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Pojo's Yu-Gi-Oh Card of the Day

Rainbow Life

PTDN-EN064
[Trap Card]
Discard 1 card. Until the end of this turn, whenever you would take damage you gain that amount of Life Points instead.

Card Ratings
Traditional: 3.20
Advanced: 3.00

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.


Date Reviewed - 03.18.08

 

Dark Paladin
Tuesday

Rainbow Life is a fairly interesting Trap that deals with Life Point gain, an underrated tactic in Yugioh, in my own opinion. However, there are a couple of problems with this card that really hurt it's playability.

First, it requires a discard. So, you might not always be able to use it. That discard could really cripple you, yet, might be able to save you, at least for a turn. On a similar note, if you activate this in the Battle Phase, your opponent can just end their turn so you don't gain any Lifepoints.

Nice idea, not so nice execution.

Ratings:

1/5 Traditional
1.5/5 Advanced

Art: 3.5/5

Creator
OfThePoint
System
Tuesday:
Rainbow Life

This is a great side deck pick right now.

The discard can help some decks, and in matches where you'll need to gain life (vs. burn, in response to Explosions if they didn't get Trunade/Heavy, vs. that deck with the infinite loop with toon cannon soldier) that discard won't hurt you anyway.

If nothing else, you've got a version of Enchanted Javelin that doesn't suck -- gaining 2800 instead of losing 2800 is definitely worth a discard in most cases, and is usuall a game-saving move.

It stops one burn deck for a turn where it won't harm the other (the infinite loop burn, vs. the Explosion deck that heavies/trunades and plays the stuff on your draw phase).  Ring of Defense can take care of the other (Explosion)

4/5
General Zorpa Rainbow Life
 
I love this card. Plain and simple. It is like Draining shield only more playable. I side 2 of these, both for Burn as well as swarm decks. Nothing hurts like chaining this off of the activation of Demise or Crystal Abundance, or chaining it to Magical Explosion. I actually used these to great effect in a Six Samurai matchup. It was not ideal, but my side was geared towards countering the DARK deck and not a surprise Samurai showing.
 
The discard does hurt, but with most decks these days, you need cards in your graveyard. DARK decks can side this especially well as they will often need to discard cards. Some people prefer Waboku to this, just because Waboku protects your monsters better than this. This is better when you have a cleared field after Torrential or Mirror Force. It is costly, but works in many different decks.
 
Traditional-4/5
Advanced-4/5
Ed Tuesday - Rainbow Life

     So we're reviewing a normal Trap Card today, and it allows the player to, after discarding a card from his/her hand as a cost, change any damage taken to the life points in battle or from an effect to the increase of life points. This card is very like the card Bad Reaction to Simochi because it also inverses the kind of damage taken, except it converts the decrease of life points rather than the increase of life points. Rainbow Life can be taken as somewhat the ultimate stall tool after properly activated. At the cost of one card from your hand, you can prevent the opponent from laying a finger on your life points. This doesn't stop cards like Dark Bribe, however, that can negate this card.
     The main problem with this card is that increasing your life points will very rarely happen after this card is activated, unless the opponent isn't bright enough to figure out that it helps you to increase your life points. Another bad part about this card is that decks that don't need to decrease the opponent's life points to zero can easily bypass this obstacle and win the duel, like Rapid Exodia decks.
     Rainbow Life can be good in numerous situations, though, because it can really prevent Dark Armed Dragon decks in their tracks, giving you another whole turn to try and turn the game around. Overall, Rainbow Life is an average card that won't see play often because of the quick format we're currently in.

Traditional: 3/5 - Discard means DARK/LIGHT in the Grave, plus it stalls for time in case of BLS.
Advanced: 1/5

Art: 3/5
Pwii B the way, I forgot to say happy saint patrick's day yesterday. So, happy saint patrick's day! Anyway, the next card on our list is rainbow life.

I really dont understand why UDE limited ara, with this out, every OTK takes a steep dive. Except for an OTK i think just might work now: Martian OTK. Try and guess what the key card is. Whatever it was, it's wrong. Anyway, this would be the perfect answer to chain burn if it wasnt for the limitation of chain strike. But now with waboku, threatening roar, and this all at three, demise takes a steep dive. As if it wasnt already weakened enough with the limitation of ara.

5/5 trad.

4/5 adv.

--pwii
Ex`

Tuesday March 18th:  Rainbow Life

 

Today we're talking about Rainbow Life.  Rainbow Life is one of the best sidedeck cards of this format and hopefully other subsequent ones.  Rainbow Life turns any damage you take into Healing until the end of the turn at the cost of 1 card from your hand.

 

During some brief discussion before the release of Phantom Darkness, there was a pretty snazzy combo involving Rainbow Life such as combining Rainbow Life with Alchemy Cycle and have a searcher thin your deck like crazy while gaining LP at the same time.  I doubt such a maneuver would work in this format unless some brave individual attempts the impossible.  This card also excels in any LP Gain Deck like Fairy 

 

Despite the numerous failures of Magical Explosion, it still remain a Tier 1 Deck that could affect you at a moments notice.  This card will make the Explosion player more miserable

 

Rating:

 

Trad:  3/5 (You get to heal off Chaos Dragons bomb and Science Burn and prevent Yata from hitting you)

Advanced:  3/5 (Great Sidedeck Card)

 

Until Next Time

 

Ex`


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