The controller of
a monster that attacks this card in face-down
defense position takes 1000 damage after damage
calculation. This card cannot be destroyed by battle
(damage calculation is applied normally.)
Card Number -
#3 of 2007
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 01.30.08
I should note that probably anything I've ever said
or can be said about Marshamllow has been said, as
I've reviewed him multiple times, and written
articles about him.
Effect: This card is not destroyed as a result of
battle (damage calculation is applied normally).
When this card is attacked while in face down
defense posistion, the controller of the card who
attacked this card takes 1000 points of direct
Anime note: Yugi used this card against Bakura and
against Atem in the Memory Arc of the TV show.
Anyone who knows me knows I absolutely adore
Marshmallon. This card is absolutely wonderful, and
for those of you who play Spirit Reaper...this is
your new card. Get one, and switch it immediately.
For those of you who don't play Spirit Reaper, play
this card. For those of you who play this game, use
Marshmallon does have poor stats, only having 300
attack and 500 defense, but it isn't suppose to
attack you anyway, and it wouldn't matter if it had
0 defense thanks to the effect, except for trample.
Airknight is still big, and that would be 1400
damage, but that's one card of forty.
If Marshmallon is attacked while face down, the
controller of the attacking monster takes 1000
points of damage. Furthermore, our adorable friend
cannot be destroyed by battle, but damage is applied
Marshmallow is a great card for this format, hell, a
great card for any format. He is indestructable
through battle, does a little burn, and can be set
up for tribute or whatever else you may need.
Traditional: 4.5/5 Light is good, despite not being
a Warrior. A little burn isn't bad either.
Advanced: 5/5 for all the reasons listed above.
little guy is truly the unsung hero of
Yu-Gi-Oh!. He was eagerly anticipated for
his stateside debut, and then nothing. He
was quietly put into pretty much every deck
and left there without any fanfare. He is
far more defensive than Spirit Reaper,
lacking both it's targeting destruction
effect and discard effect. However, Marshy
is the most ANNOYING wall to get through, as
he has to be destroyed or you'll see him
next turn and eat another 1000 damage when
you attack into it. He is great for any
deck, whether as a wall, burner or tribute
fodder he performs his job well.
Marshmallon is certainly one of the best cards we've
gotten in quite some time, and certainly deserves
the number three spot. This a monster that proves
again that ATK power has almost no bearing on a good
- The first effect is actually just a burn thing
they kinda threw in there. Spirit Reaper has a
better effect of knocking a card out of hand, but
Marshmallon doesn't die instantly when targetted.
1000 damage is nice, and I've actually had games end
because of this. Very fun to combo this with Book of
- This is obviously the better of the two effects.
It's just great if you need to stall for a bit, need
a tribute, or just want to really annoy a beatdown
Overall Marshmallon is quite the card. Easily
splashable, and it's actually replaced Spirit Reaper
in many decks as the staple monster card. I
personally run both simply because there's always a
need to stall, and both have effects that can be
devastating. Always run what suits ya best.
Traditional: 5/5 It's a light, and it stalls great.
Fantastic in Traditional.
Advanced: 5/5 I can see no reason not to run this.
LIGHT / Level 3
Fairy / Effect
300 ATK / 500 DEF
The controller of a monster that attacks this
face-down card takes 1000 damage after damage
calculation. This card cannot be destroyed by
battle. (Damage calculation is applied normally.)
One of the most annoying and fun cards ever.
This card ended quite a lot of games – while 1000 LP
is just a poke in early stages, after multiple
Solemn Judgments and Monarchs flying over the table,
that 1000 LP looks scary, especially when you still
have Premature Burial / Brain Control in your hand.
From Spirit Reaper (who could be used aggressively
to strip 1 card every turn), this card is different
because 99% of the time, Marshmallon will be set.
Because of this, one can never be sure if the
face-down is Marshmallon or not. The only card that
will ensure the identity is Ceasefire anyway. Oops,
forgot Swords of Revealing Light.
Anyhow, burn decks get a free indestructible wall
with nice effect, and more or less, every deck
benefits from this card. However, one deck that this
card probably hurts the most is Demise – after
taking 1000 LP, that 2000 LP can put some pressure
on you. You can both blow up to destroy Marshmallon
and possibly few other cards, or choose not to and
risk having a Raiza or Zaborg blow away Demise.
Other than Creature Swap and Nobleman of Crossout, I
can’t think of any cards (excluding Monarchs) that
will get rid of Marshmallon right away. Shield
Grr. Just run this card if you have one. Yeah, it’s
Traditional: 5/5 LIGHT!!!
Advanced: 4.9/5 DDT shouldn’t use this card, ha.
Welcome to our number 3 card and one of the most
annoying monsters to run into when it's in face
defense position. It can't be destroyed by battle,
and when flipped face up when you attack it, you
take 1,000 damage.
This card came from the Premium pack that came out
in October and this card along with Spirit Reaper
provide some very nice stall to the game when you
need it/ This card doesn't provide Spirit Reaper's
drawbacks like when being targeted by a spell card,
destroy the Reaper. Marshmallon can only be
destroyed by a card effect such as fissure or
lightning vortex. Either way, Marshmallon is
definitely a solid tech card in a lot of decks that
feature stall or need some stall to protect them.
In Traditional, I can see this card make an impact
since it's so great stall when you need it, but it's
not as good as it is in Advanced.
I personally LOVE this cute little broken
killer stall card. It's indestructible in
battle, inflicts 1000 damage to your opponent
when they attack it when it's face-down, and the
best part, it doesn't have Spirit Reaper's
annoying side-effect of being destroyed
immediately if targeted by a spell, trap, or
monster effect. Fun card to play with, but
sadly, my instincts tell me it might be banned
in the next banned list.
Traditional: 3/5 (Good stalling
card, but can be destroyed by chaos monsters as
well as Raegeki)
ok, first let
me say I'm sorry for missing two of the CotDs,
my evil computer decided not to work. now #3
when I heard
this was coming out, I was pretty sure that it
would be banned. then I learned that sheild
crush was also coming out at 3, so now i think
it should be kept where it is unless crush is
restricted to 1.
this is the card for burn decks. have
an undestroyable monster deal 1000 damage and
keep you safe for at least one turn? amazing.
that being said, it might have some potential in
a monarch deck.
art. 4.5/5 if
you saw the animie, you'd know this thing has
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