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Pojo's Yu-Gi-Oh Card of the Day

Graceful Charity
Super Rare

Draw 3 cards from your Deck, then discard any 2 cards from your hand.

Type - Normal Magic
Card Number - SDP-040

Card Ratings
Traditional: 5.0
Advanced: 4.15

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 03.02.05

 

JAELOVE

Graceful Charity

 

Rated For: Any Deck

 

This is one of only three cards in the game that matches up to Pot of Greed. See, if you have Sinister Serpent/Night Assailant, or even a Tribute monster you don’t need, this card becomes (in essence), a three for two. By paying your Graceful Charity, you’ll draw three cards and discard one. This lets you take the best three cards, dump the two worst ones, and still get a net +1 advantage (which Pot of Greed gives you without such massive draw power).

 

So with Sinister, Graceful is better than Pot. Without it, it’s worse.

 

Advantage F/H: Even when Graceful is 3 for 3, you’ll always be improving your hand to a significant extent.

Traditional Format:                              10/10

Advanced Format:                               9.5/10

 

Best Draw for the Situation: This is always a good draw (even when you’re topdecking, you pick the best card out of the 3).

T:                                                         9.5/10

A:                                                         9.5/10

 

Attributes/Effect: With so little draw power, this is most definitely a staple.

T:                                                         10/10

A:                                                         10/10

 

Dependability: All you need is 3 cards in your deck to use it!

T:                                                         10/10

A:                                                         10/10

 

The Bottom Line: Say hello to unthemed cookie-cutter decks, part 2.

 

A BAD Score—

Traditional:                                          4.94/5

Advanced:                                           4.88/5

 

FORCE System Suggestions:

++        Contributes to Resource Management (Heavily)
 

ExMinion OfDarkness Graceful Charity

Graceful makes up for some of the deck thinning lost by Painful and the card-drawing lost by Mirage's ban. Those "god-hands" of Pot/Painful/BLS or a Sorcerer in hand get replaced by Pot/Graceful and one other card which will be tomorrow's CotD.

Suddenly, Chaos decks have to use a less powerful card to dump Light and Dark monsters -- this means that those who were only using 3-4 of either type of monster, knowing Painful would pull them out, have to up their monster counts.

It's a staple, it's near-broken, and come April 1, your only excuse for not playing it had best be "I don't own one".

100 billion...er, 5/5 all formats.
 
Coin Flip Graceful Charity is a staple. Run it or be at a severe disadvantage.
Your choice.

5/5 Traditional
0/5 Advanced
5/5 New Advanced
 
Tranorix Graceful Charity

Remember my Sangan review? Right. Go read that again, but replace “Sangan” with “Graceful Charity,” “monster” with “Spell” and that sort of thing.

Traditional – CCCC: 5/5
Traditional – Exodia: 5/5
Advanced – CCWC: 1/5
Advanced – Exodia: 1/5
OVERALL RATING: 3/5
 
Snapper Graceful Charity

Today’s card is Graceful Charity, the fist of two un-banned cards I plan to use.

Graceful Charity is one of those cards that you have no reason to not use or to not know what it does. In case you DON’T know what it does, first: tsk tsk. Second: Graceful Charity allows you to Draw 3 cards from your Deck, then discard any 2 cards from your hand. Because of this effect most people are under the impression that Konami is smoking some pretty expensive stuff to have made this card available again. Why? Drawing is something every duelist wants in vast quantities, so to be able to Draw three cards screams “Use ME!” Then there’s the added bonus of discarding two cards, an ability that becomes extra nice with the banning of Painful Choice.

One reason Painful Choice was used was to get specific monsters into the Graveyard so that they could be revived or used to Special Summon stronger monsters, but its banning has made similar abilities scarce. Graceful Charity however offers this ability once again, allowing you to put Fiends, LIGHT or DARK monsters, or monsters that require Tributes into the Graveyard where they will most likely benefit you much more then they did on your hand. Even if you don’t have a monster you want to discard, surely you’ll have a Spell or Trap that you’ll be willing to part with. And even if you don’t, you just got three new cards! Don’t be greedy and discard something.
All in all, Graceful Charity will be a must have in every Deck for a while, so go get one if you’ve misplaced yours.

Advanced Format: 5/5. It’s Graceful Charity; need I say more?
Traditional Format: 5/5. It’s Graceful Charity; need I say more?
Overall: 5/5.
Art: 4/5. I think it looks better without the halo, making it one of the few edits I like.
 
dawnyoshi Pot of Greed has been considered a true deck staple since its release. While people were hoping to see it forbidden with this list, it was expected to be left alone once again thanks to its appearance in the structure decks. However, with the banning of Painful Choice, Konami decided to return Graceful charity to our environment in order to balance out the loss of the largest deck thinning spell in the game.

Graceful Charity is pretty simple to explain. You draw 3 cards, then discard 2. It's a simple yet extremely powerful effect for so many decks, which justified its original banning. Fiend decks could fill their graveyard, zombies could send corpses to the grave for later reanimation, Night Assailant combos gave you three free cards, Serpent gave you card advantage, and big beater could use its classic dump and revive tactic. This card basically helps any deck benefit, and there's almost no reason not to run it...of course, with the release of Deck Devastation Virus, weenie decks may want to reconsider. This may hurt them more than it would help against decks that could utilize the new trap card. Same goes for Deck Destruction Virus when (or if) it sees release here at the US Shores.

In limited, you play this. If you're drafting, you pick this first. There's no reason not to. It's a must play card, and is essential in making a normally inconsistent limited deck very consistent.

Traditional: 4.5/5
Advanced: 4.5/5
Limited: 5/5
 
f00b Graceful Charity

They finally brought Graceful back from the banned…err bad one keke ;P and don’t think this means I agree with it’s recent promotion (or demotion, depending on how you think) to the restricted list…

Okay, a little disclaimer for you all: anyone who knows my deck-building style will notice a distinct trend in every deck I build – that is, I tend to add a massive draw engine in attempts to outrace the opponent, have the greater number of options, and overall just give myself consistently higher advantages throughout the course of the duel than the person sitting opposite my end of the table.
Okay, I already know I’m getting e-mails for this one, so here it is ahead of time, in case you forgot: f00b1337@hotmail.com

That said, I was doing just fine accumulating massive 12+ card hands WITHOUT the help of Graceful Charity. You practically had to play Heavy Slump to stop me (yea, it actually happened, too _). This simply gets as they say ridiculous.

Allow me to elucidate a little further. There were always the age-old debates about whether Graceful Charity or Pot of Greed secured the #1 spot as far as draw power was concerned. It seemed quite obvious to the best of us, that Pot of Greed was simply a 2 for 1, whereas Graceful was, more or less, a built-in 3 for 3; rather, a spell that maintains card parity or the
1-for-1 mechanic. And yet, we moaned when Graceful was put on the ban list and Pot remained legal (then again, people are overzealous about getting god-hands and the like, but that’s a whole different story in itself and we don’t need me vituperating right now…). There must have been a reason (or
five) for this.

Here are those reasons:

Quite obviously, an important technique in the game is “delving deeper into the deck”. In a tightly built, 40 card deck running all the *gasp* “staples”, it seems prudent to fish for the restricted, more powerful cards in the deck, especially those that will augment your current situation in the duel. Digging three cards down into a deck allows the option of choice; that is, rather than simply drawing a card and putting the game up to [more] luck and chance, you are increasing the odds that you find the card you are looking for.

It doesn’t end there. The discard cost of Graceful Charity is actually one of the major appeals to using it (besides it being a balance issue). Look at the state of the game as it is right now. Painful choice is gone, so there is a serious lack of (what has FINALLY caught on as a skillful
maneuver) deck-thinning. Black Luster Soldier still dominates the field, and requires those ever-familiar lights and darks as sacrificial fodder to spawn his existence. A plethora of recursion cards abound for all those tribute monsters you need some way to dump, including the interminably broken Premature Burial and Call of the Haunted, not to mention multiple Book of Lifes for those zombie champions out there *winks @ Jae*. Further yet, there are many other monsters whose resilient functions naturally gravitate them towards being discarded to the graveyard, such as Sinister Serpent, Night Assailant, and Peten the Dark Clown.

Now, tell me Pot can do any/all of those things. I’m just saying, when I flip my Magician of Faith, if I have the choice between both powerhouse draw engines, I now have a new favorite target for retrieval, and it rhymes with “tasteful parity”.

It’s not even so much that there are any new combos to be achieved other than these old goodies, but Graceful provides the next best thing since sliced Fiber Jars…err card advantage – card [i]quality[/i], and this is something that just gets ludibrious once Sinister Serpent comes into the picture and it actually turns Graceful into a more extensive Pot of Avariciousness.

Don’t get me wrong, deep in my heart I’m probably ecstatic that my draw.dec will take the term “the Nutz” to a whole new level because Angel’s Gift is back, but the fact is, the game doesn’t NEED this level to exist, especially since it promotes good fortune rather than good facility of skill.

And as far as countering this card goes, all you can hope for is something like nailing it as the “lucky” card you discard using the “luckily” drawn Delinquent Duo that is “luckily” back from the ban-list since you “luckily”
went first because you have the Millennium Leprechaun on your shoulder. I hear he’s a whore these days. Anyway…I guess there are still some spell counters left in Magic Jammer, Spell Shield-Type 8, and Magic Drain, or something....perhaps these will be worth running to stop players from Gracefuling to find Pot and Delinquent and the otherwise unbalanced god-cards ravaging Duel Monsters. Or you could always eat your Lucky Charms™.

Until then, this card is an obvious, incontestable must-play and an automatic 5/5 by my book.
 

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