Cyber Dragon is our card for today, and like Mobius,
he is also quite popular still. Cyber Dragon is
being re-reviewed for the first time since it's
initial review when CRV came out.
Cyber Dragon is still a common sight and still quite
splashable. He still has his two powerful fusions,
and the Cyber End and Cyber Stein one turn kill is
popular also. Powerful alone, more powerful with
others through Fusion, and easy to summon.
I've never thought this was broken, but I seem to be
in a minority.
Cyber Dragon is undeniably powerful. A free summon,
with 2100 ATK attached, with the added bonus of
Chaos food is bloody spectacular. I always said
Cyber brough Agro decks up to a similar level as
Control decks, and to some extent I've been proven
right. Decks are more Aggro based since Cyber's
introduction. It's just a matter of preference if
you want to play it or not.
As tributes go, Cyber Dragon doesn’t really count.
Basically he’s a free ,2100 attack, light ,level 4,
with a bad attitude problem. Worth the use,
especially in the standard machine or chaos decks.
Even now there are outcries of how much he deserves
to be banned, but lets face it, he doesn’t. I’ve
never ran one, but I’ve played against them
countless times. They aren’t so bad. They’re
actually fun to kill. They’re virtually harmless.
They are just great lights, and that’s all the makes
them any way unfair. You can think what you like,
but that’s my opinion of them.
Cyber Dragon is a good card to use, but is by no
means a staple. Run him wisely, in a light deck, or
a Soul Control, or definitely in a Chaos or macine.
He’s solid, and very worthwhile. Don’t hate,
He is strong, deck able, and not totally unfair
although he has his moments. . He laughs at bounce
t, I’ll give him that. I like Cyber Dragon. I never
used to. I’d be the one leading the revolt against
him, but I relised at the end of the regressive
format that he ain’t so hot.
He’s coming out in a tin. People are saying that
he’ll be the most sold out tin ever, and I agree
with them, there’s every reason for that to happen.
His value was going way above what he really is
worth. Sure people will complain, sure others will
be jumping up and down with excitement, but lets
just remember. At best he’s a free 2100.
Traditional ; 3/5 Good, very interesting here with
Chaos n’ all.
Advanced : 4/5 Great in the right hands.
Art : 3/5 I wasn’t really impressed with it to be
MPS 3/5 He’s ok…
WoW I really love Cyber Dragon anyone at my local
tournaments knows too well that fact every since I
saw it in the CRV translation from Japan but I'm not
going into great detials about it since I'm pretty
sure the other CoTD reviewers already did that ~.^.
Now its very simple to use if your opponent has a
monster(s) on the field and you don't you get a free
2100/1600 Light beatstick plus another summon that
turn since it was a Special Summon. Now for being
Light its Chaos Sorcerer fodder plus a 2100 hitter
in the RFG pile for RftDD plus the amazing Cyber
Dragon to Spirit Reaper drop to clear the field plus
hit for a card in your opponents hand. Now other
then its abuse in Chaos style decks ( 99 % Chaos
decks feature 2 or more copies of Cyber Dragon ) it
has a theme based around and its Fusion much like
E-Hero but better, Being LV 5 it can Morph into Dark
Balter the Terrible for the few people that still
Traditional Format > 2/5:
Advance Format > 5/5:
Artwork > 3/5: Unlike yesterday Cyber Dragon isn't
very good for its artwork not really a feirce Dragon
like Monday more like a metal snake
Is it fair to call this a true tribute monster? I
guess by definition of stars it is.
A light 2100 atk monster that can be thrown on the
field as long as your opponent has and you have not.
THEN you can continue to summon and fulfill your
turn as you see fit. He is tribute fodder, Chaos
food, Limter Removal target, Fuses into the largest
and one of the most effective fusion monsters in the
game. It can be comboed with Proto Cyber Dragon and
Infernal Reckless Summoning. It is the chocolate
chip in the deck that is Cookie shaped. It is run in
3s by people who have threes. It has spawned more
discussion and caused more locks and bans on the
pojo.com Forum than any other card save maybe Chaos
This card is today's meta.
Now for the bad news. Once it hits the field, its a
vanilla. Its a 2100 beatstick. It allows for field
pressence, but hurts in hand management. He alone
will not win you a game (unlike CED or BLS). He is
not on their level, and should not be banned. His
reprinting as a tin hurts his monetary value and
will lead to less complaining as more people are
able to purchase one of these for relatively nohing
compared to its going eBay price.
Traditional: 4.5/5 - The chaos combos here are
pretty much what rule here.
Cyber Fusions are little used.
Advanced: 5/5 - Cookie Cutter has this in bold on
Art: 3/5 - it looks cool. A big metal wurm. Nothing
to distinguishing about him, art wise.
Until Next Time, bake in the oven for 15 mins at 350
Today we look at the ever popular Cyber Dragon. A
card I really like and for
obvious reasons. When it first came out in CRV, and
I saw what it did, I
didnt actually think it was any good, but as the
metagame grew, and I saw
decklists, I decided maybe I oughta test it out, and
I loved it.
Anyways, the text on the card reads as follows.
Atk: 2100 Defense: 1600
If there is a monster on your opponents side of the
field and there are no
monsters on your field, you can specials summon this
monster from your hand.
Not hard to understand, a free special summon for
the turn, plus your normal
summon. Pretty awesome in my opinion. Almost
everyone and their sisters are
running these in 2-3's per deck. You go to
and you will see these in almost every deck. Thats
how good these things
are. If you have one, use it. Gogogogogo. Just
This card can be game ending, I mean it too. Ive won
like a million games
with him. But anyways, to the Pro's and Cons shall
- 2100 Attack.
- 1600 Defense(Tsukuyomi cant kill it)
- Light, which feeds Chaos Sorcerer.
- Basically a free normal summon for turn, plus you
can still normal for
- Can fuse into Cyber End Dragon, which is good.
- Morphs into Balter.
- Sets up for a 1st turn tribute very nice aka
Pretty awesome, which makes me wanna marry the card,
- It can easily force you to overextend, and cost
you game. Eg, running into
- 2100 still isnt enough to beat Jinzo, Zaborgs and
2200 and above monsters.
All I can think of off top of my head. The Pro's for
this card heavily
outweigh the cons, so you can probably get my point.
Get this card and test
it out, if you dont like it, sell it off, or trade
it off for big stuff.
Traditional: 3/5 - Its okay, not really needed tho.
Advanced: 4.5/5 - Perfect for the meta right now,
but obv cant be perfect.
Nothing is perfect.
is a Level 5 Light/Machine/Effect Monster with
2100 ATK and 1600 DEF. I won’t break it down
quite like I normally due, because Cyber
Dragon is a card whose effect is so
important to understanding its stats. The
effect is simple: if you have no Monsters on
your side of the field, and your opponent has at
least one, you can Special Summon this Monster.
Now, I am saddened by having to explain that
this card is broken.
The nature of this game is to clear the
opponent’s Monsters from their field every other
turn or so. As such, you will rarely be unable
to Special Summon Cyber Dragon unless you
are winning already (and sometimes, even then).
Effectively, Cyber Dragon becomes a Level
4 Monster that in exchange for being able to
Special Summon it most of the time, will require
you Tribute a Monster to Summon it the rest of
the time. This does two things: elevates the
minimum ATK needed to maintain field presence to
2100 (as Berserk Gorilla made 2000 a
requirement). So we have another Special Summon
Monster that fits into most decks and raises the
bar on viable ATK points even higher? Ugh. It
even has a good 1600 DEF which means that
forcing it facedown via Tsukuyomi or
Book of Moon isn’t going to be enough to
take it out without a good beatstick to deliver
the final blow (or Nobleman of Crossout).
To make matters worse, Cyber Dragon is a
Light Monster. Now, I believe that even if it
had been a different Attribute, it still would
be in almost every deck (maybe one less copy).
Since it is a Light Monster, and combos so well
with Spirit Reaper, it’s usually a safe
bet that a deck will have two of each. Factor
in Magician of Faith, Breaker the
Magical Warrior, and Sangan, and
that’s four each of Light and Dark, enough to
make at least a single copy of Chaos Sorcerer
viable for your deck. So while I don’t think
that Chaos Sorcerer is truly broken,
thanks in part to Cyber Dragon its so
easy to see it in just about every deck.
For completeness, I’ll say that it is nice that
Machines get a good card, but then again they
aren’t really hurting for single Tribute
Monsters and Cyber Dragon and its Fusions
are a large part of why Limiter Removal
is restricted to one. Thanks to Proto-Cyber
Dragon, one can get out the Fusions without
needing Cyber Dragon itself, so I really
think this card needs to be banned. Like most
cards, restricting it would impact the game
some, but it’d just make the cheapness of a
Cyber Dragon open less common. This card
might have been okay had the effect worked the
way others have told me that it works in the GX
series: the effect just allows it to be Normal
Summoned sans Tribute. That might have just
toned it down enough to have made it “safe”. Oh
3.75/5 – It’s been a while since I really played
Traditional, so I can’t be sure, but I think
this should work out pretty good there still.
After all, it’s even more likely your opponent
will be clearing your side of the field.
4.5/5 – Yes, it could be more overpowered, but
thankfully it isn’t so it gets this score for
being so useful and rarely being a dead draw (or
should I say remaining a dead draw for long).
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