Well, we're back to a full week for the first time
after a couple of partial weeks, and I'm excited
that I'm almost on Christmas Break for college!
Anyway, we start the week with an incredibly simple
Magic card, Foolish Burial. All it does is allows
you to select a Monster card from your Deck and send
it to your Graveyard. Obviously, this doesn't
provide any immediate advantage, but it can later.
The good thing about Foolish Burial, despite being a
-1, or sort of a -2, as you lose that card from your
Deck, is that usually if you are using this, it's
for a reason. Perhaps for a revival, or for a Fusion
from your Graveyard, or even a removal to Special
Summon something later.
Foolish Burial is a solid card that is maindeck
worthy, but not everywhere. It really depends on
what you are trying to accomplish, but I would
almost consider it a side-deck staple.
Traditional: 5/5 Dump something for Chaos instead of
waiting for it to be destroyed? Dump something like
DMoC and revive to bring back a broken Magic card?
This card is incredibly solid in Traditional.
Advanced: 3.75/5 More than solid, and definately
deck worthy, but
not everywhere. It can accomplish tasks, but may be
better in your side-deck.
Advanced Side-Deck: 4.75/5
Monday, December 10th, 2007
Hello all! Welcome to another week of reviews. Today
we look at a card that can find uses in quite a few
Select one monster from your deck and send it to the
Very simple effect obviously. Completely ignoring
what monster you grab, this card is a -1. But there
are lots of monsters that we want in the grave,
aren’t there? D-hero disk commander, d-hero dasher,
Dark Magician of Chaos, Volcanic Shell, Treeborn
Frog, D-hero Malicious, any big monster to revive
later, among many others for various decks out
If you want to play this card, you need to ask a
simple question. Is there a monster(s) that you want
in the graveyard, either for their Graveyard
effect(s) or because you run a lot of recursion? If
the answer is yes, you should probably run this
Select 1 monster from your Deck and
send it to the Graveyard.
So simple and yet so
This card pushes
graveyard manipulation to a new level. Instead of
milling 3 random cards (Card Trooper), now a
selected monster can be immediately dumped.
Treeborn Frog, Destiny Hero – Disk Commander, Dragon
Ice, Destiny Hero – Dasher…even D.D. Scout Plane
with Macro Cosmos or Dimensional Fissure (although
Future Fusion would do a better job by targeting
Chimeratech Overdragon). Oh, I forgot Destiny Hero
Interesting aspect is
that this card is an immediate -1, and consequently
is also an investment. Treeborn can provide almost
limitless advantages, whereas Disk Commander will
produce an explosive turn. This is mainly why D.D.
Crow usage is so high; the Graveyards can now be
assimilated straight from the Deck. Of course,
monsters are only possible targets but there is only
1 Magician of Faith anyway.
Green Baboon – Defender
of the Forest is twice or thrice more dangerous with
this card because now it is practically
searchable. Volcanic Shell is also a good target;
by paying 500 LP, card counts are immediately equal
whereas the Deck is thinner, and you can obtain
another Shell next turn. Is this card…broken?
No deck would run 3
copies (I cannot think of one), unless it is some
sort of “uber turbo mill.” Also, chaining Macro
Cosmos to the activation of the Spell will
permanently ensure -1 status. Of course, assuming
the opponent is not running D.D. Scout Plane, the
target would probably be changed during the
resolution (since the target is not declared at the
activation), but it is all good.
Foolish Burial is a
ridiculously high utility card. For old purposes,
high ATK monsters (Dark Magician of Chaos always
works…even without Spell retrieval) can be dumped
for revivals, and you can even use Peten the Dark
Clown. Peten the Dark Clown, Destiny Hero –
Malicious, Treeborn Frog, D.D. Scout Plane…they all
provide field presence when the card fuels the
Graveyard. Going back to D.D. Crow, removing such
cards will work as Smashing Ground/Lightning
Vortex. I personally think that the card should
have an activation cost in LP (800 maybe?), but
since this nourishes nearly every archetype (except
burn…poor burn), all is well.
Traditional: 5/5 Sinister
Serpent, get Light or Dark (whichever one is
Advanced: 4/5 Except for burn and
maybe Banisher + Gadgets, every theme could use
This is one of the cards that actually make decks
work. Destiny Heroes, Monarchs and Light and
Darkness Dragon all like to have cards in the
graveyard. Treeborn Frog, Disc Commander, Dasher and
Dragon Ice all can work wonders while in the
graveyard. It can also give you access to a monster
that you wanted to revive with Prematrure Burial or
Call of the Haunted. It can also fill your graveyard
with Fusion material monsters for Dragon's Mirror,
Overload Fusion and Miracle Fusion. It is a minus
one in card advantage, but that term has almost come
to have no meaning in the current game, as cards
with powerful effects are still played.
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