Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 05.12.05
Now this thing should have seen some use.
This trap lets you take shots instead of your
monsters. I can think of a couple key spots in which
this card could be used (but probably never will):
BLS is about to attack a monster, then you -- make
the first attack on you, save your monster, save the
second attack. You still take 3,000, but that's
better than taking 4,500 and losing a monster.
Last Turn -- if it wasn't for Wall being so perfect
this would see play. Heck, I could even see this in
a LT side-deck if you need to protect Jowls of Dark
Demise or Rafflesia Seduction until you get LT.
Saving your Tribe, Exiled, or some other monster so
that you can use its effect the next turn to get rid
of the threat.
The big combo no one ever plays:
Astral Barrier + Spirit Barrier
Spirit Barrier makes it so you take no damage from
battle while you have a monster on the field, and
Astral Barrier directs attacks to you -- where
they'd do nothing. Again, keeping two continuous
cards on the field where everyone has Heavy Storm
and MST mained, and Mobius, Dust Tornado, and Chiron
the Mage sided...but if you know an opponent has
very few M/T killers in his deck this would be quite
funny to pull.
This card is fairly interesting, good when combined
with some others but not too great alone. It’s a
Continuous Trap, probably the most vulnerable kind
of card out there, and its effect is only debatably
If you want to protect a certain monster, then by
all means, consider Astral Barrier (though I’d
recommend many stall cards before recommending
this). This card’s TRUE potential is unleashed when
you use it with Spirit Barrier, which would
essentially prevent your opponent from harming you
Aside from that…use something like Threatening Roar
if you need to save a monster. It may only last for
one turn, but it’ll at least prevent you from taking
major Life Point damage.
Today’s card is Astral Barrier, a Trap that I guess
makes the game of YGO similar to the game Magic: the
While AB is active, whenever an opponent’s monster
attacks one of your own you can make the attack a
direct attack to your Life Points. Now, I really
don’t see much use to this card save a few combos.
In fact, there isn’t much use to AB save these few
combos. So why don’t we skip ahead to these said
card mixes, eh?
AB works well with Spirit Barrier, which will stop
you from losing monsters or Life Points in battle,
assuming you have a monster on your side of the
field. Inferno Tempest also works well with AB.
Since Inferno Tempest requires the loss of 3000 Life
Points in one attack, AB can help you out by
redirecting the attack of the ever popular BLS to
Except for the above combos, there really isn’t a
reason to use AB. Ever.
Unless I’m not thinking out of the box (again), the
AB shall be labeled almost always useless by me.
Advanced: 1/5. Apparently 1 is the lowest score
we’re allowed to give a card…
Traditional: 1/5. See Advanced.
Art: 3/5. The artwork on this card doesn’t really
make sense. Obviously the green guy is the
controller of the monster with the shield, but they
look exactly the same!