Armor Exe Effect Monster Light Rock 4 2400 1400 Rare
This card cannot attack the same turn it is Normal
Summoned, Flip Summoned, or Special Summoned. During
each of your and your opponent’s Standby Phases,
remove 1 Spell Counter on your side of the field. If
you do not do so, this card is destroyed.
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 10.2607
Closing the week we look at Armor Exe, a very old
card who is Level 4 and boasts an incredible 2400
attack points and even a semi-respectable defense of
1400. He is Light and a creature of the Beast
This card has several drawback however.
This card can NOT attack in the turn it is Normal
Summoned, Flip Summoned, or Special Summoned.
Why didn't that line of text just state "This card
can NEVER EVER UNDER ANY CIRCUMSTANCE ATTACK when
This card is destroyed if you do not remove a Magic
Counter from the Field during your AND your
opponent's Standby Phases. If you don't, Armor Exe
So, he can't attack on the first turn, and he can't
survive without a large abundance of Magic Counters.
Believe it or not, this card is NOT completely
worthless. There are a couple of off-the-wall rogue
wacky decks that require lots of stalling, defense,
or turbo, and Magic Counters for everything. Hell,
once in a while you might be able to work something,
but this guy is better left forgotten.
1.05/5 all, as it at least has a slight glimmer for
someone wasting a deckspot somewhere in the above
Art: 3/5 The picture is cool.
A 2400 ATK four star monster. It gobbles spell
counters faster than my uncle gobbles turkey, and
unless it does, it dies. You can get around this by
using Skill Drain or swap it with creature swap, but
there are better cards to use in this situation,
like Chainsaw Insect or Fusilier Dragon the Dual
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