You can only activate this card when your opponent
declares an attack with a monster. Instead of you,
your opponent takes the Battle Damage you would have
taken as a result of this battle.
Type - Trap
Card Number - CRV-EN013
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 01.26.07
I've seen this card used in a few off-the-wall Burn
decks; it's a Cylinder against a direct attack, but
does nothing against close battles. This could see
some play in no-monster Chain Burn, because EVERY
attack is a direct shot against you in that build
and it gives you a shot at reflecting some huge
damage. It doesn't help that many other deck types,
as most decks that want to deal damage in response
to an attack will just stick with the one Cylinder
and be done with it. If you need more than that,
this is the card for you.
Closing out the week, we look at Dimension Wall, an
interesting Trap that is also a -1, but could be a
card that might win you a game.
In short, if you were to take Battle Damage from an
attack, this card transfers that damage to you, but
only if this isn't a direct attack...meaning that
your opponent must be dealing you damage to a
This card would be so much better if it didn't have
that little stipulation, but we could talk all day
about what could have been. Is this card worth it,
probably not, but it could be useful in a pinch.
2/5 all arorund Not spectacular, but it does
something, and has game winning potential
Dimension Wall :
This card does put the question, "When could your
opponent attack without a monster?"
Basically, this is Magic Cylinder. Except that it
isn't restricted and if your opponent has effects
that key of battle damage, they go off.
Oh, and it doesn't stop monsters from being
This is an inferior reprint. Yugioh has far too many
already and will gain more as time goes by.
Share and enjoy,
Outside of a burn deck/chain strike deck this card
has no true application. In many ways Magic Cylinder
is better and people still do not play it. Cylinder
usually means game and stops an attack. This
requires us to take damage after all is said and
done and thus is not as useful as Cylinder. Still
4/5 in a burn deck. 1/5 in anything else.
How many of you expect Chain Burn to
be played? Probably a lot of you; you should be
expecting it. Dimension Wall is one of the cards in
the deck with the most damage potential. During my
testing, Chain Burn still wins regardless of how big
the monster is when it runs into Dimension Wall. All
you’re going for is damage and adding a Step on the
With Gadgets vs. Chain Burn: The
search effect from the Gadgets counts a link in the
Chain. Therefore, you’re giving Chain Burn an extra
Chain Link to work with. I have won on occasion
during testing against Chain Burn. Honestly though,
the game is best won with the Side-Deck most of the
Dimension Wall is an exceptional card
built for Burn. Play 3 of them in your Chain Burn
deck. Sure they don’t stop attacks, but it gives you
an excuse to leave your field clear. No monsters
needed to defense from damage. ^_^
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If not for Chain Strike decks, I wonder if the
majority of duelists would even know that this card
Basically, it's a quasi-Magic Cylinder.
While it doesn't negate the attack or protect your
monster, it does transfer any Battle Damage you
would normally have received from an attack, back to
So when your opponent nukes your Cyber-Dragon with
Zaborg the Thunder Monarch, and attacks you
So why doesn't this card see play? Well, it's a -1,
right? And aren't we all told that -1's are "Bad
Things", and should be avoided?
What this card has going for it is the surprise
factor. Sure, it doesn't protect your monster, or
kill your opponent's, but what it does is hit them
where it hurts (literally), and that is, their Life
Most opponent's won't hesitate in attacking into
your face-down S/T cards, so long as they have Card
Advantage. They figure that if they already have a
+1 or +2 on you, then a simple 1-for-1 Sakuretsu
Armor or Mirror Force will only simplify the game,
which works to their favour. But imagine their
surprise when instead, they take all the Battle
Damage instead of you!
Mix this card into a deck that runs a lot of Brain
Controls or Soul Exchanges, so that your LPs are
protected, and yet you preserve your opponent's
monsters for your own nefarious purposes.
Burn decks also love this card because it helps to
replace much of the Stall they lost in the recent
banlist, and gives them much needed defense in this
As a bonus, since the card transfers "Battle
Damage", and not "Effect Damage", anti-Burn cards
like "Des Wombat" and "Barrel Behind the Door" are
useless against this card.
Where as this card isn't as splashable as say
Sakuretsu Armor, I think it can be very competitive
in a deck designed to benefit from it's unique
2.5/5 - Not for everyone, but a decent card.
2/5 - Only in a dedicated Burn deck.
3/5 - Dai Grepher and D.D. Warrior Lady in yet
another cameo appearance. Funny that this card has
nothing whatsoever to do with the Different
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