If this card is discarded from the hand to the
Graveyard by a card effect, Special Summon this card
to your side of the field. If this card is discarded
from the hand to the Graveyard by your opponent's
card effect, your opponent selects 2 cards in their
hand, and returns them to the bottom of their Deck
in any order.
Type - Fiend/Effect
Card Number - EEN-EN023
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 11.09.05
Sillva, Warlord of Dark World
Okay, this and tomorrow's card are just sick. (This
should give you a REAL good idea of what tomorrow's
If you summon Sillva on your own, you're getting a
2300 ATKer for a Tribute. Meh.
If you discard Sillva on your own through a card
effect, like Morphing Jar, Card Destruction, Dark
World Lightning, you just got a free 2300 Special
Summon. Hey, we're playing Cyber Dragon, aren't we?
This should tell you that the higher-end Dark Realm
monsters will see play.
If your opponent discards Sillva, you get a free
Delinquent Duo essentially (but your opponent
selects the cards.) AND a free Special Summon. Okay,
your Don hits me for 1400, hits Sillva, YOU lose two
cards from your hand and I get a beatstick.
This guy is GREAT in the early-mid game when the
opponent will actually have a couple cards there to
hit. In the current Advanced Format, he'll probably
only get the free Special Summon in the late-game
unless the opponent had major advantage.
Expect this to see a lot of play once EEN becomes
4/5 Traditional (Great to counter the mass hand
discard being played there)
4/5 Advanced (A +3 in your favor (free summon and -2
opponent cards) should be game)
first reaction when I saw this card? "Alright, lemme
get my reading glasses on for this… Holy Jesus…" My
reaction now? "Eh." Most of that is due to the
official card text as opposed to the unreliable fan
But hey, let's look at the card. It's 2300. There's
a plus. Can't take on the ubiquitous Mobius the
Frost Monarch, but hey, neither can Airknight
Parshath. It still sees play.
The effect is impressive. I must say that when I
first saw these cards on paper, I was amazed. In
fact, I was in sheer disgust. My stomach twisted at
the thought of unleashing these monstrosities and
their titanic effects on gameplay.
Then I got over the initial rush. Let's look at the
2300 ATK is impressive. 1400 DEF is good. The
DARK/Fiend needs no comment. The effect? Impressive.
Essentially, this card reverses an assault on hand
advantage. If you lose this through Morphing Jar,
then you get it back. If you lose it through your
opponent's Morphing Jar, you get a lot more than
just it back. You also force your opponent to
degrade his hand.
That said, I offer the following concessions.
Its effect does not work unless your opponent has at
least two cards in his hand. Due to its "discard
from YOUR hand now, beeyotch!" effect being the last
thing to trigger, you cannot use Bottomless Trap
Hole or Torrential Tribute on it.
So now some questions arise. Why won't this be
played in two per decks automatically?
For one, hand sizes are intensely small. The Dark
World monsters, try as they may, will never correct
that problem. For another, the card itself is only
occasionally good. If they still have a Sakuretsu
out, the 2300 ATK doesn't matter much. I would
rather play Mobius in almost any other deck (with
the exception of Dark World itself).
For another, unless you build a dedicated deck
around them, the monsters are inconsistent.
our week looking at new Elemental Energy cards
progresses, we come to Sillva, Warlord of Dark
World. Sillva is a Level 5 monster, meaning she
requires a tribute and she only has 2300 attack
points which is a bit low since 2400 seems to be the
1 tribute norm.
Sillva can, however, be special summoned if she is
sent to the graveyard from your hand by a card
effect. So Confiscation or even Card Destruction, or
a random discard cost can bring Sillva to your field
without a tribute.
Finally, if your opponent is the one who sends this
card to the grave, they then choose two cards from
their hand and place them on the bottom of their
deck. So, you even have a shot at gaining some hand
Control: 3.0/5 all around, because you won't
necessarily gain the hand advantage
You stay classy, Planet Earth :)
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