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Pojo's Yu-Gi-Oh Card of the Day

Mad Archfiend

CSOC-EN003
DARK
Level 4
ATK/1800 DEF/0
[Fiend/Effect]
During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this face-up Attack Position card is selected as an attack target, change it to Defense Position.

Card Ratings
Traditional: 2.00
Advanced: 2.90 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - 12.01.08

Back to the main COTD Page

 

Dark Paladin
Monday

Well, I hope everyone had a good Thanksgiving, and is all geared up for Christmas. We have another full week ahead here, so let's get started.
Mad Archfiend opens our week, and I can see why he's angry.

Mad Archfiend is a Level 4 Dark monster, and appropriately a Fiend with 1800 attack which is good and a horrifyingly miserable 0 defense. He's also an Archfiend without a Lifepoint cost, which is nice to see.

Now, first, Mad Archfiend has trample, which is usually a rather useful ability, even if you don't get to draw a card after trampling, like with Airknight. However, there is the secondary effect that when attacked, he switches into defense position.

Does the secondary ability make this card not worth playing? Not necessarily. It's a solid card for Archfiends after all.

Ratings:

Traditional: 1.75/5

Advanced: 2.75/5

Art: 4/5
General Zorpa Mad Archfiend

Here we have a pretty decent monster. 1800 ATK, 4 stars and a Dark attribute on a fiend monster are great. Now to the effect. We have a piercer that changes to defense position after it attacks. Well, that is no good, as it as 0 DEF and will probably be destroyed upon the next turn, possibly by something embarassing like Necro Gardna. Then why play this guy?

The answer is that he is a rather high ATK Fiend that can get aroun annoying copies of Spirit Reaper that are still lurking in so many decks right now. this guy gives you a way to force through a massive amount of damage on prety much any Defense position monster short of Hoplomus and Defender.

He could be a solid pick in an all Fiend deck. Now why would you play an all Fiend deck? The answer is Dark Necrofear. She is essentially a Snatch Steal when she is destroyed, making copies of Dark Armed Dragon and Judgment Dragon slightly less useful than they would have otherwise been.

In the above deck, Archfiend Soldier, Mad Archfiend and probably Giant Orc would take center stage, decimating opponents with sheer ATK power and then forcing them to send them to the graveyard and fueling up Dark Necrofear. Now thatt's fun.

Traditional-1/5
Advanced-2.5/5
Mr. Random CSOC-EN003
Mad Archfiend
DARK
Level 4
ATK/1800 DEF/0
[Fiend/Effect]
During battle between this attacking card and a Defense Position monster
whose DEF is lower than the ATK of this card, inflict the difference as
Battle Damage to your opponent. When this face-up Attack Position card is
selected as an attack target, change it to Defense Position.
94664694
Rare

Fiend decks get a new monster to beatdown people with. Instead of using cards like Giant Orcs to attack defense monsters and not doing any battle damage on its own and switching after it attacks, Mad Archfiend can trample and stay in attack mode. It can get over Dark Grepher and most Lightsworns or double knockout with the best decks beatstick monsters.

The only things to worry about when playing this card are attacking Gravekeeper Spies and Gladiator Beast Hoplomus. The lower the defense your opponent's monster has the better, but still as long as they have 1 attack point, it could destroy Mad Archfiend by battle. We have protection for that anyways. Great in a Fiend deck, somewhat splashable and possibly one of the best rares in Crossroads of Chaos.

Traditional: 2/5
Advanced: 3/5
Anteaus Mad Archfiend

This guy is...so-so. An 1800 ATK 4 Star won't get you far in today's metagame, and we've seen this effect a million times. Basically, he's a lower-ATK Spear Dragon, and while his Fiend status can give the deck some support, he won't be winning any clutch play awards any time soon. Mostly, this guy is going to stay in a Fiend deck where he can be more supported by the archetype; other than that, he's staying where he is.

In Traditional, they have so many better ways of dishing out damage. He won't even be a factor.

Advanced: 3/5 (in a Fiend deck)
Traditional: 1/5

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