it can't be
If you do a Sinister Serpent, you traded a summon
and 1 card for a peek at the hand and 1 card. Taking
away the element of surprise, however, is huge. If
you're running WATER, you probably want to try this
out. And by probably I mean play 2 copies for a
while just to say you have.
But that's about all. It's Confiscation, only more
balanced and therefore less good. Spell Speed 2
means you can basically say "screw you" to an
opponent that Lightning Vortex's you.
WATER decks: 3.1/5
Spiritual Water Art - Aoi
Today's card is Spiritual Water Art - Aoi, the
second most useful Spiritual Art.
At the cost of Tributing a WATER monster on your
side of the field, Aoi allows you to examine the
opponent's hand, select a card, and discard that
card to the Graveyard. Aoi's uses should be
glaringly obvious, especially at a time in which
people are in constant fear of Delinquent Duo. If it
isn't obvious, then you just need to sacrifice a
Sinister Serpent, Nightmare Penguin, Yomi Ship, or
Mother Grizzly to get an effect that is remarkably
similar to Confiscation. And given that discarding a
card from the opponent's hand supposedly brings you
one step closer to victory, I'd venture to say Aoi
is very useful.
The only thing stopping Aoi from becoming a member
of the Quardrupality is the absence of cutthroat
WATER monsters outside of Sinister Serpent and TIV.
With this glaring issue comes great decline in Aoi's
competitive prospects, but also heartens WATER Deck
users everywhere. Not only can they stick it to
those who only use LIGHTs and DARKs, but they can
also do it with ease (assuming they aren't just
using a Chaos Deck with 8 WATER monsters anyway.) So
if you've got an actual WATER Deck and a couple of
Aois on hand, why not add them to your Deck? You
won't be sorry.
Advanced (WATER Deck): 4.5/5. No card is perfect,
but Aoi is darn close. If only it weren't a Trap…
Traditional (WATER Deck): 5/5. If you're for some
reason using Yata-Garasu… Advanced (WATER Deck):
Art: 5/5. While all the Charmers appear as though
they come from an Anime, Eria rings a bell, as
though she actually IS from an anime. Which one
however I do not know.
Tribute one Water monster on your side of the field.
Look at your opponent's hand, select one card from
it, and send thta card to the Graveyard.
Now, unlike yesterday's card, I see no reason
whatsoever why Water and A Legendary Ocean decks
shouldn't run this card. Tribute a Penguin Soldier,
Nightmare Penguin, or some other weenie Water
monster and you get a FREE look at your opponent's
hand plus you get to discard one of their cards.
Some people may say, why use this instead of
Confiscation? I'm not saying use it instead...use
both. Confiscation does the same at the cost of 1000
lifepoints, but this card is just as easy to use,
despite being a trap.
Not only is it a plus that you get to discard one of
your opponent's cards, you get to see your
opponent's entire hand, which gives you an
advantage, if only for a little bit.
I'm going to give this a 4.5/5 in Water decks
You stay classy, Planet Earth :)
Spiritual Water Art - Aoi
Group: Trap Card
Type: TrapTribute 1 WATER monster on your side of
the field. Look at your opponent's hand, select 1
card from it, and send that card to the Graveyard.
Hmmm. Will this card even work in Water decks? ;x.
It mimics confiscation, but not to well if you ask
me, what made Confiscation so good was because it
was a direct 1-1 (Unless they only held Night
Assailant/Sinister) and it provided you with
Tactical advantage, knowing your opponents hand.
The ideal tribute bait to use this with would be
Sinister Serpent, obviously. But, come on, you will
probaly have to set the serpent, That's your normal
turn's summon >_<. THEN, use this. So, in the LONG
run it is a 1-1, but right NOW, you don't have your
Sinister, OR this. That's not cool. =/.
Water decks do have a lot of potential if you ask
me, but just leave this thing out =].
Traditional: =\ 1/5
Advanced: =| 2/5
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