When this card is Tribute Summoned successfully,
destroy 1 monster on the field.
Type - Thunder/Effect
Card Number - AST-023
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 12.08.05
Zaborg the Thunder Monarch
Soul Control, meet your new best friend, as your old
one just got kicked in the face.
We've all seen a million netdecks of Soul Control
already. Soul exchange, tribute for Mobius, blow
away 2. Soul exchange, tribute for Thestalos, smack
your hand for 1. But oh wait, now there's Dark
World! If you hit their hand, you could be in for a
horrible swing of advantage the other way. People
probably won't play Thestalos now...so they turn to
this, as 3 Monarchs just aren't enough with that
Zaborg is a 1:1 just like Thestalos, but you have to
be more careful with this one. There has to be
another monster for Zaborg to destroy, otherwise he
ends up destroying himself. He's still second-best
to Frosty but it's still a way to either get rid of
an opposing card.
Without Soul Control, I say meh on this. Otherwise,
we have enough ways to destroy monsters already,
what with the 3 Smashings and the 3 Sakus, and the
Widespread(s), and the Nobleman, and the Dark Hole,
Advanced cookie-cutter: 1/5
Advanced Soul Control: 3/5 (it's still the weaker of
the Monarchs but is a necessary evil)
Zaborg the Thunder Monarch has waited a while since
his prior review… There, he wasn't really a topic of
interest among the players. While he was teched in
here and there, Airknights were better LIGHT
monsters to tech in that were more worth their
2005, enter Soul Control. Every Monarch is more
playable now. Zaborg receives occasional
consideration for being a good card here and there.
The third banlist arrives at the U.S., and finally
people begin to randomly tech him in again as a
better LIGHT, ironically, than Airknight Parshath.
He is a solid monster that can kill any monster on
the field period with only the activation condition
to worry about and still hit up on one or two more.
While he does take up your summon, like Exiled
Force, he doesn't require an attack like DDWL,
MSLV2, Drillroid or D. D. Assailant, and he leaves
you with a monster afterwards. A solid midgame card
like all the other Monarchs… Just moreso than some
Maybe we'll see a bit more of this beast in the
game. It's a bit situational, since it requires that
YOU have your monster on the field at the same time
your opponent has his monster on the field to work
at its best, but hey, it's still worth its salt.
Zaborg the Thunder Monarch is the best Monarch in my
opinion with the exception of Mobius who reigns
supreme (my opinion remember).
Zaborg has an excellent 2400 attack which matches
the norm for your one tribute monster. He is also
Light which doesn't really matter anymore.
He has a 1000 Witchable (traditional) defense.
Finally, he has a rather nifty effect.
When this card is tribute summoned successfully, you
must destroy one monster on the field. Your opponent
has a Jinzo, Airknight, or even a pesky face down
threat and Zaborg nukes it for good. The only real
downside is that if you tribute for him and it's ALL
you have, he kills himself.
Ahh, one of my favorite monarchs in this game. When
I found out about Mobius the Frost Monarch, I didn’t
realize there were multiple Monarchs with
“come-into-play” effects. What I’m talking about is
that Mobius the Frost Monarch COMES-INTO-PLAY with
an effect, meaning that when it’s summoned and not
countered, you’ll benefit from its effect. Now I was
very intrigued by this effect. I play another TCG
game called Magic the Gathering and “come-into-play”
monsters are highly valued in that game also. I
found out about this card when I was searching
through a card database and looked up Monarch. I
found out about Zaborg. FIRST thing I realized was
its amazing attribute: LIGHT! Anyone remember a
broken card called Black Luster Soldier – Envoy of
the Beginning? Back in that format, it seemed like
Lights were harder to attain than Darks. Second, I
realized that it’s a monster removal. Now in MOST
CASES, Monster removal is better than spell/trap
removal (ie: Mystical Space Typhoon compared to
Smashing Ground or Dust Tornado compared to
Sakuretsu Armor). Third and finally, I realized that
it didn’t matter if the monster was face up or face
down; it’ll destroy the monster regardless. So
there’s a brief background on how I met this
Remember the Strike Ninja deck? It was based on
getting D.D. Scout Planes into the Graveyard and
then abusing Tribute monsters to keep repeating the
Strike Ninja cycle. One of my favorite monsters for
that deck was Zaborg the Thunder Monarch. If you can
tribute Zaborg without getting it countered, you
didn’t have to risk a Bottomless Trap Hole or
Sakuretsu Armor to destroy your target.
Now Zaborg is in my opinion a “staple” in most
Strike Ninja decks because of the synergy. Zaborg in
other decks? Well lack of facedown removal provided
in this format, as I explained in the prior Card of
the Day, makes this Monarch very playable. I have to
warn you guys that Zaborg the Thunder Monarch’s
effect is mandatory, meaning you MUST choose a
target when Zaborg is summoned. So if this is the
only monster on the board after the tribute summon,
then you must choose Zaborg as a target.
I suggest everyone tinker with this card in a deck
or two. The game-breaking advantages you could
achieve with this card is amazing and worth a try.
Soul Exchange: 3/5 (I believe that Soul Control’s
strategy is limiting your opponent’s hand and field
options and Soul Exchange already deals with face
down monsters well enough)
so how to start this off? It’s been a while since
I’ve actually done a single card review, but meh,
here I go.
So we’re looking at Zaborg the Thunder Monarch.
First off let’s look at the stats, LV 5……eww… a
tribute(go figure they make too many of those) with
2400/1000. So solid statistics for the current meta.
Thankfully it bypasses the 2100 mark set by Cyber
Dragon, if it didn’t have over that it would need a
seriously broken effect to make it worth fielding.
The 1000 DEF is low for modern standards compared to
some higher level monsters such as Cyber Dragon (go
figure) and Jinzo, which means that it will have the
added vulnerability to Tsukuyomi and Book of Moon,
but with them restricted it might not be so bad.
Now let’s look at the effect, when this monster is
successfully tribute summoned, destroy one monster
on the field. K so that means that if the opponent
has no monster that this card is a dead card in your
hand. Cause it can kill itself and that would be
plain stupid. So essentially this monster on the
base level is a 1:2, expending the monster on your
field and it from your hand to destroy 1 card. It
evens out though since he himself becomes a monster.
So this card can be run as a random tech in Chaos
(it’s Light) or in aggro decks.
Really though this is best suited for Soul Control
decks as everyone has probably mentioned since they
are based on tributing something of the opponents to
get an effect to generate advantage. So really this
works well in there to punish other decks that over
extend, which thanks to Cyber Dragon many do. Then
again people still in the past have preferred
Thestalos to Zaborg, although that is changing, not
really thanks to Dark Realm, because they are too
unstable to play, but thanks to plays having to
extend more on the field while getting a lower hand
My personal preference is to run Zaborg over
Thestalos now. Along with Brain Control over Soul
Exchange so that I’m not sacrificing my Battle
In closing I would like to say one thing: Yellow
Traditional : 1.5/5
Advanced: 2.5/5 (general) 4.5/5(Soul Control)
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