Draw 3 cards from your Deck, then discard any 2
cards from your hand.
Type - Normal Magic
Card Number - SDP-040
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 03.02.05
Rated For: Any Deck
This is one of only three cards in the game that
matches up to Pot of Greed. See, if you have
Sinister Serpent/Night Assailant, or even a Tribute
monster you don’t need, this card becomes (in
essence), a three for two. By paying your Graceful
Charity, you’ll draw three cards and discard one.
This lets you take the best three cards, dump the
two worst ones, and still get a net +1 advantage
(which Pot of Greed gives you without such massive
So with Sinister, Graceful is better than Pot.
Without it, it’s worse.
Even when Graceful is 3 for 3, you’ll always be
improving your hand to a significant extent.
Best Draw for the Situation:
This is always a good draw (even when you’re
topdecking, you pick the best card out of the 3).
With so little draw power, this is most definitely a
All you need is 3 cards in your deck to use it!
The Bottom Line:
Say hello to unthemed cookie-cutter decks, part 2.
A BAD Score—
FORCE System Suggestions:
++ Contributes to Resource Management
Graceful makes up for some of the deck thinning lost
by Painful and the card-drawing lost by Mirage's
ban. Those "god-hands" of Pot/Painful/BLS or a
Sorcerer in hand get replaced by Pot/Graceful and
one other card which will be tomorrow's CotD.
Suddenly, Chaos decks have to use a less powerful
card to dump Light and Dark monsters -- this means
that those who were only using 3-4 of either type of
monster, knowing Painful would pull them out, have
to up their monster counts.
It's a staple, it's near-broken, and come April 1,
your only excuse for not playing it had best be "I
don't own one".
100 billion...er, 5/5 all formats.
Graceful Charity is a staple. Run it or be at a
5/5 New Advanced
Remember my Sangan review? Right. Go read that
again, but replace “Sangan” with “Graceful Charity,”
“monster” with “Spell” and that sort of thing.
Traditional – CCCC: 5/5
Traditional – Exodia: 5/5
Advanced – CCWC: 1/5
Advanced – Exodia: 1/5
OVERALL RATING: 3/5
Today’s card is Graceful Charity, the fist of two
un-banned cards I plan to use.
Graceful Charity is one of those cards that you have
no reason to not use or to not know what it does. In
case you DON’T know what it does, first: tsk tsk.
Second: Graceful Charity allows you to Draw 3 cards
from your Deck, then discard any 2 cards from your
hand. Because of this effect most people are under
the impression that Konami is smoking some pretty
expensive stuff to have made this card available
again. Why? Drawing is something every duelist wants
in vast quantities, so to be able to Draw three
cards screams “Use ME!” Then there’s the added bonus
of discarding two cards, an ability that becomes
extra nice with the banning of Painful Choice.
One reason Painful Choice was used was to get
specific monsters into the Graveyard so that they
could be revived or used to Special Summon stronger
monsters, but its banning has made similar abilities
scarce. Graceful Charity however offers this ability
once again, allowing you to put Fiends, LIGHT or
DARK monsters, or monsters that require Tributes
into the Graveyard where they will most likely
benefit you much more then they did on your hand.
Even if you don’t have a monster you want to
discard, surely you’ll have a Spell or Trap that
you’ll be willing to part with. And even if you
don’t, you just got three new cards! Don’t be greedy
and discard something.
All in all, Graceful Charity will be a must have in
every Deck for a while, so go get one if you’ve
Advanced Format: 5/5. It’s Graceful Charity; need I
Traditional Format: 5/5. It’s Graceful Charity; need
I say more?
Art: 4/5. I think it looks better without the halo,
making it one of the few edits I like.
of Greed has been considered a true deck staple
since its release. While people were hoping to see
it forbidden with this list, it was expected to be
left alone once again thanks to its appearance in
the structure decks. However, with the banning of
Painful Choice, Konami decided to return Graceful
charity to our environment in order to balance out
the loss of the largest deck thinning spell in the
Graceful Charity is pretty simple to explain. You
draw 3 cards, then discard 2. It's a simple yet
extremely powerful effect for so many decks, which
justified its original banning. Fiend decks could
fill their graveyard, zombies could send corpses to
the grave for later reanimation, Night Assailant
combos gave you three free cards, Serpent gave you
card advantage, and big beater could use its classic
dump and revive tactic. This card basically helps
any deck benefit, and there's almost no reason not
to run it...of course, with the release of Deck
Devastation Virus, weenie decks may want to
reconsider. This may hurt them more than it would
help against decks that could utilize the new trap
card. Same goes for Deck Destruction Virus when (or
if) it sees release here at the US Shores.
In limited, you play this. If you're drafting, you
pick this first. There's no reason not to. It's a
must play card, and is essential in making a
normally inconsistent limited deck very consistent.
They finally brought Graceful back from the
banned…err bad one keke ;P and don’t think this
means I agree with it’s recent promotion (or
demotion, depending on how you think) to the
Okay, a little disclaimer for you all: anyone who
knows my deck-building style will notice a distinct
trend in every deck I build – that is, I tend to add
a massive draw engine in attempts to outrace the
opponent, have the greater number of options, and
overall just give myself consistently higher
advantages throughout the course of the duel than
the person sitting opposite my end of the table.
Okay, I already know I’m getting e-mails for this
one, so here it is ahead of time, in case you
That said, I was doing just fine accumulating
massive 12+ card hands WITHOUT the help of Graceful
Charity. You practically had to play Heavy Slump to
stop me (yea, it actually happened, too _). This
simply gets as they say ridiculous.
Allow me to elucidate a little further. There were
always the age-old debates about whether Graceful
Charity or Pot of Greed secured the #1 spot as far
as draw power was concerned. It seemed quite obvious
to the best of us, that Pot of Greed was simply a 2
for 1, whereas Graceful was, more or less, a
built-in 3 for 3; rather, a spell that maintains
card parity or the
1-for-1 mechanic. And yet, we moaned when Graceful
was put on the ban list and Pot remained legal (then
again, people are overzealous about getting
god-hands and the like, but that’s a whole different
story in itself and we don’t need me vituperating
right now…). There must have been a reason (or
five) for this.
Here are those reasons:
Quite obviously, an important technique in the game
is “delving deeper into the deck”. In a tightly
built, 40 card deck running all the *gasp*
“staples”, it seems prudent to fish for the
restricted, more powerful cards in the deck,
especially those that will augment your current
situation in the duel. Digging three cards down into
a deck allows the option of choice; that is, rather
than simply drawing a card and putting the game up
to [more] luck and chance, you are increasing the
odds that you find the card you are looking for.
It doesn’t end there. The discard cost of Graceful
Charity is actually one of the major appeals to
using it (besides it being a balance issue). Look at
the state of the game as it is right now. Painful
choice is gone, so there is a serious lack of (what
has FINALLY caught on as a skillful
maneuver) deck-thinning. Black Luster Soldier still
dominates the field, and requires those
ever-familiar lights and darks as sacrificial fodder
to spawn his existence. A plethora of recursion
cards abound for all those tribute monsters you need
some way to dump, including the interminably broken
Premature Burial and Call of the Haunted, not to
mention multiple Book of Lifes for those zombie
champions out there *winks @ Jae*. Further yet,
there are many other monsters whose resilient
functions naturally gravitate them towards being
discarded to the graveyard, such as Sinister
Serpent, Night Assailant, and Peten the Dark Clown.
Now, tell me Pot can do any/all of those things. I’m
just saying, when I flip my Magician of Faith, if I
have the choice between both powerhouse draw
engines, I now have a new favorite target for
retrieval, and it rhymes with “tasteful parity”.
It’s not even so much that there are any new combos
to be achieved other than these old goodies, but
Graceful provides the next best thing since sliced
Fiber Jars…err card advantage – card [i]quality[/i],
and this is something that just gets ludibrious once
Sinister Serpent comes into the picture and it
actually turns Graceful into a more extensive Pot of
Don’t get me wrong, deep in my heart I’m probably
ecstatic that my draw.dec will take the term “the
Nutz” to a whole new level because Angel’s Gift is
back, but the fact is, the game doesn’t NEED this
level to exist, especially since it promotes good
fortune rather than good facility of skill.
And as far as countering this card goes, all you can
hope for is something like nailing it as the “lucky”
card you discard using the “luckily” drawn
Delinquent Duo that is “luckily” back from the
ban-list since you “luckily”
went first because you have the Millennium
Leprechaun on your shoulder. I hear he’s a whore
these days. Anyway…I guess there are still some
spell counters left in Magic Jammer, Spell
Shield-Type 8, and Magic Drain, or
something....perhaps these will be worth running to
stop players from Gracefuling to find Pot and
Delinquent and the otherwise unbalanced god-cards
ravaging Duel Monsters. Or you could always eat your
Until then, this card is an obvious, incontestable
must-play and an automatic 5/5 by my book.
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