Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 06.22.06
...no, the 1/5 streak won't continue. But there are
still many other cards I'd play before I'd play
This guy's your standard flip-flop card. As
in...flip up, get an effect, attack (maybe), and
flip back down in Main Phase 2 with his effect. In
this case, that effect is bouncing an opponent's
card. The problem is that it's not destroying the
card, as Swarm of Locusts (Spell/Trap cards) and
Swarm of Scarabs (Monster cards) do. What this DOES
have working for it is its 1800 DEF score; outside
of Tribute monsters, Cyber Dragon, and Chaos
Sorcerer, not many commonly played cards are going
to bust through this (although Nobleman of Crossout
will still do the trick, and everyone plays doubles
This falls under the category of "there are better
cards", but there are also worse cards, as this guy
works well in an Earth deck and with its 800 ATK
points, can be fetched by Giant Rat (but then again,
I'd be fetching Exiled Force or Injection Fairy Lily
before I bring this out via a Rat.)
2/5 Advanced (thus narrowly escaping the full week
of 1/5s in every possible category)
Closing the week, we look at an interesting Rock
monster from FET, Golem Sentry. It allows you to
return one monster on your opponent's field to
his/her hand when flip summoned. Furthermore, you
can flip it into face down defense position one per
A neat effect, but you probably won't get the effect
more than once, maybe twice if you're lucky. To be
totally successful, it needs to be in its own deck,
like maybe the new Structure deck or some other Rock
A nice little monster with a demi-flip effect. It's
got a decent DEF so it might live a short while, and
if it isn't attacked, you can bounce one monster per
turn. Not bad in the scheme of things. A cute little
surprise and an nice addition to bounce decks. It's
just not the most consistent thing in the universe.
Ok guys, im not dead, ive just been posting to the
guy thats on a break, no biggei. What ive been
trying to say all week is hey guys, thanks for
choosing the COTD's. With that off my chest, lets
move on shall we?
Ooo, I’ve been schooled by this a few times one YVD
(doesn’t say much for my deck building skill huh?)
Bounce is a frustrating effect definitely to say the
least. But continual bounce , that just takes the
mick. That’s why cards like Guardian Sphinx and this
are so good when used in combination with cards like
Criosphinx in the rock deck.
Golem sentry boasts a formidable 1800 defense ,
holding off a lot of the more commonly played
monsters . His 800 attack , although weak is not
negligible, and when used correctly his effect is
amazing. A definite must for any competitive rock
Outside of the specific deck though, his use is far
less beneficial. Bounce is worse than destroy for
the most part, and since there are cards that can do
that as well as being Dark, Golem sentry won’t
really be finding his place in the CC deck anytime
soon, still he’s a powerhouse for the rock type.
Before I forget, mind the NoC.
Traditional (rock) 4/5
Advanced (rock )4/5
Art ; 1/5 Is he a door or what?
MPS ; 3/5 Pretty sweet, mightily effective
I am short on time so I shall have to abandon my
normal formatting ways to make up time.
is an interesting card. It is a Level 4
Earth/Rock type, which sadly won’t get it too
far: generally if it isn’t a Dark or Light
Warrior, then these aspects won’t really matter.
At least it’s easy to get into play. There are
a few cards that reference Rock and/or Earth
Monsters, but aside from noting that you can
fetch this if your Giant Rat is slain in
battle. 800 ATK isn’t going to do you a lot of
good, but at least it’s low enough that the
aforementioned Giant Rat, as well as
Last Will and Sangan can search it
from the deck. The 1800 DEF though does help
the card: just use your Sakuretsu
Armor or other commonly played protective
Traps and Spells to take care of the few higher
ATK monsters commonly played (like Cyber
Dragon) and the rest will have a hard time
slaying Golem Sentry.
Of course, the reason you want Golem Sentry
to live is to use its effect. Simply put, when
you Flip Summon, you can “bounce” (return to
hand) an opponent’s Monster. On its own, that
isn’t too great, but fortunately you can also
change this card into face-down Defense Position
one per turn via a built in effect. So you can
use the effect over and over again, so long as
you survive (and the opponent doesn’t do
anything to flip Golem Sentry up – it
must be a Flip Summon to trigger the effect).
This can generate a good deal of advantage,
though in terms of Card Advantage it does
little. However, since you only get one Normal
Summon on each of your turns, you can constantly
make that a “wasted” Summon, and keep your
opponent’s field open, allowing for direct
Sadly, Nobleman of Crossout is currently
at two making it likely this card will just fall
prey to it. Still, better this gets hit than a
true Flip Effect Monster (Golem Sentry’s
effect doesn’t start off with “Flip:” so only
the targeted Golem Sentry would be
removed). Between those and Cyber Dragon,
it will be hard to keep it in play long. Still,
some decks can make good use of it: I use it in
a bizarre but quite fun Dark Dusk Spirit/Sacred
Phoenix of Nephthys/Treeborn Frog
deck: the constant triggering of those Monsters
results in all S/Ts in play as well as any
face-up Monsters being annihilated each turn.
Golem Sentry can clear out Set Monsters
as well as avoid being destroyed by the effect
of Dark Dusk Spirit. A more competitive
build just uses Dark Dusk Spirit and
Golem Sentry. I don’t expect either version
to win a Regional anytime soon, but they seem
quite puzzling to opponents when they first see
them, and as such might be good for local
events. As already stated, they are quite fun
and good for casual dueling.
1/5 – So many forms of Monster removal it isn’t
funny. This card will rarely survive long
enough to use its effects.
3/5 – Though unlikely to show up due to the
current limited deck space, it isn’t a bad
card. In a deck that can use it, it is quite
handy, and in any deck it should prove useful
(just not enough to push out other Monsters).
A good, well made card that sadly won’t see much
play to do the sickly potent, poorly made cards
that plague this game.
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