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Pojo's Yu-Gi-Oh Card of the Day

Prohibition
PSV-039 Rare

Continuous Magic
When you play this card, declare the name of 1 card. As long as this card remains on the field, the declared card cannot be played. The cards which are already on the field before this card's activation are excluded.

Card Ratings
Traditional: 2.00
Advanced: 3.00

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 07.03.06

 

ExMinion OfDarkness
Monday:
Prohibition

An old, outdated card gets a new use.

Prohibition used to be many players' side deck card of choice when it came to dealing with the unknown -- they'd lose to something crazy in Duel 1, and then Prohibit it in Duel 2. But with the extra Spell/Trap removal being run in the form of Mobius/Breaker and the use of more Dusts since Prohibition came out, it's fallen by the wayside.

However, there's one big use Prohibition can see in today's competitive game -- in the side deck of Cyber-Stein One Turn Kill. Think about it -- most players are packing 2 or even 3 Kuriboh in their side decks to deal with the one-shot damage a Stein'd Cyber Twin/End Dragon can deal. It doesn't matter HOW many Kuribohs they have, they're all useless. There are other options, but they may not do the trick as well. Confiscation? A great answer to all, except life points will be scarce after the Stein payment, and Confiscation just makes it harder. D. D. Designator? Okay, but still only nabs one Kuriboh if you're right, and you may not have the extra card to be able to remove to activate it -- the Stein or the other card may be the only draw you could hit to win (as seen in the Lucksack-Stein of the Canadian National Championship finals.)

Hopefully, Cyber-Stein WON'T be banned or limited, and we'll live to see a day where a player with 3 Kuribohs gets Prohibitioned FTL.

1/5 Traditional
2.5/5 Advanced - Side deck (Solemn's still better for most things...)
 

Dark Maltos
Prohibition , so I’ve heard is on the up rise from obscurity. Something about an infamous combo with everyone‘s favourite landmark, Big Ben, aka that Clock tower thing we all ripped apart the other week.


Prohibition is a very simple concept to grasp. Fear a particular card? Well play this and then say it loud and say it proud and the card cannot be played as long as this is face up, so presumably this falls under the category of Dust Tornado, Heavy storm and Mystical Space typhoon. Which of course still leaves Breaker. There in lies the flaw with this card, but strategically it can be quite good.

Say your deck crumbles to a particular card, or the opponent presents a card that could pose a problem, simply side in a copy of this and nail the strategy for the time being. If the opponent relies on that card, e.g. Final Countdown , they are then stumped for the time being, and are forced to waste the precious S/T removal available just to get past it, not bad.

My other COTD reviews will probably all be talking about the cool deck this fits in, I don’t know much about this deck, but I know how this works generally, and I suppose its not that bad.

Traditional ;1/5 So much to fear here.
Advanced : 3/5 Not bad

Art : 2/5 Humble
MPS ; 2.5/5 Card that name others are rare and should be cherished.
 

Dark Paladin
Today we look at a very old card from way back in the days of Phaoroh's Servant. I'm referring to Prohibition. Prohibition is a very interesting Continuous Magic card.

When used, you declare the name of any one card you see fit, then, neither you or your opponent can play the card. So, if you know what kind of deck your opponent runs, you can shut down their strategy, as long as it doesn't come back to bite you in the ass.

Prohibition is a good side deck choice I believe, but I don't think it has that much of a place in a main-deck. It's continuous as stated, so vulnerable to all that jive.

Ratings:

2.5/5 all around maindeck
3.75/5 side-deck

Art: 3/5

You stay classy, Planet Earth :)
 

Ryoga
Prohibition:
A personal favourite side deck.

I've always rather liked Prohibition for against combo decks. "So, you're playing a Last Turn deck, are you?
Any spell/trap destruction? No. Well, I play Prohibition, calling Last Turn. You've scooped? Oh, you don't use Self-Destruct Button. Oh dear."

However, it isn't a surefire method. To use this card effectively, you have to know the one card that the deck relies on, you can only really use it against decks without s/t removal, and you actually have to draw it, which isn't that likely. Otherwise, it just delays the inevitable. It's just that against combo decks it might delay it far enough.

Traditional: 3/5
Advanced: 3.5/5

Share and enjoy,
Ryoga

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