During battle between this attacking card and a
Defense Position monster whose DEF is lower than the
ATK of this card, inflict the difference as Battle
Damage to your opponent's Life Points.
Type - Warrior/Effect
Card Number - EEN-EN007
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 02.28.06
Elemental Hero Bladedge
This one's gonna be short and sweet folks.
2 Tributes for 2600 ATK with Trample. This requires
a 3 card investment most of the time.
I can think of a lot of 2 card combos that can equal
or beat that...namely equips + either Enraged, Spear
Dragon, or Exarion Universe.
It doesn't gain much help from being an E-Hero
either, except from Necroshade. He's a good
beatstick to bring out through Necroshade but I
still see no reason to play him in either format.
me clarify something:
BladeEdge is interesting simply because it has a
piercing effect, meaning it can deal massive damage
if it smacks a defense position monster. Of course,
it’s also two tributes and has no other effect to
contribute to the game. Yeah, I agree. This guy has
“Mediocrity” written all over it. He’s not horrible,
but he’s not good either. He’s also pointless in
traditional, but a lot of cards are, so we’ll look
Currently the strongest trampler in the game. Well,
the strongest trampler that can be Special Summoned.
I tend not to care about Level 7+ monsters if they
can’t be revived by Premature Burial or Call of the
Haunted. It dances, it prances, it swings for 2600
and laughs at a Spirit Reaper in its way. It’s a
nice placeholder in Reasoning Gate for the 2900 ATK
trampler we get in Enemy of Justice that has an
alternate summoning condition that makes it easier
to get out, completely obsoleting this card in every
way, shape and form.
Of all the non fusion E - Hero’s, this is highest
E - Hero Blade Edge has a nice little effect of
Trample , combined with 2600 atk power.
Unfortunately he’s a level 7, and therefore just
really a pumped up high attack two tribute. The
effect is not very spectacular, and neither is the
monster, but if you manage to summon him he is
pretty solid . There are no real faults besides that
2 tributes often aren’t used because of the
difficulty in summoning them. Overall nothing
outstanding, and really almost the definition of
Mediocrity. However, he can combo with Necroshade.
Of the E heroes, I’d suggest sticking this guy in
Traditional ; 1/5 : Not going to happen, even with
more access to dump and revive.
Advanced : 2/5 : But only in an E Hero deck.
Art : 4/5 Freaking Awesome
suppose to use my name in my reviews so you know who
is giving you the review. SOOOOOOO
A Forest is a place that rabbits can be found.
Many Biodiversity Hot Spots are located within a
tropical rain Forest.
Forest does not like, "Run Forest, Run"
and Life is not like a box of chocolates, because I
always know what I am buying:P
Elemental Hero Bladedge is today's card.
He is a cool card but not particularly my favorite.
His effect is, well, he is a two tribute trample
monster which is outclassed by Dark Driceratops and
Saber Beetle. His intentions are to be used in an
Elemental Hero deck and no place else. He combos
well with necroshade and is just beastly when
combined with skyscraper. But he is a character
themed card and is meant for a Hero deck.
-By this I mean, you do not run Hand of Nepthys in
your deck unless you are using the Phoenix. :P
In an average deck he gets a 2/5 due to the fact he
has a usable ability.
In an E-Hero deck he gets a 4/5 because his
summoning requirements are easy to work with (BUBBLE
SHUFFLE, NECROSHADE, plus basic reborn cards like
call and premature burial.)
yet he is still a bad topdeck, and I hate bad
topdecks like Mobius the Frost Monarch, stupid
He has a fusion, and his fusion is sweetness, easily
Ehero bladeedge review
Ah, so today is the first day that I get to tear
into eheros. We are looking at Bladedge, one of the
few tribute monsters available to them. He’s not
much to look at stat/effect wise. No way to summon
him easily and he only has trample. Now he may be a
huge trampler, but for all the effort a non-ehero
deck would put into getting him out, they’d be best
off just killing the monster and attacking directly.
Within ehero decks he may at first glance be a nice
viable tribute monster. But eheros focus on fusions.
You are best off not even running him, just running
fusion subs if you want to try to benefit from his
fusion monsters. This would be the best possible
situation that way you avoid drawing a high level.
If you do run him, just run Merchants and hope that
you mill him to the grave.
Other than that he just contributes detrimentally to
the majority of the decks that you would put him in.
Yes he does have uses, but most cards do so that
In the end he is a mediocre cards that shouldn’t see
Stats :Elemental Hero Bladedge is a big Level 7
Earth/Warrior. Being Level 7 means it has to be
pretty amazing or have some good tricks to get
it into play sans Tribute. Being an
Earth/Warrior lets it tap into some very solid
support: only Dark/Light Monsters have better
Attribute support (and some may argue against
due to assorted bans) while no Type has more
support, let alone more useful-to-broken
support, than Warriors.
Of course he (just guessing the gender as it
could be a Samus Aran kind of thing) is an
Elemental Hero and thus has access to all
their support. The quick rundown of what can be
of use to him (though not necessarily useful) is
– Quick-Play Spell. It requires
Elemental HeroBubbleman and an
opposing Monster both in face-up ATK mode,
plus another Elemental Hero in hand
to activate. It shifts them both in play
Monsters to DEF Position and then Tributes
the Bubbleman to Special Summon the
Elemental Hero in hand.
Elemental Hero Necroshade
– Effect/Monster. Once while it’s in the
Graveyard, you can normal Summon one
Elemental Hero without Tribute from your
hand. More on it this Friday.
Elemental Hero Wildedge
– Fusion/Effect Monster. The Fusion of
Wildheart and Bladedge. Fusion
Summon only. Can attack all of your
– Normal Trap. If you have a face-up
Elemental Hero in play, you can activate
this and negate one attack from an
– Normal Spell. You select an Elemental
Hero you control, halve the attack, and
during the Battle Phase, it can attack
twice. Note that it halves the ATK at the
activation: adding an Equip card will
provide the full bonus.
– Normal Spell. It is tomorrow’s CotD, so
you can read up on this alternative to
– Field Spell. When an Elemental Hero
attacks a Monster with whose ATK is higher
than the Elemental Hero’s ATK, raise
said Elemental Hero’s ATK by 1000
during the damage step. More on this later
in the week.
– Effect/Monster. When it’s sent to the
Graveyard as a result of Battle, you can
reclaim one card with Elemental Hero
in its name, and a Polymerization.
Well discuss which, if any, of those are useful
in the Uses and Combinations section.
Elemental HeroBladedge has a 2600 ATK, which is not
going to help it too much, given its Level; yes,
most Monsters that regularly see play are
weaker, but are also a lower Level. 1800 will
at least make it so they have to use a real
beatstick to kill him if he’s in DEF mode, but
is likewise sub-par.
Let’s see if the effect can save this card. In
a word: no. I love trample, but on this big a
Monster, without any other effect, it’s far from
useful. Yes, if you actually can get
Elemental HeroBladedge into play,
there’s a good chance you will force them onto
the DEF… but the problem is it won’t last too
long, nor gain you that much advantage.
This card does have a use, but it’s kinda
limited. Basically, you pack on in an
Elemental Hero deck that uses yesterday’s
CotD, Elemental HeroWildheart
and their Fusion, Elemental Hero
Wildedge. Just one, mind you: thanks to
Polymerization and Miracle Fusion,
that should be plenty.
If you insist on focusing on getting it into
play, you can make use of Bubble Shuffle
(which needs Elemental HeroBubbleman)
and/or Elemental HeroNecroshade
to get him into play with less effort, in which
case he is alright. The problem is that neither
of these two cards is very effective, leaving
just the standard “dump and revive” option or
perhaps Return from the Different Dimension
or Centrifugal Field.
There is more, though. As you can see, if
you’re determined, it’s possible to get him into
play fairly often. And hey, you may not even
need that many copies of it. That almost sounds
good. Here’s the other downside: Elemental
HeroWildedge is also rather
disappointing. It can attack each of your
opponent’s Monsters on their side of the field
once each turn. That means one attack for each
of their Monsters. If they have no Monsters,
you can just use a Normal attack. You basically
“lose” your Normal attack when you use the
effect. That is to say, you can clear their
field of Monsters (barring protective effects or
just really big stats) by attacking them all
with Elemental HeroWildedge, but
you won’t then be able to attack with him
directly. Another Monster can, but not him.
More over, it doesn’t make much sense given the
components: one guy has Trample, another Trap
Immunity. The two together would have been
lovely, but alas that isn’t the case. Yes, you
could add a Big Bang Shot or something to
give Elemental HeroWildedge
Trample, but even before then, we had a better
option. Asura Priest may be a mere 1700
ATK Light/Fairy and a Spirit Monster, but in the
end it just seems to do that same job better.
You still end up with -1 card advantage unless
you destroy at least two Monsters… and you would
probably try not to Summon it otherwise, so
that’s not a huge deal. But compared to a
Fusion where one piece is pretty cool and the
other is an underpowered two-Tribute, Asura
Priest is definitely better. And of course,
we have many, many Trample options, out
performing Elemental HeroBladedge
1/5 – Just not worth it.
2.5/5 – This is for a dedicated Elemental
Hero deck only! It should be running a few
Elemental HeroWildheart anyway,
so this is little more than “TecH” to allow for
one more Fusion that can take advantage of the
Support. It also can be nice if the opponent is
trying to hide behind Spirit Reaper.
4/5 – Finally, a place where it can shine.
Elemental HeroBladedge is the
biggest Monster you can Normal Summon in the
set, at least in terms of ATK. About the only
thing it needs to worry about is someone
actually getting Infernal Incinerator or
(more reasonable) The
That’s not to say there aren’t any other strong
Monsters in the set, or good Spells or Traps…
just that there aren’t anywhere near enough for
this card not to become a dominant force. The
opponent won’t even be safe setting Monsters to
block their LP, thanks to the Trample.
Elemental HeroBladedge looks like he could be a beast
in Limited, but otherwise, is a pretty sub-par
Monster: too big for its stats/effect, even with
the support that exists for it.
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