If this card battles a monster, your opponent draws
1 card at the end of the Damage Step.
Type - Insect/Effect
Card Number - SOI-EN021
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 03.13.06
I'll open Shadow of Infinity week with two thoughts
on this card;
Out there, somewhere, someone is grinning as they
see pure power for their Skill Drain deck. Somewhere
else out there, someone is thinking of ways to break
this card for massive draw for themselves.
Chainsaw Insect is the strongest 4-star monster that
doesn't either have an inane summoning
requirement/immediate destruction effect tied into
itself. Basically, it prevents a player from getting
any kind of advantage with it normally as although
it would destroy a monster in battle, the opponent
would draw afterwards, replacing the destroyed card.
There are a few ways to make his effect work for you
though I can think of off-hand; the other reviewers
will most likely catch the ones I miss.
*Skill Drain: Obviously, this will be the first
choice. Beatsticks that can take out everything
short of, and actually suicide with, a Monarch make
that deck even more wrong.
*Heavy Slump: It's possible to play a bunch of
effects that let your opponent draw, and then shrink
their 8-card hand to 2. Not possible, would horribly
backfire should the Heavy Slump fail, but a fun deck
*I want to say that the Scapegoat/swap this over in
DEF/ram the 4 0 ATK tokens into its 0 DEF could
possibly work, but we already have a better option
in The Bistro Butcher/Creature Swap/Mystic Tomato,
which costs most likely 2,000 LP and nets you 9
cards (Tomato ram into Butcher/Tomato ram into
Butcher/Tomato ram into Butcher/Sangan ram into
Butcher to get the last 2 cards and Sangan's
If nothing else, it gives us one more reason to try
Skill Drain again. Otherwise, it won't help the
average deck at all.
Chainsaw Insect is a card I want to see all of my
opponents playing next Saturday at SJC LA.
Seriously. I love the prospect of drawing fifty
million cards off of my opponent’s monster. This is
basically what you are inviting your opponent to do
as well, as they will get an overwhelmingly
ridiculous amount of card advantage if they were to
blast through the Mystic Tomatoes in their deck by
ramming into Chainsaw Insect.
It does have some cool little combos though. Such as
the ability to be Creature Swapped to your
opponent’s side of the field so you can benefit from
the effect. Or, if you like absurd-funny jank, you
can try to get Appropriate face-up on your field so
you can draw 2 cards whenever this card battles. But
let’s be honest here. If you want a big monster that
can plow through things such as Cyber Dragon, just
run a Goblin Attack Force of some kind, such as
Elite Attack Force or Giant Orc. :/
This week we start up the new set, Shadow of
Infinity with a week full of new cards chosen by me.
Today we take a look at Chainsaw Insect, a powerful
Level 4 monster.
Chainsaw Insect boasts 2400 attack points which is
unmatched for it's level short of Rare Metal Dragon
and Armor Exe (remember them?) What does that
mean...well, let's see. It's a non-tribute that
takes out Zombyra the Dark, Goblin Elite and Attack
Force, AND Cyber Dragon.
However, Chainsaw Insect has the unfortunate side
effect of that your opponent gets to draw a card
each time this card battles a monster.
So, even if your opponent were to destroy it, or
battle it with something weaker, they get a card.
Furthermore, he has 0 defense, meaning anything can
kill nearly, and it's very vulnerable to Tsukuyomi.
You could just use it as a wall though until you can
tribute it for something, or the obvious use to only
attack directly, so your opponent doesn't get a
2.75/5 All around. I'd like to give it more, but
that's a nasty side-effect.
Hmmm. I'm torn on this card, which is appropriate
considering the name.
We have before us the beatstick to end all
beatsticks, a 2400 ATK Lv. 4. It might have 0 DEF,
but it should never see DEF position. This can eat
virtually anything you could ever see. The reason
that I'm torn is that to use your beatstick, you
must be willing to let your opponent draw a card.
Now, unlike most other big big monsters, if this is
destroyed before Damage Calulation (ie. Sako), you
are not punished. However, people build decks
entirely based around the draw power of Pot of
Avarice. Do you really want to give your opponent a
Only to be used to finish games, or if you have a
really clever way to make sure that card is of no
Welcome to Shadow of Infinity Week. Chainsaw insect
is one of the more sought after cards in SOI
basically because it’s a Cyber Dragon Killer, with
only a moderate drawback.
At 2400 atk, for a level 4 Chainsaw insect is
definitely above the standard, rivalling the
stronger of the tribute monster which in its self
has only been achieved by Rare Metal Dragon and the
like, aka Cards that have MASIVE drawbacks, or
difficulty in summoning them. The massive attack
outweighs other Beatdown giants like Goblin Attack
and Elite force and can therefore be a great tech.
Whenever Chainsaw insect battles another monster,
the opponent gets to draw one card from their deck,
so basically if you destroy a monster with this ,
the opponent gets to draw what they lost, advantage
wise. Overall, pretty balanced, except when the
opponent abuses this with cards like the DD family
or Newdoria. Also, Scapegoat is really annoying for
Id consider possibly running one outside of an
insect deck, but I truly think that’s where it truly
Traditional : 3/5 Not bad, not good.
Advanced ; 3.5/5 Playable, but easy for the opponent
Art : 1/5...ugh…bugs…..
Chainsaw insect, what can be said about a 2400
It is cool, big, and will definitely hurt your opp.
I love the synergy created with appropriate and just
think that this card is the future of yu-gi-oh.
Think about the concept of steamroid and other big
beaters. Mobius watch out; monsters like this,
zombyra, goblin attack force, etc. force your opp.
into wasting resources, and hence giving you an
upper hand in numerous ways.
Also, attack directly, 2400 damage.
we start the SOI reviews. I rather enjoyed this set,
support for themes, and some powerful yet balanced
starting off with an insect support card, and they
need it. Chainsaw insect gives them another
beatstick option that is even bigger than previous
ones. Being LV 4 and Earth is typical of them but
the 2400 ATK is incredible. This pushes the boundery
for big brutes even higher. But that is where they
inserted the obvious catch, if it battles a monster
they get to draw a card. Now this is a difficult
decision to make, because in the current format a
lot of monsters that you attack will replace
themselves: Deko, Merchant, Tomato, etc. This would
mean giving your opponent a +1.
there are several ways to deal with this. First off
because of this drawback you’ll have to be careful
when to play it, meaning it’s a skill card. The best
situations for it’s use are obviously attacking
directly, but if you need to attack a monster save
him for taking out big monsters, ones that normally
wouldn’t replace themselves. That way you can
prevent yourself from losing card advantage. Now
although it would be possible to try out a tech
Protector of the Sanctuary I don’t really see it as
that plausible, if an insect deck is going to run
this, which is a good idea, I think that they should
be careful of it’s use.
of Insect decks though……. you’ll mostly benefit from
this card is in Skill Drain decks, that way even
without Skill Drain you still have a viable
attacker. Also his being Earth helps those decks
with Gigantes. Some crazy people will tech it in a
Creature Swap deck, but if you aren’t running those
decks they is no real reason to run this card,
you’ll just be giving your opponent cards……
Traditional: 1.5/5 (still outclassed my the CCs)
Stats :ChainsawInsect is a Level 4
Monster, so you can just drop it into play as
your Normal Summon. Yes, I need to mention
this, since there are quite a few effect
Monsters whose effects prevent them from being
as easy or as hard to Summon as their Level
would otherwise indicate. It is an Earth/Insect
(huge surprise, I am sure). Both Attribute and
Type have support, and there are enough of this
combination one could build an entire deck
around the overlapping support (though it would
merely be functional, as opposed to good).
Now we see the ATK score: 2400! It has the
absolute worse DEF score imaginable, though: 0,
but that’s not a huge disadvantage. This card
is looking quite interesting, but it has an
effect, so we must examine that to see if it
renders the card good, bad, or broken.
When this Monster battles another in, the
opponent draws a card. This is a pretty serious
drawback, as it means that if it destroys an
opponent’s Monster in battle, it offsets some of
the Advantage lost by the opponent. In terms of
card quantity, it breaks even exactly if you
kill a single card Monster (like a Normal
Summoned beatstick). If it is a Tribute Monster
or has some other Summoning cost, then you can
actually come out ahead with Chainsaw Insect.
With precious few exceptions, a Monster on your
field is worth two in your hand. Well, not
exactly, but it sounds catchy. ;) The main
problem will be the opponent finding a way to
kill your Chainsaw Insect in battle,
since they would get to draw a card then as
well. Of course, that will probably require
they force a position change.
Some say this is the new shock trooper for
Insect decks. Thing is, Insects already have
the classic 1700, 1800, and 1900 Level 4
Beatsticks (the two bigger ones being Earth as
well). They also have Jirai Gumo, a 2200
ATK Level 4 whose effect may cost you half your
LP, or it may not, for attacking, but was always
good as an offensive wall. Arsenal Bug
wasn’t half bad: you could use Level
Limit-Area B and Gravity Bind to
protect it and maybe Swarm of Locusts/Swarm
Branching out, Earth decks already have
Goblin Attack Force and Goblin Elite
So where do you use it?
decks: then it’s just a “vanilla” 2400 ATK Level
4. Yes, in such a deck, the 100 ATK bonus
matters. So it proudly joins the ranks of
Goblin Attack Force, Goblin Elite Attack
Force, Indomitable Fighter Lei Lei…
with Chainsaw Insect, that’s four Earth
Monsters with a minimum of 2300 ATK. So you
could run an Earth-themed Skill Drain
deck if you wished now.
Don’t get me wrong. If you are regularly being
“out-muscled” and 2400 ATK will do it where 2300
ATK wouldn’t, this is a great option. And
remember, direct attacks don’t give them a draw.
1/5 – Unfortunately, unless the metagame for
Traditional has drastically changed, you do not
want to be giving your opponent the chance of
extra draw. Sure, it’s probably easier to score
a direct attack, but if they do get to draw…
think of the sick cards they could be drawing
3.5/5 – A composite score: it’s probably now a
staple for a Skill Drain deck, and it can
be handy in most decks other than control. Side
it out if they run Exodia.
3/5 – If they didn’t get anything particularly
good, congrats, even if you don’t kill them with
this you’ll probably run them out of cards. If
they did, then you are probably allowing them to
build a combo that would be nearly impossible
without your help. So it gets this score
because it’s pretty much all about what your
It’s good to see that even if I am wrong and
this card is at least more playable than the
last two Level 4, 2400 ATK Monsters and
shouldn’t be anywhere near as broken as the
“negligible” drawbacks found on Berserk
Gorilla, Goblin Attack Force, etc.
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