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Pojo's Yu-Gi-Oh Card of the Day

Sakuretsu Armor
 

You can only activate this card when your opponent declares an attack. Destroy the attacking monster.

Type - Trap
Card Number - DR1-EN264

Card Ratings
Traditional: 3.35
Advanced: 4.3

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 10.17.05

 

Lord
Tranorix
Sakuretsu Armor

We don’t have Mirror Force anymore, so some people are turning to Sakuretsu Armor. It isn’t chainable, which is a drawback; and it gives you 1 for 1 (your opponent’s monster in exchange for this card).

You also get to stop an attack. Well…what more is there to say? I prefer Bottomless Trap Hole to Sakuretsu Armor, because not only does it not require that your opponent attack, but it can also remove threats permanently – additionally, you can take out more than one monster if your opponent flips Cyber Jar.

But Sakuretsu has its advantages, namely that it stops monsters that have less than 1500 ATK. Is it worth using? Probably.

Control: 3.5/5
Dedicated Field Control Deck: 4.5/5
OVERALL RATING: 4/5
 

ExMinion OfDarkness
Sakuretsu Armor

Yu-Gi-Oh players, this is your new deity. Get to know it well.

From what I've seen at Regionals, local tournaments, and SJCs, this is THE defensive Trap to be playing right now. For some, it's the staple of their lineup, 3 of them to stave off opponent's monsters. For others, it's even more as they're playing Widespread Ruins IN ADDITION to the Sakuretsu Armors, essentially playing MORE than 3!

Simply put, it's a 1:1 in your favor. Your 1 card to get rid of your opponent's 1 offensive monster. You need all the card advantage/pseudo-card advantage you can get in this format. (Pseudo-card advantage refers to 1:1s that somehow leave you better off afterwards, like Smashing Ground)

Players will now be running Decrees to counter this, so make sure you have Dusts or something to counter the Decrees. That sided Mobius may be needed more than you think...

4/5 if you're running 2
5/5 if you're running 3
 

Coin Flip
This is the last good card of the week. :(

Sakuretsu Armor has seen incrementing amounts of play over the past few weeks, and for good reason. With increasing play of Dons and Reapers, defenses are crucial. And in an aggro-heavy metagame, SA opens up the field for an offensive move of your own.

Reasons not to run this card… Well, there aren't many. Mobius is in full swing, but if they never have a monster on the field to tribute for it (Drillroid also assists in this) then that's not too big a worry.

And besides, you know that you're a good card when people hunt down a worse version of you to play (Widespread Ruin). But then you'd be a piece of cardboard, so that would suck.

4.6/5 General
 

Dark Paladin
Today we come to Sakuretsu Armor, a card that was fairly popular before the new ban list, and is even more so now, especially with the banning of Ring of Destruction and Mirror Force.

Sakuretsu Armor is simple, very simple. If a monster attacks, you can activate it. The attacking monster is then destroyed. Sakuretsu Armor is quite useful in the current format, as I'm seeing most people run 2 or 3 of this along with 2 or 3 Bottomless Trap Holes.

Being a trap, of course, Sakuretsu Armor doesn't work when Jinzo or Royal Decree are out. This card is definately a welcome destruction choice for your deck, and a welcome side-deck option as well. Our Monster Removal took a boost with Dark Hole coming back, but use what you can get.

Ratings:

Traditional: 3.3/5
Advanced: 4.1/5

Art: 3.5/5 I like it, but I don't quite get it.

You stay classy, Planet Earth :)
 

Otaku

Sakaretsu Armor (or as I like to declare when an opponent runs into it: SakAr) is a Normal Trap that can only be activated in response to an attack.  This means that it’s pretty much “unchainable” as far as we use the term.

 

Sakaretsu Armor is a solid card.  There are other choices, which are fine: that is what this game needs.  It needs cards that are basically alternatives to each other.  Many would rather use Bottomless Trap Hole.  Some might even consider Raigeki Break or Offerings to the DoomedRaigeki Break can hit anything and can only not be activated if it was just set this turn or you have no hand.  However, that discard cost is a lot harder to handle without Sinister Serpent or two copies of Night Assailant.  It isn’t impossible, but especially if Control decks are popular in your area, it’s scary.  Same thing for Offerings to the Doomed: in its case it can kill the face-up of your choice, but you lose a precious, precious draw phase.  Then again, that might be okay if you lump it on top of Reckless Greed…  Still, for most it is a matter of whether to nail it when it attacks or when it’s Summoned (if 1500 ATK or better) and remove it from play.

 

Ratings

 

Traditional: 1/5-Too many better choices and too many counters.

Advanced: 3.5/5-It’s not great, but it is good.

Limited: 4/5-Great surprise.
 


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