Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 05.16.06
For 99% of all decks: you run this or you lose.
This is THE biggest game-changing card we have, and
I'd put it up with or possibly even ABOVE Graceful
Charity or Mirror Force. Think about it -- most of
the time you play Graceful, you're digging for an
answer to a problem your opponent has in your way
that's preventing you from winning the game. Most
often, that question is a face-down Spell or Trap
that could ruin your day. The answer you're looking
for is Heavy Storm.
We have a lot of Spell/Trap removal available to us;
Breaker to nuke one M/T, Mobius to get rid of 2,
Dust Tornados for those who can afford to be patient
but want to added bonus of picking off M/Ts at the
end phase...but this is the king of 'em all. It
nukes everything. Dark Hole is banned for a reason.
Raigeki and Harpie's Feather Duster are also banned
for a reason. Heavy is ridiculously powerful, and
can generate mass advantage (your Heavy trades off
and takes 2 opponent Spell/Traps, then your monsters
take out 2 of their monsters...that's a big swing in
Even some stall decks back in the day ran 2 Heavy
Storm when they were legal. If you happen to see
Jeff Yushak at Nationals or judging at a Shonen
Jump, ask him about his clown control deck and the
incident with the Heavy Storm. You'll get a good
chuckle. The important thing is though, that even
the stall deck can get some benefit out of it, as
the regular deck's player will never see it coming.
5/5 all. If you have this and don't play it you are