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Pojo's Yu-Gi-Oh Card of the Day

Magical Merchant
Normal

FLIP: Pick up cards from the top of your Deck until a Spell Card or Trap Card is picked up. Add that card to your hand. Send the remaining cards to the Graveyard.

Type -  Insect/Effect
Card Number - DR1-EN134

Card Ratings
Traditional: 2.61
Advanced: 3.38

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 04.05.06

 

ExMinion OfDarkness
Magical Merchant

This card had its day in the sun. Now it's time to say goodbye to MPT.

Merchant was used to lead the evil little Merchant Pot Turbo deck, a deck running 25+ monsters, triple Pot of Avarice, triple Chaos Sorcerer, and triple Merchant, using Avarice over and over and summoning Chaos Sorcerer with massive card advantage. With Avarice restricted, and more importantly, Nobleman to 2, this becomes noting more than a shady choice of a tech card.

Flip effects saw a LOT of play over the past half-year. Enough that people who played 2 Dekoichi were switching to 1 Deko/1 Skelengel when they could, just to dodge the far-reaching effects of NoC. I don't see a future for MPT as a decktype, maybe a little bit of one just thrown into decks to fetch something, but if anyone's gonna play any kind of flips, the second MoF will take his spot.

1.5/5 Traditional
2/5 new Advanced
 

Dark Paladin
As we progress through this week, we'll take a look at Magical Merchant. When flipped, Magical Merchant allows you to pick up NOT draw cards from your deck until you draw a Magic or Trap card. Then you add that card to your hand.

I love this card. It's like Reasoning, but for Magic and Trap cards instead of monsters. The only problem is, you can't select that you want to go for a Magic or Trap, it's whichever you get first instead.

This card has been popping up everywhere, and with good cause. It's an excellent tech card, and I don't see it being a fall out card anytime soon.

Run it, at least for now...

Ratings:

Traditional: 2.9/5
Advanced: 3.5/5

Art: 3/5

You stay classy, Planet Earth :)
 

Bob Doily
Magical Merchant

Well today we’re looking at one of the infamous flips of the last format. Merchant is the second Insect card to ever be playable (Man-Eater being the first in all his sexiness) Essentially Merchant served to counter the aggro of the format by allowing you to at least maintain your card count during battle. Flipping on your turn was the instant +1. Meanwhile it lead to Chaos continuing to be playable and the netdecking of the OCG MPT decks.

Even some warrior decks ran a single copy, essentially if you were running some sort of CC deck then you ran this card.

Traditional: 1.5/5
Advanced: 3.8/5
 

Ryoga
Magical Merchant:
Ah, a card that rightly deserved the attention it got.

A very effective form of self-milling. In the age of
20+ monster counts and PoA, this is one of the best
ways of get the most out of your deck, just as Painful Choice was mostly used to remove monsters from the deck. And to top it all off, this, when flipped, will replace itself.

A fantatic card for a deck based around PoA and Chaos.
Heck even Insects, Dark Necrofear, and anything else in the universe removing monsters from play could use it.

Tradtional: 3/5
Advanced: 4.5/5

Share and enjoy,
Ryoga
 

Dark Maltos

 

Magical Merchant ;

When chaos first came out, I discovered this mini common, hiding in magicians force. I ran it at the time in hopes that I soon would get a chaos monster but sadly, that was never to be, so eventually it fell from grace and out of my deck. Still, I couldn’t understand why more people didn’t run it, after all, it was light AND it could get monsters in the grave, ahhh well.

Since then , it has recently been discovered, especially for its deck thinning, advantage gaining abilities, and I say rightly so. Unfortunately with the loss of pot turbo, merchants play will most likely decrease again.

Traditional : 3.8/5
Advanced : 3.5/5

Art : 2/5
MPS : 4/5
 

Tebezu

 

Magical Merchant

 

this card is nice,

 

I have used it in a lot of deck builds and it generally pays off.

 

But now that we have

 

 2 noblemans,

 

mystic lv. 2,

 

 exiled force,

 

ceasefire,

 

2x Deck Devastation Virus,

 

etc. 

 

I plan on seeing it ran at one in control variants. But without 2-3 pot of avarice it is not as broken as it used to be.  Still a nice card and if flipped pays for itself.

 

3/5

 

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