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Pojo's Yu-Gi-Oh Card of the Day

Cloak and Dagger

 

Card Number - STON-EN059
 

Card Ratings
Traditional: 2.40
Advanced: 2.40

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 03.29.0
7

 

Dark Paladin
Cloak and Dagger is our card for today, and this is incredibly simple, so this will be short.

Cloak and Dagger is sort of like Prohibition on Steroids. Here, you can only select a monster, but if your opponent Normal, Special, or Flip summons that monster, it is removed from the game.

Yes, it is a Continuous Trap, and that isn't good. It is vulnerable to MST, Heavy Storm, Mobius, and in this case Jinzo. However, ALL Continuous Traps are, so we can't hold that against it. Again, not much to say about a simple card.

Ratings:

3/5 all around, the Continuous aspect really hurts it.

Art: 3/5

You stay classy, Planet Earth :)

Ryoga
Cloak and Dagger :
This might actually be useful in other games (I'm looking at you Null Time Zone).

In this game, you are only holding off the inevitable.
There aren't that many decks that stopping one monster is that useful. Alright, it could hinder Strike Ninja, and maybe make a monarch or gadget deck's life a little more complicated, but not enough to be worthy of using it, as there are better answers.

Traditional: 2/5
Advanced: 2/5

Share and enjoy,
Ryoga
Turkeyspit Cloak and Dagger

I remember thinking how cool this card was when I first pulled a copy from a STON booster. Since then I've seen it crop up in a side-deck or two, and for good reason. This card can be very disruptive to an opponent.

Essentially a Trap version of the card Prohibition, this card has two distinct differences.

1- it's chainable
2- it doesn't prevent a card from being played, but it will remove a specific MONSTER from play.

So how do we make the most of this card?

- You use Smashing Ground on your opponent's Sacred Phoenix, and then set this card.
- When your opponent declares they are activating the effect of their Treeborn Frog to summon it from the Graveyard, you chain Cloak & Dagger and declared 'Treeborn Frog'. The same mechanism works to disrupt Premature Burial and Call of the Haunted.
- It can counter a specific threat to your current strategy. ie. if your opponent just added Exiled Force to their hand through ROTA or Sangan, flip over this trap card and make sure they can't use it on you. This works GREAT against Six Samurai decks, especially if they run Warrior Returning Alive.

Still though, this card is often a dead draw, and is pretty weak as a pre-negator when compared to cards like Confiscation or Mind Crush. If you have room in you sideboard, this card might just fit the bill.

--------------------------------------

Traditional:
3/5 - huh? Why so high a score? This card can single handedly stop your opponent's CED or BLS-EOTE from using their effect.

Advanced:
2/5 - it's a techy card with a situational usage, so it's not for everyone.

Card Art:
1/5 - HORRIBLE! The OCG art is 10x better. Boooooo for editing.

Lonely Wolf
Thursday, March 29

Today we have a very interesting card that I could see getting some play….

Cloak and Dagger
Continuous Trap Card
Declare 1 Monster Card name. If your opponent Normal Summons, Special Summons, or flips that monster(s) face-up, remove that monster(s) and this card from play.

Pretty easy effect. Call out a monster. Say Zaborg the Thunder Monarch. The opponent summons Zaborg, and Zaborg and Cloak and Dagger get removed from play. You could also use this against Call of the Haunted and Premature, but there we have MST and Dust Tornado which does the job just as well. It’s kind of like a planned out Bottomless Trap Hole with no attack restriction, and it’s why this card can be a good side deck choice.

You don’t know what your opponent is playing first round, so it’s a bad choice for main decking. For all you know they are playing a Magical Explosion deck where this card is basically worthless. Once you find out what they are playing you side this in. Then, if you know they have something due to Sangan, or Reinforcement, or if they have a Treeborn in the grave, or if you know a Mobius is coming due to your 4 face down Spell/Traps, or if they activate Call or Premature, like I mentioned earlier, you can flip over Cloak and make the opponent try and play around it, or play right into it.

The problem with this card, like Prohibition, is that in almost every situation the opponent knows it’s there. They know what will happen if they play the card you named. They might be able to play around it. Then again, they might not. In the right place, this card can cripple the opponent. This card just might be worth a spot or two in your side deck. Go ahead. Give it a shot.

Traditional: 3/5
Advanced: 3.5/5
Art: 3/5
 
BobDoily Cloak and Dagger

Run Prohibition.

Traditional: 1/5
Advanced: 1/5
YGOMaster Well, it's not terrible, but it's not great. It's more like a tuned-down Prohibition really, and I guess it can be good against Demise-OTK variants (watch out for Royal Decree), and Sacred Phoenix of Nephythys decks. The bad thing is, you can side better stuff than this against Demise-OTK and Sacred Phoenix isn't really played that much at all.

Ratings:

Advanced: 2/5

Traditional: 2/5

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