Fusion Summon of this car can only be conducted with
the above Fusion Material Monsters. During battle
between this attacking card and a Defense Position
monster whose DEF is lower than the ATK of this
card, inflict the difference as Battle Damage to
Card Number -
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 02.15.07
"I'll take monsters with 3000 attack that have
Trample for $1000,"
Alex. That seems to be a very popular monster to
make these days, as though 3000 attack isn't enough,
perhaps Konami is trying to make Trample cards more
playable? Who knows.
There really isn't a whole lot to say about this
card. It's a Fusion, it has 3000 attack, and its
only effect is that it has Trample. I personally
believe Trample to be an overlooked Yugioh strategy,
but there are better Trample options that require
less resources, ie Airknight and even Ancient Gear
Plus Saber Bettle or Dark Driceratops, both 2400
attack one tribute Tramplers.
Super Vechroid Jumbo Drill
Fusion... Tut... Tut... Tut...
3000 ATK is good, especially with trample hooked on
there. OK, it is vulnerable to everything, but all
you need is one attack to clinch a game with this if
Oh, it needs three fusion materials. Well, that
screws that then. Move along. Nothing to see here.
Share and enjoy,
Super Vechroid Jumbo Drill
It is a fusion thus it gets a 5/5. Pretty
devastating when used with that spell card that
makes it almost invincible (Vechroid Connection
Zone). Future Fusion provides a quick three card
dump. It trample ability owns. But unless your
running vechroids stay with Cyber End Dragon.
SUPER VEHICROID JUMBO DRILL
"Steamroid" + "Submarineroid" + "Drillroid"
A Fusion Summon of this card can
only be conducted with the above Fusion-Material
Monsters. During battle between this attacking card
and a Defense Position monster whose DEF is lower
than the ATK of this card, inflict the difference as
Battle Damage to your opponent.
This card itself is a 3000 Attack
Machine Trampler. It combos with Limiter Removal,
so that’s good. But, obviously, Cyber End Dragon
screams being the better card, even with Cyber Stein
banned. It’s a shame that this card didn’t get the
effects of its fusion materials as well, and it’s a
fusion of THREE monsters. THREE!!! All three
of these monsters, while not incredibly, are
actually not bad. Decent stats, decent effects.
But then you are talking about running
Polymerization or another equivalent. That screams
bad hand management, but at least it doesn’t hurt
your deck count as it is a Fusion. If you happen to
bring it out by Vehicroid Connection Zone, however,
then you have a SERIOUS force to be reckoned with.
A 3000, basically invincible, except to DDA and DDWL,
trampler. This also makes it an even deadlier
combo with Limiter Removal. The only other cards
that can really counter something like a VCZ’ed
Jumbo Drill is an Enemy Controller or Book of Moon,
with a 2100 attack or more monster to follow it up.
To put it simply, this card belongs
in a dedicated ROID deck. Make sure you include
Future Version, Limiter Removal, and some draw power
to help maintain your hand, namely Dekoichi and
Cyber Pheonix go with the Machine theme.
Or, in a format where stein is
unbanned, and you don’t own any Cyber End Dragons.
Traditional: 1/5 (You don’t want bad
hand management here, of all places)
Advanced: 5/5 (In a dedicated ROID
has piercing! It can be special summoned! But let me
explain to you why this card is bad. In order to
summon this card you typically have to waste 3
resources (fusion monsters and polymerisation) and
to protect it is worse.
I can see the play now, "I fusion summon Super
Vechroid Jumbo Drill! You will now perish to my YGO
skills" only to the opponent to sakurestu armor you,
mirror force you, widespread ruin you, torrential
tribute you, bottomless trap hole you, compulsory
evacuation device you or do unmentionable things to
you… do you see where I'm going here?
You could boost it, but it would be a waste. You
could protect it, but it would be a waste. You could
even try de fusing the monster after you've
attacked, but id rather save the melodrama and
actually win a game without this card.
For some reason I feel like I should be referring
you all to Monday's Review, and play none of these
cards except for that one. But wait… there is
Machine – 1
Traditional – 1
Advanced – 1
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