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For Rent

Pojo's Yu-Gi-Oh Card of the Day

Dark Nephthys

Dark
Level 8
ATK/2400 DEF/1600
[Winged Beast/Effect]
If this card is in your hand and there are 3 or more DARK monsters in your Graveyard, you can remove from play 2 of them to send it to the Graveyard. If this card is sent to the Graveyard by this effect, Special Summon it during your next Standby Phase. When this card is Special Summoned, destroy 1 Spell or Trap Card.

Card Number - PTDN-EN018

Card Ratings
Traditional: 1.85
Advanced: 3.67

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.


Date Reviewed - 03.24.08

 

Dark Paladin
Monday

Well, we continue this week looking at new cards from Phantom's Darkness, and we open the week with Dark Nephthys. Dark Nephthys is not as good as it's cousin, Sacred Phoenix, but it isn't necessarily bad.

Dark Nephthys is Level 8, so it does require two tributes, but our Dark Phoenix has a loophole around that. If you have three or more Dark monsters in your Graveyard, you can remove two of them from play to send Dark Nephthys to the Graveyard.

Then, on your next Standby Phase, you can Special summon our 2400 attack Dark Phoenix to your Field. However, instead of destroying all Magic and Trap cards on the Field, you can only destroy one. Dark Nephthys is a bit more balanced than Sacred Phoenix...

Dark Nephthys isn't a bad card, really it isn't. However, it just is outclassed by other cards...like Mobius, namely. It's a great card for your Dark decks, and can definitely be a powerful deck on it's own.

Ratings:

Traditional: 1.5/5 Not needed.

Advanced: 3.5/5 Good for some decks, worthless for others. Try it
and see.

Art: 5/5

Jae Kim
Monday- Dark Nepththys

I'll be starting Pojo Card of the Days again. Rather than go through a convoluted, gimmicky system, I think I'll simply be offering brief thoughts on each card that distill the essence of their creation (a lofty goal). I want to offer my thoughts for each card in the scheme of competitive premier level events, and casual regionals/local tournament level events.

I have not played Traditional in years, so don't hold me to ratings on them. Also, I will be rating cards on their overall design, function, and how well they contribute to existing themes (with extra fondness for those themes that needed a boost).

Today we have Dark Nephthys. This is an incredibly well-designed card that's been overshadowed by the broken nature of the Dark Armed Dragon one turn kills.

Premier Level: This card is a bit too slow to be running. You often won't have a turn to get its effect naturally, but it harmonizes with Strike Ninja. This one is an odd enabler, removing two darks and sending one to graveyard for +1, while Strike Ninja is an even -2 darks. A good player can manage their darks easily, take a look at Sang Bui's Costa Mesa build for an example.

That said, I don't really like this strategy. First, I think a flood of darks such as Morphing Jar can slow you down for more than a turn. Also, this card is dead weight in the early game if you draw it with DaD. However, the triple Return/Escape that Sang incorporated was a brilliant idea. Sang was featured on the Pojo USA vs Canada battle a few years ago, when very few respected or knew his name, and I'm glad to see him back on top at the circuit.

Casual Level: This card is extremely well-designed, and will benefit immensely once DaD is restricted or banned. It has incredible synergy with numerous cards, including off-beat strategies such as Winged Beast-Icarus Attack, and even Bazoo Return. Great synergies with Trade-In as well.

Traditional: 1/5 (Conflicts with power cards)
Advanced: 4.5/5
Master Tricks
Dark Nepthys
    Hello everyone again! Sorry I've been gone for about 2 weeks, more? I'll do my best to write more CoTD reviews and new articles with new stuff coming out so fast. Anyway, on to the review.
 
    Dark Nepthys used to peak my interest into playing, but isn't too great like the all mighty Dark Armed Dragon. Let's see the pros about Dark Nepthys and how you might or should use him cleverly:
  1. Level 8 monster so Trade-In works on him perfectly as a discard to draw 2 fresh new cards from your deck.
  2. Dark-Attribute so Allure of Darkness works on him also to be removed from play to draw 2 cards from your deck.
  3. When it's special summoned in any condition, it destroys 1 spell or trap on the field. (Note: You must activate it's effect when successfully special summoned unless effect is negated and/or summon is negated from cards such as Solemn Judgment)
  4. Cards including Monster Gate, Reasoning, Monster Reborn, Escape from the Dark Dimension, Return from a Different Dimension, D.D.M. - Different Dimension Master, DImension FUsion, Premature Burial, etc. can all trigger Dark Nepthys' effect. Dark Nepthys' own effect can also trigger it too.
  5. Can be special summoned to the field on your next standby phase by removing 2 Dark monsters in graveyard while there are 3 or more in your graveyard and put it into the graveyard. (In my opinion, this tactic is a little too slow compared to Dark Armed Dragon's instant summon when there's exactly 3 Dark monsters in your graveyard)
  6. 2400 ATK to kamikaze with cards such as the Monarchs, Jinzo, Prime Material Dragon (A card on the rise), etc.
    Dark Nepthys is not too bad, but is just a little too slow in our Chaos-Like fast, aggressive format where Darkness rules. I am currently thinking of ways to counter the Dark Armed Dragon Return deck, so it anyone has any suggestions or even a possible decklist who's purpose is to disrupt and destroy the Dark Armed Dragon deck, please feel free to tell me at pathoon@aol.com. I would appreciate them greatly.
 
Traditional: 3/5 (Chaos Fodder)
Advanced: 3/5 (Not bad, but not too great like Dark Armed Dragon)
Art: 3.5
Ex Monday March 24th:  Dark Nephthys

 

 

Blasted Easter.  Almost forgot to post my reviews...

 

Anyways, today we're talking about Dark Nephthys, one of the Dark remakes that Phantom Darkness has to offer.  Compared to the other Dark Monsters, this one is considered the most underrated and I'll explain why.

 

The Dark Phoenix has a special summon capability incase you can't tribute summon it.  By removing 2 Darks from your Grave when you have 3 or more, you can send it from your hand to the graveyard in order to special summon it from the grave during your standby phase.  When that happens, you get to blow a Spell or Trap card on the field.  The good thing about Dark Phoenix is....that it can be Normal or Special summoned in any possible way adn when it is Special summoned in any ways such as using its own effect, summoning it via Premature, Reborn, Escape, Return, Fusion, Reasoning, Gate etc, you get to blow up 1 S/T on the field.  This card also helps Dark Armed Dragon by removing excess waste and dropping him before her Revival.  This adds versatility

 

Now lets compare between this Dark Remake and the original Sacred Phoenix of Nephthys.  The Sacred version allows a steady revival with a automatic Heavy on the helm only if destroyed by a card effect.  As good as that effect is, its very hard to summon it.  You'd have to lose 2 monsters on the field to drop this card and has a chance to remain a dead card when you can't even run over a monster with 2400 or more attack

 

They're both equally good, but this format calls for Dark Nephthys

 

 

Rating:

 

Trad:  2/5

Advanced:  3/5

 

Until Next Time

 

Ex`

pwii
Well, I'm sorry about being late. I didn't get the e-mail on time, so I've been thrown off a little. But, I'm still writing in, with extreme apologies. Anywhy, todays CotD is dark nepthys.
 
I do belive that this is 'dark week'. And numero uno is the dark version of sacred phoenix of nepthys. Not much more to say, interesting dark tech, but a little counterproductive. I'd personally put this in a side deck along with the dark creator and 3 D.D. burials along with other stuff. maybe even D.D. scout plane. But it is kinda slow...so here's the ratings.
 
trad.2/5 with the unpredictable cards wandering around here, it might not be as useful once you get it out.
 
adv. 3.5/5 mained // 5/5 sided.
 
 
--pwii

 


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