You can only activate this card when your opponent
Fusion Summons a Fusion Monster. Tribute 1 monster
on your side of the field to take control of that
Type - Trap
Card Number - EEN-EN057
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 12.22.05
Wow, another short one. (Again, sorry, but I can't
do much when I'm not given much.)
This card would only ever get used if your opponent
actually pulled off a Fusion Summon successfully at
which point you'd take their Fusion by giving up one
of your own monsters. So you're going to dedicate a
spot in your deck against your opponent using up
THREE cards to get out ONE Fusion Monster? Just no.
1/5 if I have to give the card a point, 0/5 if I
don't. There's no point in using a card against a
situation that will never occur.
Unless Fusion monsters become the next big thing in
YGO, this card won't see much play. Maybe if you
wanted to counter a Cyber Stein OTK in a different
way, you could use this. Otherwise...
If you're at a big event and are paired againt Jaden
Yuki then feel free to side this card in game two.
This is one of two cards from the set designed to be
really nasty to a fusion deck. I honestly don't feel
that the cost should have been written in. The card
is situational enough as is.
But if you stop to really think about it I guess it
wouldn't really lose you overall advantage though.
If they fusion summon they've lost out at least
three cards. You can just lose two to gain their
one. Then they will be at a
-4 and you at a -1.
Bottom line is that I like that the control switch
is permanent, but I don't like the cost or the
situationality of only being able to be activate in
response to the fusion summon. I think Konami could
have lightened up on one of those costs to give us a
decent sidedeck option.
As it is I think you should just stick with
Situational timing and high cost but with a good
Well, things are finally settling down for ol’
Otaku. I still am behind (most of my writing
would have occurred this weekend, but I was very
busy during this time), so it looks like they’ll
be mostly “quickies” this week.
Wow. This is an easy one, even for me.
Do not use this card.
Most decks don’t use Fusions, and those that do
will often use cards that just “Special Summon”
(as in “doesn’t count as a Fusion Summon”) the
Fusion Monster, meaning Chthonian Polymer
won’t affect it.
The only prayer this card has of ever seeing
play is if, all of the sudden, Fusions that are
properly Fusion Summoned become integral to all
serious decks. Even in a casual format,
countering just that one person’s Fusions is
easier via other methods. This isn’t even a
Quick-Play Spell, like De-Fusion, so you
have to have it set ahead of time.
Today, we have a very interesting card, Chthonian
Polymer. It's effect is VERY simple. You sacrifice
one of your monsters to gain control of your
opponent's Fusion Monster. The only problem is, you
have to activate it when he/she summons the Fusion
If you could use the effect anytime the said Fusion
Monster was out on the field, this card may be a bit
more playable, but as of now this card must get
1/5 all around, however, like yesterday, it may work
against a dedicated E-Hero deck
You stay classy, Planet Earth :)
Chthonian Power Review
Okay, so I didn’t really like Branch! But this card
sort of steps over the line with me. It’s a Trap so
right away it’s slow and vulnerable to the usual
stuff (Jinzo, end phase MST/Dust Torndao, Royal
Decree, etc) Now it being a Trap means that it has
to be good, the current trap line-ups are already
really full, so there isn’t much room. But this card
is situational and horrible.
To start off it can only be activated when the
opponent Fusion Summons, so it relies on the
opponent’s actions, and otherwise is dead weight.
Essentially this can really only be used against
people running E-Heros. Not only is the activation
timing bad, but you have to tribute a monster to
then just gain control of the opponent’s monster.
Meaning it’s an exchange of 1:2 leaving you at -1. I
guess that’s sort of fair since the person you are
playing just lost advantage to bring out their
monster anyways, this card is sort of a little
balancer in that way.
Now this card would only have been a side deck
against E-hero/VWXYZ card if it didn’t have that
tribute and if those decks were actually any good.
In the end, this card isn’t even worth running.
There are probably only a handful of cards in this
game that epitomize the word "useless;" this card
happens to be one of them.
First of all, hardly ANYONE plays Fusion monsters
anymore. I've seen a few Cyber Steins thrown in here
and there, but I've never seen a deck Top 8 in this
format by playing Fusion Monsters. Maybe I'm not
paying attention, but I'm just going by what I've
Second, as was already mentioned, this card almost
defines situational. On the off chance that your
opponent DOES Fusion Summon, you'll need this card
on the field and a monster on your side of the
field. If your opponent wants to risk a Fusion
Summon, than they'd probably make sure they've
cleared your field before they do so anyway, making
this card worthless.
Rating: 0.5/5 (It doesn't deserve a one, sorry)
Can you say "Situational"? This thing isn't even
decent in a sidedeck. Perhaps if your metagame is
just a ton of E-hero decks, but in that case, why
run this over Sakuretsu or Dust Tornado. It's just
not worth the situationalness (Yes, that's now a
word). It's a slow trap that'll sit on your side of
the field for the majority of the duel. Your
opponant may even
notice how you haven't touched that card in the last
10 turns, and intentionally ignore it. That basicly
means it's not even good MST/DTornado/Breaker bait.
In an anti-Fusion deck, this thing reigns supreme.
Right up there with De-Fusion and Cursed Seal of the
Forbidden Spell. If you have any common sense, don't
even touch this thing. Unless of course you intend
to hurl it into the face of your opponant. In that
case, props to you my good man.
Advanced: 1/5 (Can I give lower?)
Traditional: 0.1/5 (Yes, yes I can)
Art: 3.5/5 (It actually looks pretty cool)
Erm...well...this works...if you need a REALLY
retarded Ring of Destruction. I don't like it. You
don't like it. Don't use it.
Average deck- 1/5
Really, this is one of the worst Traps I have ever
This is a game controller not without a cause, but
in fact without a use. Seriously, this is one of the
most situational cards in EE, the most being the
Sharing an effect with a card, then making it
permanent , that sounds ok. Restricting it to
fusions? Well that’s just silly. But this does go
one step worse, the opponent has to FUSION summon
the monster or this won’t work !!! You can’t even
get their Cyber End !!! Ugh, nice are though.
Traditional : 0.001 / 5. Obviously.
Advanced: 0.01/ g ( that’s 10 X more likely than
traditional, Yay !!!)
Art : 4/5, I like it .
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