Pojo's Yu-Gi-Oh! news, tips, strategies and more!


Card Game
Card of the Day
TCG Fan Tips
Top 10 Lists
Banned/Restricted List
Yu-Gi-Oh News
Tourney Reports
Duelist Interviews

Featured Writers
Baneful's Column
Anteaus on YGO
General Zorpa
Dark Paladin's Dimension
Retired Writers

Releases + Spoilers
Booster Sets (Original Series)
LOB | MRD | MRL | PSV
LON | LOD | PGD | MFC
DCR | IOC | AST | SOD
RDS | FET
Booster Sets (GX Series)
TLM | CRV | EEN | SOI
EOJ | POTD | CDIP | STON
FOTB | TAEV | GLAS | PTDN
LODT
Booster Sets (5D Series)
TDGS | CSOC | CRMS | RBGT
ANPR | SOVR | ABPF | TSHD
STBL | STOR | EXVC
Booster Sets (Zexal Series)
GENF | PHSW | ORCS | GAOV
REDU | ABYR | CBLZ | LTGY
NUMH | JOTL | SHSP | LVAL
PRIO

Starter Decks
Yugi | Kaiba
Joey | Pegasus
Yugi 2004 | Kaiba 2004
GX: 2006 | Jaden | Syrus
5D: 1 | 2 | Toolbox
Zexal: 2011 | 2012 | 2013
Yugi 2013 | Kaiba 2013

Structure Decks
Dragons Roar &
Zombie Madness
Blaze of Destruction &
Fury from the Deep
Warrior's Triumph
Spellcaster's Judgment
Lord of the Storm
Invincible Fortress
Dinosaurs Rage
Machine Revolt
Rise of Dragon Lords
Dark Emperor
Zombie World
Spellcaster Command
Warrior Strike
Machina Mayhem
Marik
Dragunity Legion
Lost Sanctuary
Underworld Gates
Samurai Warlord
Sea Emperor
Fire Kings
Saga of Blue-Eyes
Cyber Dragon

Promo Cards:
Promos Spoiler
Coll. Tins Spoiler
MP1 Spoiler
EP1 Spoiler

Tournament Packs:
TP1 / TP2 / TP3 / TP4
TP5 / TP6 / TP7 / TP8
Duelist Packs
Jaden | Chazz
Jaden #2 | Zane
Aster | Jaden #3
Jesse | Yusei
Yugi | Yusei #2
Kaiba | Yusei #3
Crow

Reprint Sets
Dark Beginnings
1 | 2
Dark Revelations
1 | 2 | 3 | 4
Gold Series
1 | 2 | 3 | 4 | 5
Dark Legends
DLG1
Retro Pack
1 | 2
Champion Pack
1 | 2 | 3 | 4
5 | 6 | 7 | 8
Turbo Pack
1 | 2 | 3 | 4
5 | 6 | 7

Hidden Arsenal:
1 | 2 | 3 | 4
5 | 6 | 7

Checklists
Brawlermatrix 08
Evan T 08
X-Ref List
X-Ref List w/ Passcodes

Anime
Episode Guide
Character Bios
GX Character Bios

Video Games
Millennium Duels (2014)
Nighmare Troubadour (2005)
Destiny Board Traveler (2004)
Power of Chaos (2004)
Worldwide Edition (2003)
Dungeon Dice Monsters (2003)
Falsebound Kingdom (2003)
Eternal Duelist Soul (2002)
Forbidden Memories (2002)
Dark Duel Stories (2002)

Other
About Yu-Gi-Oh
Yu-Gi-Oh! Timeline
Yugi Polls
Pojo's YuGiOh Books
Apprentice Stuff
Life Point Calculators
DDM Starter Spoiler
DDM Dragonflame Spoiler
The DungeonMaster
Millennium Board Game

Magic
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

This Space
For Rent

Pojo's Yu-Gi-Oh Card of the Day

Armed Changer
Rare

Send 1 Equip Spell Card from your hand to the Graveyard to activate this card. If the equipped monster destroys a monster as a result of battle, the controller of this Equip Card can add 1 monster with ATK equal to or less than the equipped monster from their Graveyard to their hand.

Type - Spell
Card Number - EEN-EN045

Card Ratings
Traditional: 1.48
Advanced: 1.48

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 12.15.05

 

ExMinion OfDarkness
Armed Changer

And yet another wasted rare slot goes to...

Armed Changer is just about the epitome of crap. You have to discard a specific card -- an equip spell -- just to use it. It's not bad enough that you have to discard, you have to use even MORE bad card advantage cards in your deck just to enable this one. It doesn't even give an attack bonus! So you give up two cards from your hand in order to get back one from your graveyard each time the equipped monster kills something. And it has to be one that's equal to or less than the ATK of the equipped monster.

So in order to do anything worthwhile with this, you'd need to have a tribute monster or big attacker (Berserk?) out with this on him, having given up a card to do so (invested 3 cards so far) and kill two monsters in order to get any type of advantage out of this, and that's assuming you have monsters in the Graveyard to work with.

Just throw this in the bulk rare pile, get back your 8.33 cents, and hope for something better next time.

1/5 all.
 
dawnyoshi Armed Charger is an interesting spin on the equip-spells to be released, as it grants the equipped monster another effect. It’s certainly a good one too. Slapping this onto a Mobius the Frost Monarch could be silly. Too bad it’s so easy to destroy the equipped monster. Too bad Armed Charger has a cost in order to equip it. I guess those downsides make this card pretty unplayable. Sad, huh? Konami ruined yet another good concept. Thanks!

Traditional: 1/5
Advanced: 1/5
 

Dark Paladin
Armed Charger is our card for today, and is one of few from Elemental Energy I've actually taken a liking to for some reason.

Armed Charger--Equip Spell

Send 1 Equip Spell Card from your hand to the Graveyard to activate
this card. If the equipped monster destroys a monster as a result of
battle, the controller of this Equip Card can add 1 monster with ATK
equal to or less than the equipped monster from their Graveyard to
their hand.

This card can be good, yet bad, all at the same time. First, the
effect actually isn't that bad. If you attach it to something powerful
you could bring back almost anything from your Graveyard. However, the
card depends on the cards being in their all ready.

Armed Charger isn't a bad card, but it's really up to the user to
decide here.

Ratings:

2.95/5 General

Art: 3/5

You stay classy, Planet Earth :)
 
Bob Doily Armed Charger, so right away it’s an equip spell card. That makes it already relatively situational and generally a bad topdeck (Snatch Steal and Premature Burial don’t count). So the cost is horrible, not only a discard which drains your hand but requiring you do drop another Equip Spell. What were they thinking? Already this card has unplayable written all over it.

So the effect, when the monster destroys a monster as a result of battle you can get a weaker monster out of your grave. So first off you have to get the attack through, and then you have to kill the monster, but naturally this card gives no ATK balance so it’s really only good on monsters with high ATK, like Cyber Dragon.

So thanks to this you discard 1 card, expend another (itself during activation). So that’s -2 for nothing unless you kill a monster. This card’s only saving grace is that it’s an aggro format. So this card takes 2 kills to break even, and even then you are getting weaker monsters back, most likely flips. And since monsters rarely last until the next turn this won’t likely happen, so you are putting yourself at most likely at least a -1. Essentially making it easier for your opponent.

In closing if you run this enjoy top decking it, because that will be your fait.

Traditional: 0.5/5
Advanced: 0.6/5
 

Copyrightę 1998-2005 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.