If this card
attacks, it is changed to Defense Position at the
end of the Battle Phase. This card's battle position
cannot be changed until the end of your next turn,
except with a card effect.
Type - Fiend/Effect
Card Number - CRV-EN020
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 11.04.05
Goblin Elite Attack Force
This is Giant Orc with better DEF. 2200 ATK is great
for a Level 4 monster (especially now, with all
those Cyber Dragons running around). 1500 DEF isn’t
wonderful, but it’s certainly better than GAF and
This makes Fiend Decks a bit better. Whereas they
used to rely on Giant Orc, now they can rely on this
guy, who might NOT die for certain right after he
It’s a pretty basic effect and a pretty
straightforward monster. Worthwhile in regular
decks? Maybe. Worthwhile in Fiend Decks? Definitely.
We suffered through Gilford yesterday and are
rewarded with this.
GEAF should certainly be seeing more play, if
nothing else but as a tech card against the current
He has a few downsides:
-100 less attack than Goblin Attack Force
-Not a Warrior so RotA can't search him
-Still that same horrible 2 turn wait before his
...a few upsides:
-That 100 ATK usually doesn't really matter, I can't
think of any monsters between 2200 and 2299 ATK that
GEAF couldn't kill that GAF can that see play
-1500 DEF means that the opponent will actually have
to rip something somewhat decent to get rid of him
instead of poking it with a Spirit Reaper to kill it
...and one major reason to play it:
-It's a non-tribute that KILLS CYBER DRAGON and
still stays on the field afterwards.
Seriously, expect GEAF use to go WAY up,
proportionate to the Cyber Dragon use around you.
Okay, go ahead and summon your Cyber Dragon + Reaper
and hit my hand, next turn I play GEAF, kill the
C-Dragon and the Reaper can't do crap.
You might want to hang onto one or two of these and
pull them back out of your "crap trade bait"
Today’s card puts Giant Orc, and its users, to
shame. I find this statement hilarious, because
there is no such thing as a Giant Orc user. Laugh
with me, everybody!
Unlike Giant Orc, which was a big bludgeoning object
that could then be destroyed by a Magician of Faith,
Goblin Elite Attack Force is a big bludgeoning
object that can only be killed by typical attacking
monsters. This fiend’s defense is high enough to
survive assaults from Don Zaloog, as well as the
attribute-tutor monsters (Mystic Tomato and Giant
Rat). It’s also safe from other typical friends of
Reinforcement of the Army, such as Mystic Swordsman
LV2 and D. D. Warrior Lady (unless the Warrior Lady
removes herself with the defense position Attack
Force, which is a terrible play most of the time).
As a solid fiend monster, Goblin Elite Attack Force
is actually GOOD in the advanced format. It’s not a
great monster, as it’s still just a beating stick,
but its muscle is solid and it actually adds some
power to a theme deck! Granted, Slate Warrior is an
all-around more useful monster for fiends, but it
still lacks the muscle to punch through Zombyra the
Dark and Cyber Dragon. The Elite Attack Force can
punch through those dumb monsters, and it can
survive attacks from monsters that shouldn’t destroy
beatsticks in battle anyway. Of course, in
traditional, who cares about muscle when you either
want to blow up their hand or win on turn one? (It
doesn’t matter anyway, since that format is always
going to be hopeless)
close out this week, we look at a card that I'm
honestly surprised we haven't gotten around to
reviewing yet. That would be Goblin Elite Attack
Force (GEAF for short.)
GEAF is slightly weaker than its counterpart Goblin
Attack Force, at 2200 but it has 1500 defense which
is a huge step up from GAF.
Secondly, GEAF switches into defense after
attacking, as does GAF but GEAF can switch modes by
a card effect instead of waiting that turn.
So, Enemy Controller or even Zero Gravity can change
him so he can attack again. GEAF will most likely be
able to attack more than once, where GAF usually
attacks once and is sent to the graveyard the
GEAF is also a fiend, making him beatdown for that
deck, and also food for Dark Necrofear. Except in
Warrior, go ahead and try this over GAF, but it's up
Traditional Beatdown: 3.5/5
Traditional Dark Necrofear/Fiend: 4.5/5
Advanced Beatdown: 4.0/5
Advanced Dark Necrofear/Fiend: 5.0/5
You stay classy, Planet Earth :)
Goblin Elite Attack Force is great in this format,
it even showed up in some top 8 decks at Chicago
Shonen Jump Championship. You can tell this is going
to be a good card of the day.
Well obviously Goblin Elite's attack is great, its
above great. It is above Cyber Dragon which can make
it a great counter, but what makes the day is it's
defense. Sure it is not as big as it's attack but
being a 1500 defense is the first in the Goblin
Goblin Elite can actually survive some monsters in
Warrior Lady won't get rid of it unless it takes
Elite out, which would be good if the Elite's owner
killed a monster the turn before, yay two for one.
Don Zaloog won't take a card from the hand with out
a little help with Elite in the way. Mystic
Tomatoes, Giant Rats, none of this will get through
the simple defense of 1500.
Goblin Elite is a great top deck at times, I even
heard a top deck of Goblin Elite in top 8 won the
match. Goblin Elite is the best in sealed pack of
it's box set because of it's powerful stats. But
Goblin Elite is an Earth, not bad, but not the best.
Lights and Darks are the best of the pick because of
Chaos, and also the Mystic Tomato for the Darks.
Goblin Elite is an extremely versatile card in any
deck, especially metagame counter. If you have room
really consider this card, if you don't I would
actually think about making room. Being huge in
attack and great in defense for it's self isn't the
world, don't get carried away, there are always many
things to get rid of this card. Actually too many
cards to say.
Don't get me wrong though, it is a very powerful
card and a great top deck to consider.
Traditional: 3.0/5.0 (might work here)
not going to give you a quality review today. I'm
skeptical about this card. I was also skeptical
about Gravekeeper's Spy as random tech before June,
and then I tried it, and right after that, it became
widespread and popular (not because of me, though :(
). I'm a skeptic. That means that I'm not a good
source of random tech. That's giel's or Jae's
department. (If you don't know who those are, you
should read all of Jae's stuff still on this site,
and some stuff that giel posts. He has fun decks.)
So when I tell you I don't like this card, it's
because the card doesn't make sense for me. It's
still easily killable. We ARE in a meta of 3x D. D.
Assailant, 3x Cyber Dragon, Breaker…
But on the flip side, this card guarantees at least
a 1 for 1 in that meta. If you run over a Cyber
Dragon with this and then they kill it with Breaker,
does it matter? You still killed one card. If you
get a D. D. Assailant or D. D. Warrior Lady out of
it too, all the better. It's possible that you'll
have it live through by a Swords of Revealing Light
or multiple Saku's, too. The reason I don't like it
is because it's way too offensive. It's idyllically
offensive. I'm offensively defensive. I let my
opponent push, then I punish him for overextending
or playing into a trap and go for victory after
gaining card advantage. This card is just helping
with a part of that plan I don't particularly need
So it doesn't make sense for me. But good players
are using it almost as much as they're not.
I give it props for that, but because I'm biased, I
won't give it a number rating.
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