This card cannot be Normal Summoned or Set. This
card cannot be Special Summoned except by Tributing
3 Fiend-Type monsters on your side of the field.
Each time your opponent Normal Summons a monster(s).
Special Summon 1 "Phantasm Token"
(Fiend-Type/DARK/Level 1/ATK 1000/DEF/1000) on your
side of the field. this token cannot declare an
attack. Once per turn, by Tributing 1 monster on
your side of the field, increase the ATK of this
card by the original ATK of the Tributed monster,
until the End Phase of this turn.
Type - Fiend/Effect
Card Number - SOI-EN003
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 03.17.06
Raviel, Lord of Phantasms
Out of the 3 Beasts, we have the one that might
actually see some play!
For Raviel, you have to give up 3 Fiends on the
field, This one can actually be done as there are a
lot of good Fiends that can provide field presence
(the best being Giant Germ). It's still hand
disadvantage to play this guy, but it's actually
possible as opposed to the other 2. You gain a
1000/1000 non-attacking (but Tributable) token every
time the opponent Special Summons. In addition,
Raviel can tribute something (most likely the Token,
but possibly an opponent's stolen monster) for an
ATK boost until the end of the turn.
The best part isn't Raviel though. Obviously, Raviel
won't be staying on the field long with all the 1/1
removal. But it doesn't have to -- Necrofear can
make an opponent regret their 1/1 removal. The 3
fiends you tributed for Raviel can easily be RFG'd
for our more playable big beater. Even better, a
double Smashing Ground doesn't finish you as
Necrofear would just attach to and steal one of YOUR
monsters if you have one down. This means that you
either lost a monster or had to not have one (or
have one F/D so it can't be Equipped -- does that
And with Dark Hole's impending ban (unless April
Tewart's Day changes things) you don't have to worry
about the worst possible drop that would screw over
all your effort.
Don't get me wrong, you're still better selling this
than playing it, but no one would fault you for
making a fun deck around this guy.
Wednesday’s review and apply it to today. This card
is the worst of the atrocious Sacred Beasts. I mean,
being so bad that it is considered bad amongst a
horrible trio of cards? It takes a high level of
stink to achieve that honor. :/
My CotDs for earlier in the week should be
posted by now.
The final card this week is another nomi,
so once again the Level is mostly meaningless.
For the record, Raviel, Lord of Phantasms
is Level 10. He is a Dark/Fiend. The Dark
Attribute has some solid support but Fiend
support is less hit and more miss. At least we
have a fantastic 4000 ATK and DEF to show that
this is indeed a brute of a Monster.
In order to Summon this Monster, you must
Tribute three Fiend Monsters. Thankfully, they
don’t have to be face-up and while it will take
more time to set up than the requirements of its
siblings… we have quite a few nice ways of
getting Fiends into play without burning your
hand. Okay, not that many, but some.
generates a “Phantasm Token” each time your
opponent Normal Summons a Monster. The token
can’t attack and only has 1000 ATK/DEF points,
so it’s main use would be getting a second
Raviel into play (not high on the priorities
list) or being used for Raviel’s third
effect. Raviel can Tribute one of your
Monsters in play once per turn to increase its
own ATK by the Tributed Monster’s original ATK
until the end of the turn. So if you can keep
your Phantasm Token’s safe, Raviel
becomes a 5000 ATK Monster.
Using some handy cards like Goblin Elite
Attack Force (beatstick, offensive wall),
Mystic Tomato (capable of fetching small
Dark Monsters, which includes several useful
Fiends), and Giant Germ (probably good
for 500 points of burn damage and two of the
needed bits of Tribute Fodder). Goblin Elite
Attack Force and Giant Orc have
another benefit: if your opponent doesn’t
destroy them before your next turn, you can use
them for fast 2000+ boost to Raviel. Of
course, you already knew that.
The problem is that Raviel is as
vulnerable as the other “Sacred Beasts”. So
you’ll probably have to include several negating
cards if you want a chance at keeping it in play
a while or you have to try to play it… yes, like
a OTK. Though in this case, it wouldn’t be as
good a OTK deck, since it’s slower to get out
than the other two and is harder to get the
needed damage: Hamon has that built in
burn effect, so it can afford to run over
another Monster, where as Raviel needs a
clear field to do his thing. Uria can
just get huge enough to eat almost anything and
still score a OTK.
A quick note, there is a “support” card for
Raviel, in that should make getting this big
guy into play much easier – Phantasmal
Martyrs – as it provides three Fiend Type
tokens. Unfortunately, it only works when you
have one of the other two “Sacred Beasts” cards
in play, requires you have two or more cards in
hand, and that you then discard your hand…
meaning you have to have a Night Assailant
and one other card in hand, another Flip Effect
in the Graveyard, Raviel in the
Graveyard, and a set Monster Reincarnation
if you want to actually gain anything. Yes,
that is pretty lame. I don’t know why they even
made it: I suppose it makes it possible to run a
horrid deck that isn’t more than 40 cards that
can feasibly get all three of the Sacred Beasts
1/5 – A rating for it in its own deck. Simply
put, no. If you are lucky, you could summon it
once in a while and maybe, maybe score a hit on
2/5 – Even in his own deck, he’s just a big
beatstick that needs protecting. He’s not as
good for a OTK as the others. Normally I
wouldn’t want a OTK deck to work, but since all
three “Sacred Beasts” are so hard to use and
it’s via battle… yeah, I can live with it.
Raviel itself suffers because it will take
more time/effort to Summon than its siblings
even though it technically would have a more
2/5 – Again, this assumes you can pull enough
support to get it into play. You almost
certainly cannot, but it’s an obscure
possibility. Three Fiends in this set:
Raviel itself, Demise, King of Armageddon
(a Super-Rare Ritual Monster) and Memory
Crusher, some little Monster that is only
good if the opponent has a clear field and huge
Fusion deck. So basically you have to get the
Memory Crusher in a three count, and it’s
a Normal Rare making that difficult. Then you
have to get them into play and keep them alive,
which probably means you already have a good
beatstick. Or you can hope try to pull one of
the other two Sacred Beasts, what you need to
get them into play, and Phantasmal Martyrs.
Well, at least it isn’t another broken card that
will plague the meta until the ban it after
waiting two ban lists… still, Raviel, Lord of
Phantasms is a disappointment. There are a
few cards that would help it that are out in
Japan, but I don’t think they’d really make it
that much better to get it into play.
Personally, I just want them to balance the
format better and release the fairly balanced
Egyptian god cards as they appeared in Yu-Gi-Oh
Nightmare Troubadour for the Nintendo DS. Is
that too much to ask? Oh, wait, it might be. ;)
close the week with the best and most playable
Sacred Beast, in my own humble opinion. That of
course is Raviel, Lord of Phantasms.
Instead of sending Magic or Trap cards to your
graveyard, you just have to tribute three Fiend
monsters from your field, which also could be
difficult, but then seems much easier compared to
You get a 4000 atk and 4000 def monster to play with
then. Plus, Raviel has a self boosting ability for
each turn to increase his attack by 1000 x the
monster(s) you tribute. Furthermore, if your
opponent Special Summons a monster, you get a token
you can hopefully tribute next turn.
Raviel, lord of Phantasoms:
The worst of the Lords.
I'll give you that tributing 3 s/ts to summon a
ridiculously massive monster is good. Chucking 3
Type-Specific monsters is a tad too far in my
Also, his effect is generally moot. If you can't win
with 4000 ATK, I think something is wrong. The
generation of 1000/1000 defensive tokens is also a
pain, as it will mostly just get in the way of
playing something genuinely useful. At least you can
blow them up as often as required for extra ATK
should you happen to need it.
Share and enjoy,
Raviel, Lord of Phantasms
Wrapping up the weak we take a look today at Raviel,
the French demon. IMO he is the worst of the demons.
His summoning requirements are the hardest of them
all: three fiends. Now they did make a support card
to give you tokens to make getting him out easier,
but lets be serious, you need to get out one of the
others (-3) and then play the spell (-1) then
discard your hand which has to be at least 2 (-2+)
to get three tokens that you will just tribute
anyways. But to make that card worse, you won’t have
Raviel in the hand after using it, meaning you have
to keep them alive UNTIL you draw Raviel, which
won’t happen. The best way to get him out would
simply be DNA Surgery and some tokens and/or the
Frog. Regardless it’s still hard and not worth is no
matter how you look at it.
Now let’s look at his effects and stats. For more
work you essentially get Hamon, now of course they
are different, but the burn damage of Hamon is made
up by the addition attack power of Raviel once he’s
sacked something. But this requires you to get
piercing damage, where Hamon doesn’t. Overall for
battle he is more situational but most likely you’ll
see the same amount of average damage for both.
The next part of the effect gives you a token every
time that your opponent Special Summons, with the
intent being that you get to make Raviel stronger on
your next turn. Now there are two major flaws to
this: first off they have to special summon, most
likely the would set against him, but the times that
they would special summon involve some sort of Cyber
Dragon extension which would involve Raviel dieing,
or Chaos Sorcerer killing him. This would leave you
will a weak token that they will probably kill in
battle, just making the hurt in LP less. The other
flaw is that they will probably just use something
to kill Raviel BEFORE special summoning (saku,
So overall we are looking at the inferior of the
three monsters. So once again, it’s something that
is only worth running in a fun deck. (essentially
they are all nice shiny trade bait :D)
The final card for this week, and the last of the 3
Of the 3 f these gods, this is most easily played,
requiring the difficult yet simple offering of 3
fiend type monsters in order to be special summoned.
This is why he is splash able in any fiend or Dark
World deck , and has extreme synergy with cards like
Giant germ. Of course, sometimes tributing 3 fiends
wont be worthwhile in situations.
Raviel’s attack is again, like Hamon’s
unsurpassable. The same statistically as Obelisk the
tormentor, fitting as this is its GX’ counterpart.
Much like Obelisk, you can then increase his attack
by sacrificing one monster on your side of the
field, thereby increasing Raviel’s attack by the
same amount as the tributed creature until the end
of the turn. A powerful effect, and an instant win
when combined with Hamon (however unlikely that may
Raviel also possesses a token ability, allowing for
a 1000/1000 token to be special summoned to your
field whenever an opponent summons a monster. Not
that bad really, at least allowing for a tribute
summon, a defense, or at the very least a momentary
boost for Raviel himself.
Of course, Raviel bears the standard weakness to
Monster removal, as well as is difficult to summon.
Traditional : 2/5 -Splash able
Advanced : 3.5/5 - Not bad, hard to do, but not bad.
Art ; 5/5 - Very nice indeed, still not as good as
Maltos Preference score ; 5/5
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