Veil of Darkness
a card that's actually much better than what
most people give it credit for. It's a
continuous (yay) spell that has a pretty decent
only one effect, and as we've observed, simple
is good most of the time. The effect lets you
chuck a Dark monster you just drew to grab
something else. Since the effect is optional, it
doesn't hurt if you run plenty of darks
helps the Scourges, since about half of the deck
is usually going to be dark. It really works
well in D-Hero though, since every D-Hero I can
think of off the top of my head is Dark.
Honestly though, this shines in Traditional
Format. In a Chaos Deck atleast a quarter of
your cards are going to be Dark, and being able
to chuck one for another card can mean game in
more than one situation. It's not something you
run in triplicate, but it's definately something
you can maindeck and benefit from.
that stuff though, this card is pretty much
crap. It's not very splashable at all, and is
infact, pretty much useless unless you're going
to be drawing atleast 25% Dark monsters.
3/5 Chaos gets a nice boost from this
Advanced: 1.5/5 Unless you basically construct
a deck entirely for this.