monster equipped with this card cannot be destroyed
as a result of battle. (Damage calculation is
Type - Spell
Card Number -
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 01.12.07
Spirit Reaper's good effect put into a Spell. I
could see it getting some use in some decks, but
your average build won't get to take advantage of
The abundance of destroyed monsters in this game
come from effects, not by battle. If there was a
Spell card that was free that said "this card can't
be destroyed EXCEPT by battle", we'd be all over it,
as all of those Zaborgs, X-Forces, and the like
would be useless...
This could be useful in decks that have monsters
with built-in protection against other effects.
Vampire Lord and Sacred Phoenix could use it well,
as your opponent either has to waste a card to get
rid of the Mist Body, or use a card that destroys
them, so then they revive, so that removal
card/effect just traded off with the Mist Body 1:1.
Closing out McDonald's week, we come to an Equipment
Magic card, Mist Body. This card is cool, and
actually may have some potential, at least to annoy
the opponent if nothing else.
When equipped to a monster, that monster cannot be
destroyed by Battle, although Damage is applied
normally, if any. So, your monster gets a Spirit
Reaper type effect. If you really needed to protect
something in defense position to tribute or
something for a couple of turns, this may be the
card for you.
However, with Breaker, Mobius, Mystical Space
Typhoon and the like still very much at large, it
may not be able to survive long.
Permanent Magic and Trap cards all have this
downfall though, so we don't hold it against them.
2.5/5 all around, may go up or down depending on use
Hmmm. Some puzzle ideas occur. Now if only I had
Making a monster invulerable to attacks seems like a
good idea. You could make an interesting situation
by slapping this on a Mystic Swordsman LV2. They can
never set a monster again! Well, until they activate
Sakuretsu, TT, Mirror Force, Smash, etc. As is
usual, there is far too much concentration on battle
in the newer cards, and until all the easy methods
of destruction are gone (which should never happen),
they will never be useful. Sigh.
Share and enjoy,
Not worth the resource. A minus one that does not
truly hurt your opponent. Cards like level-up
provide the field with a big monster whose effect
can nullify spells/lock an opponents draw. Swords of
Revealing Light is a minus one, but it allows a
skilled player the ability to set the tempo, develop
resources/field position, etc.
But this card will usually fall to Heavy Storm,
breaker, mobius, etc. Now your down one and your
opponent probably didn't even break a sweat. Plus
smashing ground and widespread ruin (tt, mirror
force, etc.) do not target:(
Very cool card. It’s Heart of Clear
Water for any creature of any ATK power. I like this
card a lot. I really wish Equip Spells were made to
be a bit more playable.
Besides that, it’s a good card. Plain
and simple: “This creature can’t die by battle”.
Again, I like this card. It’s a solid
and playable Equip Card. Can we have more like this
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