Pay 1500 Life Points. Select 1 monster from your
opponent's Graveyard. Special Summon it to your side
of the field in Attack Position, and equip it with
this card. When this card removed from the field,
destroy the equipped monster.
Type - Spell
Card Number - DR1-EN087
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 08.30.05
Autonomous Action Unit
Autonomous Action Unit is a card that sees almost no
play, despite having potentially one of the best
effects in the game. It’s an Equip, which means it’s
vulnerable to S/T destruction; and it has a 1500 LP
activation cost (which is just painful), but you get
to take a monster from your opponent’s Graveyard!
That could be good or bad. It’s good if your
opponent has a monster worth taking. If not, this
card is useless. The reason this card doesn’t see
much play is that it relies far too heavily on what
your opponent is using; if he has no strong monsters
in his Graveyard at the time, AAU is a dead draw. If
he has, say, a BLS-EotB that was already properly
Special Summoned…this is a great card.
I’d say it’s a better Side Deck choice than
anything, since it’s just not a great idea to rely
on your opponent’s deck until you know what deck it
Side Deck: 4/5
OVERALL RATING: 3.5/5
Autonomous Action Unit
This is the one card I've referred to that isn't
seeing a lot of play and won't.
I understand that 99% of Duelists think Life Points
don't matter until you hit 0 (which is why everyone
plays Ring, Duo, Premature right now) but there are
better cards with LP costs.
Monster revival can even be worth 1500 LP in some
cases but not with the new list. Like...if BLS was
still legal, then paying 1500 LP to take your
opponent's dead BLS and pwn them hardcore with it
would be a good idea. But there aren't any true
threats right NOW that will see play -- or are worth
1500 LP plus the vulnerabilities that Autonomous
Sorry, but I think I'm going to save my "1500 LP
payment spell card" slot for My Body as a Shield
(which seriously deserves a 1/deck slot given how
many cards it can negate.) Oh, and it's Quick-Play
Autonomous Action Unit. This can be difficult to
pronounce. Say it with me; Ought-On-uh-mus(as in
Well, let's see. It's an overrated Premature Burial
for the opponent's graveyard. If they don't have a
bomb monster in the grave, this is useless and a
half. You are relying on your opponent to be playing
better cards than you just by putting this in your
deck, and giving up almost 20% of your base life for
this card's effect when you actually draw it. This
is assuming you can still pay for the effect. =\
You can use it. I just don't recommend it.
Autonomous Action Unit
Today's card is Autonomous Action Unit, a Spell that
is remarkably similar to Premature Burial.
At the cost of 1500 Life Points, AAU allows you to
Special Summon a monster in your opponent's
Graveyard to your side of the field in Attack
Position, after which AAU equips itself to it.
Additionally, if AAU leaves the field, the Special
Summoned monster is destroyed. Yeah, so, save the
cost, location of the Special Summoned monster, and
the stipulation as to how the monster and AAU
Despite the equalities between the two, AAU has some
glaring issues over PB. Because the cost is the
first thing to become a factor with AAU, it becomes
the first flaw. Since 1500 is almost a quarter of
your Life Points, AAU can be very pricey at times,
eliminating it from mid-late game usage. This
quickly hinders its potential by narrowing down the
opportune times to activate it to a part of the game
in which you may never draw it.
AAU's second flaw coincides with the first at times,
which makes its cost more unbearable than should be
allowed. Due to your inability to control what
monsters go in and out of your opponent's Graveyard,
you'll have a hard time having AAU in hand and a
monster you want to summon in the opponent's
Graveyard. Couple this with the fact that 80% of the
opponent's monsters most likely have an ATK under
1500 (which is bad), and you'll start to wonder why
AAU isn't called "Crap on a Stick".
There is a way to get around this flaw, though it
requires a couple of unconventional cards. What are
they? Dark Designator and Mind Crush. You do the
math. And since this would be a short paragraph if
it were to only tell to brush up on your
mathematics, I'll point out the obvious fact that
AAU is susceptible to S/T destruction, which can
make those 1500 Life Points a loss that never gave
you any benefits.
Overall, AAU is not something I'd advise for play in
the current Meta. In fact, unless it becomes a new
fad to start using 20 2000+ ATK monsters in every
Deck, you shouldn't really use AAU ever. Sad but
true; there's just too much working against it. On
the bright side, AAU is perfect for actual Control
Decks. Pojo Veterans may be familiar with that which
I speak of.
Advanced: 2/5. Maybe you'll be lucky and draw AAU
right after you used RoD on an opponent's BLS.
Traditional: 1/5. Monster Reborn and the large
amount of cards that require Life Point payments
make AAU useless cardboard.
Art: 2/5. The monster in the pic kind of looks like
Helping Robo For Combat, though I wouldn't place
anything valuable on that claim.
I believe this card to be a bit underrated with
Monster Reborn being banned in the current Advanced
Format. Why, you ask? Well, this card ONLY lets you
revive a monster from your opponents
graveyard...something beyond the mystic powers of
Premature and Call.
Now, 1500 lifepoints is a HUGE cost. Unless you're
using this to revive something powerful like Jinzo
or Black Luster Soldier, than the cost definately
outweighs the effect. Though, you could revive a
Tribe or something to clear their field for that
Also, this card is an equip which makes it
vulnerable to Heavy Storm and Mystical Space Typhoon
like WHOA! They all are though, so don't let that be
a deciding factor. This card, similar to
yesterday's, may be more of a side-deck card, if
used at all.
I'm going to give this a 2.9/5 all around. It isn't
bad, but I believe it falls JUST short of
Art: 4.5/5 It's only a common, but it looks SO good.
You stay classy, Planet Earth :)
Autonomous Action Unit
Group: Spell Card
Pay 1500 Life Points. Select 1 Monster Card from
your opponent's Graveyard, Special Summon it on your
side of the field in face-up Attack Position, and
equip it with this card. When this card is destroyed
or removed from the field, the equipped monster is
Autonomous Action Unit ^^. Henceforth referred to as
AaU, AaU is good in some instances, and bad in
Compare it to Premature Burial, and you will see
that they share the same downsides, while AaU's may
be alittle worse. Pburial relies on your graveyard,
which you can mostly control, but AaU relies on your
I guess it would be possible for them to be running
some weird deck with little/no monsters, but then
that would be so janky why would you need this
There are other cards that you could use for 1500
life points, or less, namely My Body As A Shield.
But top decking this can be amazing, staring down a
Airknight Parshath? Topdeck this and bring back
their BLS =/.
Its kinda risky, but I would definitely try this
card out in your side deck, If you are playing a
mirror match (CC's obv), side this thing in. The
number one way to win a mirror match is using tech.
Better tech then them, they may use 1 Airknight, 1
Jinzo, you use 2 Airknights. Or 3 Magician Of
Faiths, its small things like that, this can be one
of those things.
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