Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 07.05.07
I just don't see this being played, period.
So...your opponent throws out a free monster, so you
give up 1 card just so you can throw out a monster
on their turn...and if they have a Lv. 4, they could
do it too?
I've got nothing more to say than that -- the card
blows and I don't see any real combos with it that
would make it worth playing. Correct me if I'm wrong
on this, but this card is a very good example of
"filler" in TCG sets.
I hope everyone enjoyed their 4th of July! We didn't
have a review yesterday, but today we bring you
Induced Summon, an interesting Trap Card.
This is an interesting card, that seems like a good
thing, but isn't all that great upon a deeper look.
When a monster is Special Summoned to your
opponent's Field, you can Special Summon one Level 4
or lower monster from your Hand.
However, your opponent can also summon a Level 4 or
lower monster from their Hand. Obviously, a good
choice here would be a Neo Spacian Grand Mole,
Spirit Reaper, or even a Treeborn Frog.
If you summon something, this IS a 1 for 1 for you,
but if your opponent summons something also, it's a
+1 for them, and free +1s for your opponent isn't
Induced Summon :
This set's obligatory summoning card.
A definite 'meh' card. Balanced effects like this
aren't generally that great. Extra summons also
aren't that great. We've had quite a few cards
allowing you to summon without your opponent doing
the same, and we haven't found a use for them yet,
so this follows them into obscurity.
Share and enjoy,
have this card in ultimate
form if anyone wants to trade. It has a
really cool picture. We have enraged battle ox
fighting Obnoxious Celtic Guardian .
card sucks due to the fact it is a minus one,
requires an opponents specific action to be
used, and is a trap.
Tomas Mijares Top 8
San Jose THe ONe PG 16 on the Pojo Boards
Normal Trap Card
Activate only when a monster is Special Summoned to
your opponent's side of the field. Each player can
Special Summon 1 Level 4 or lower monster from their
I am not a really big fan of this card. Unless you
bring out a monster than can really help swing the
game within the next turn, cards like Mystic Tomato,
Mother Grizzly, Sangan or Spirit Reaper. Cards that
can help you on the next turn pending on if you
survive the turn because you are also giving your
opponent another monster to the field, if they have
it. I just don't like the idea of giving your
opponent monsters unless it's going to be a game
changing monster that you Special Summon. Though
this can be a skillful card that is played, you can
bring out more monsters and have your opponent
attack into mirror force or even Radiant Mirror
Force, or even play Needle Ceiling if there are 4
monsters on the field after this card is played.
Overall it's a bad card, but it can have many uses,
many great players will find a way to ultilize this
card and so wonders, maybe when your opponent plays
Machine Duplication u can bring out Protector of the
Sanctuary, so you have a defensive wall and they
won't be able to draw when you kill off the Card
Traditional: 1.5/5 More monsters for your opponent
in Traditional? I don't like unless they have Mirage
of Nightmare, let them deck out!
Advanced: 2/5 Many experience players can utilize
this card and bringing out a huge defense card or a
recruiter card can help you in the long run.
- Tomas Mijares
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