This card can only be special summon from Fusion
deck by returning the above cards from your field to
your deck (the Magic card [Polymerization] is not
required). When this card is face-up on the field,
by discarding a card from your hand, negate the
activation of a Magic/Trap card and destroy it.
Card Number -
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 12.24.07
Well, it's almost Christmas, and we open the week
with Gladiator Beast-Helaclenos, who is a very
powerful Fusion monster. First, let's talk about his
Generally Fusion material monsters are sent to the
Graveyard, or removed from play, but here, they are
returned to the Deck. I will also mention that
Helaclenos requires three monsters for a
Fusion...one specific Gladiator Beast, and then two
of your choice. Another positive is that
Polymerization isn't required.
Then, you have a Fusion monster with 3000 attack
points, which is good, but not enough to warrant
playing on its own. However, the effect is balanced
and I would play this card if I were playing
By discarding one card from your Hand, you can
negate the activation of a Magic OR Trap card, and
destroy it. Absolutely fantastic, as it is a very
balanced effect for nice destruction.
Well it looks
like we're starting the week off with a Gliadial
Ok, so here
we have a fusion of the Gladial Beasts, and not
a bad one at that. He's a Fire (good),
Beast-Warrior (Not bad), Fusion with 3000 ATK
(great) and a killer effect. Honestly, this is
probably one of the best effects in the game.
Unfortunately, it takes a grand total of three
Gladial Beasts to get him out, of whom one must
- His first
effect is actually fairly decent, as you don't
have to tribute any of your own monsters, and
you don't need Polymerization to bring him out.
- His second effect is quite devastating. This
essentially lets you shut down half an opponants
deck. It does have the cost of a card from hand,
but that's to be expected. Unfortunately, you're
probably going to be using all cards in your
hand just to get out three GBeasts.
So all in
all, don't base a deck around him. If you're
playing GBeasts, and you happen to have Laquer
plus two other GBeasts out and about a few
extra cards in hand, then hey, go for it. He's a
fusion, so the rating is kind of completely
pointless. I'll just rate him on how effective
he is once he hits the field.
4/5 There are so many things that are worth
stopping for just one card.
Advanced: 3/5 Fewer things here, but he can
still make quite a dent in your opponents
options. Which is always a good thing.
This week we are continuing on with GLAS and a
Reviewer's choice. So without further ado, I'll
catch up on my reviews. :)
Heraklinos is a Gladiator Beast Fusion monster that
definitely has a lot of potential in Gladial decks,
especially if you can get him out. The only problem
with him is that you need 1 specific Beast and then
2 others for him to hit the field, however, once he
hits the field, it's pretty much good game.
He's a 3,000 attacker, and has the effect of
negating your opponent's spells/traps by discarding
1 card from your hand. If you run into Mirror Force,
discard 1 card and negate Mirror Force, pretty
simple, I think. 3,000 attack can run over almost
anything in this format. The only downside would be
that he's a fusion, and requires 3 Gladiator Beasts
on the field.
In Limited, I don't see Gladiator Beasts doing so
well, so never use him here.