Special Summon 1 Fairy-Type monster from your hand.
Halve the ATK of that monster and destroy it during
the End Phase.
Type - Spell
Card Number - EOJ-EN044
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 07.27.06
Today we have a look at an interesting combo card.
Basically, it's a -2 unless you can do something
with it. You get to Special Summon an Angel...that
probably won't do any good attacking...and is
destroyed at the end of the turn. You can still
tribute off that monster, use it to pay for a cost,
etc, etc...but when you're giving up two cards in
hand and not even guaranteed to get a return on your
investment, that's typically not a good card to run.
However, it does have some combo potential (I'll let
the other CotDers take care of that, I don't know
any good combos it does off-hand) so it's not
A sneaky way to get something onto the field. No
Fairy's jump to the mind immediately that are useful
on summon, but someone will find something. It isn't
great for doing a sneaky attack to the opponent, but
it can drop a defender in the way, or allow you to
get up to a Tribute with those lovely Fairy-Type
"When you tribute me, have something nice" monsters
Special summoning are always nice. They allow for
tribute fodder generally, and that’s where this
cards uses come into play.
I suppose this cards main use is with Voltanis or
the Majestic Mechs, but even then that’s a 3 card
investment for a tribute monster. You’d be better
off with Brain Control generally. Still, themed
support is always great, and I’m sure there are
other combo’s that I’ve missed, like Megamorph and
Traditional : 1/5
Advanced ; 2/5
One of the best Fairy-type ( aka Angels ) support
ever to be released in the game for good reasons
since not only can it bring out a Fairy in the
battle phase ( except damage step ) but since its a
quick-play its chainable plus makes a surprise
attack with Airknight ( Greatest Fairy IMO ) on a
sheep token then gain a card . Now this card really
shines with Inferno Reckless Summoning since now
that 1 Fairy brings out the whole family of Fairys
or bring out big things like Agent of Saturn or
Guardian Angek Joan.
Traditional Format > 1.5/5
Advance Format > 5/5: Fairy deck.... Obv Duh
Artwork > 3/5: Just like the Mechs its those weird
Evangelion type Angels >.> makes me want to qoute
Evangelion lines again
Great support for a faultering deck type.
A quick play spell is always a suprise to an opp who
thinks they have things shut down with Jinzo or
Royal Decree out. This actually has some very good
1 that springs to mind and is begging to be played
is Infernal Reckless Summon. Since you halve the
attack when it is summoned, any fairy with 3000 or
less atk could come direct from your hand and
trigger IRS. So summon Goryu with 1450 attack,
trigger IRS, special summon two 2900atk trampling
manly fairies that do not go away at the end of the
turn. Agent Saturn might be nice too, depending on
your current LP status.
Any of the Majestic mechs would be good for this
(except the 4 star, he is good when you need to
light a pilot light)
Traditional: 3/5 - not a lot of fairy play here, but
would help any of the few that do play them.
Advanced: 3.5/5 - More people playing fairies,
always looking for another special summon.
Art: 3/5 - He is no Chuck Norris descending from the
heavens, but not bad.
Until next time, *starts singing* This is the
Today's card made me come out to talk again. The
only reason why is to tell people how this card does
NOT work in the current meta.
A magic for fairies that allow them to swarm on the
field isn't so bad but because it dies and attack is
cut in half makes this somewhat of a waste.
The combo some people saw with this is creating a
massive field of fairies by activating Inferno
Reckless Summoning. Yes this can be good usually
with the powerful fairies but this is extremely
situational and you are losing a card after all.
The things I would bring out with Inferno and
Celestial would either be Mech Goryu or Ohka and
Airknight Parshath. Mostly the Mechs are for the
beat down for major damage and the Airknight is to
get a plus one after all of that complicated card
I wouldn't recommend this card because it does not
provide a really good purpose and you are wasting
space and advantage.
Plus if you are willing to go a Fairy theme, a
counter fairy deck is mostly the best choice.
is a very versatile bit of Fairy
support. At first glance, it looks bad: in the
long term, it’s minus two cards, and short term,
its minus one… and maybe a half since it will
let you Special Summon a Fairy at half ATK. In
a pinch, it can block an attack (maybe more
depending on what you Summon), even against
Jinzo and Royal Decree. And of
course, Special Summon a big enough Fairy with a
good effect, and it’s an okay beatstick for a
However, as always, there are combos to be had.
I am embarrassed: I am the one who selected the
three previous promos for the week, and today’s
CotD is a fan request someone passed me. So why
am I embarrassed? No, not because of the
performance of some of those promos, but because
all one has to do is look up the rulings on this
card to see some sweet combos for it. Use
Celestial Transformation on any Fairy with
3000 or less ATK (that you can Special Summon in
this manner). Respond to it with Inferno
Reckless Summon. Yes, it’s legal as
Inferno Reckless Summon doesn’t check the
ATK until the Monster is already in play, just
like Bottomless Trap Hole can nail a
Command Knight because of the self boosting
effect. So bring out two Airknight at
full strength, get the draw off of them, and
you’ve definitely generated advantage, even if
you are attacking through an ever present
Spirit Reaper. Oh, and there is more: use
your normal Summon on Tsukuyomi to flip
the Monster you brought out with Celestial
Transformation down, and you get to keep it
(and it will have its normal ATK next turn.
Wanna get real crazy? Go for a OTK deck,
perhaps with occasional FTK potential.
Celestial Transformation into a Saturn –
Agent of Judgment then activate Inferno
Reckless Summon to get two more of them.
Drop Sanctuary of the Sky. That’s four
cards from hand. If your remaining two are two
burn Spells you can finish your opponent off
right then and there (note: I am assuming use of
Meteor of Destruction, Poison of the
Old Man, and Ookazi). 1600 (at
least) damage from the Spells, another 1600 from
the first Saturn, 3200 from the second
Saturn, and 6400 from the final Saturn
for game, even if you had to use two copies of
Upstart Goblin. I can’t imagine it being
reliable enough to be a problem as a FTKO. Even
as a OTK, there’s enough that can go wrong to
keep it from becoming a major problem, or at
least I hope so. Still, it could be a very cool
way to run the deck, and a great finishing blow
that doesn’t have to involve Return from the
1/5 – Unless something has changed, this is
still the format of true FTK decks and CCCC
3.5/5 – While only for Fairy decks, I think we
have a real winner here. It can be a bad
topdeck, but it has a decent “fall back” use
most of the time and a truly great combo to work
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