Welcome to a fresh week of cards. This week we
aren't reviewing Elemental Energy or anything new,
but these cards are fresh in the fact that 4 of them
haven't been reviewed. I'd like to call this week
"Oldies" week since nothing being reviewed is more
recent than Invasion of Chaos (today's card.)
Today we look at Beserk Gorilla. Beserk Gorilla is a
Level 4 Earth type monster with 2000 attack points
which means several things. 2000 attack is enough to
take out any 1900 attack monster or a Zombyra who
has attacked once. However, NOT enough to take out a
Beserk Gorilla also for props has a moderately
impressive 1000 defense and his type fits in well
with the Enraged Battle-Ox trample family.
He does have a couple of downsides however. First,
he must attack when in attack position. Furthermore,
he is automatically destroyed if in face up defense
posistion. So, he might as well have 0 defense...or
10000. They don't really do him any good outside of
maybe protecting against trample.
Traditional Enraged Battle-Ox Trample/Beatdown:
It's not so good YET, but it may be in 3 months,
depending on what the combined forces of Shonen Jump
and Kevin Tewart deem "good for the game".
I remember when people packed this in multiples; the
Zombie players would groan every time one of these
got sent into their Vampire Lords and the undead
stayed dead. This was during the last Ban List
though. Now people are running multiples of D. D.
Assailant and Cyber Dragon instead. DDA can take out
pretty much anything, even 2,100+ ATK monsters that
Berserk Gorilla can't. And Cyber's 2,100 anyway.
If neither of those two cards gets limited, then
Berserk Gorilla will continue in mediocrity,
relegated to the trade binder or that Beastdown deck
you take out in Round 1 or 2 of the weekly
tournament. However, if the assassin or the
machine-dragon DO get restricted to 1 or 2 each,
players will naturally look to fill the open deck
slots with the most viable remaining monster.
Berserk Gorilla would be viable then.
Also note that the lack of him being run is also
partially (about 10%) responsible for the lack of
Enemy Controllers being run; Enemy Controller is a
-1 against a normal monster but a 1 for 1 trade if
used against Berserk Gorilla as it would destroy
As an overall rating, I'd give him a 1.75/5 in
Traditional and a 2.75/5 in Advanced. However,
looking ahead to the future, I give him a 2/5 + 0.5
for every copy of Cyber Dragon or D. D. Assailant
you can't use in April that you can use now.
We start this week off with a good card. A good card
on a Monday? Cool.
Berserk Gorilla is only a small example of why the
Earth attribute is the best in the format. Yes, even
better than Dark. This could come from personal
bias, but I'm not sure, the more I dig the more cool
stuff I just keep digging up.
But I'm getting off topic.
This card boasts the highest attack of a simple
beater without a real stipulation or catch attached
to it. Zombyra cannot hit direct and has its attack
continually decreased. Cyber Dragon requires a clear
field versus your opponent's field presence. Blade
Knight requires low hand size. Berserk is much
simpler. Summon. Beat face.
Its just what he does. His faceup defense effect
makes EC and GK Assailant work well against him, but
most of the time his job will still have been
completed - capitalize on a clear field.
You see, a lot of people still don't get it. That's
a part of control right there. You use careful
planning to create this advantage, but then you need
to capitalize on the cleared fields you create. Are
you really going to Dark
Hole just so you can set and end turn?
This again shows how Earth is the best. You can
build a blend of aggression and control getting, in
essence, a vicious haymaker deck. Control the
opponent well. Then when the time is right bust out
Berserk, Rat into an IFL, and Earth Art for the win.
Berserk still does what he's supposed to and can be
a headache to the opponent when played well.
Advanced - 4/5 (5/5 in Haymaker earth builds)
Traditional - 3/5 (Chaos and Control dominance put
the haymaker build on the backburner)
Beserk Gorilla review
So starting off the week of more retro cards, not
really old school, but still old, is Donkey Kong.
There really isn’t too much to go over with this
monster, he’s a beatstick. Good for beast decks and
the like. But essentially he is out classed right
now in a meta where DDAs and Cyber Dragons take care
of essentially any monster problem that the gorilla
could be used for.
In the end he’s become a mediocre card that you
should only run if it fits your theme or if you
really, really want to overkill on the attackers
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