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Pojo's Yu-Gi-Oh Card of the Day

Dimensional Fissure

Any monster sent to the Graveyard is removed from play instead.

Type - Spell
Card Number - EOJ-EN047

Card Ratings
Traditional: 2.00
Advanced: 3.60 

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.


Date Reviewed - 01.28.09

Back to the main COTD Page

 

Dark Paladin
Wednesday

Dimensional Fissure continues our week, which is sort of like Macro Cosmos, but exclusively for Monster cards.

Dimensional Fissure is one of those cards that can really hurt your opponent if you can manage to keep it on the Field. Any monster that is sent to the Graveyard, is instead removed from play, and that hurts.

Dark Armed Dragon, Judgement Dragon, and others rely on certain monsters being in the Graveyard, in order to be Special Summoned. By keeping your opponent's Graveyard empty of monsters, you can effectively protect yourself.

I really enjoy this card, but it isn't an answer to other things, like Synchro monsters, unfortunately, but it is by no means a bad card.

Ratings:

Traditional: 2.5/5
Advanced: 3.5/5
Art: 5/5
General Zorpa Dimensional Fissure

One of the gems to come out of EOJ, it is a continuous Spell card that removes from play any card sent to the graveyard. WOW< that stops all graveyard effects as well as limiting discards and such. The card destroys all of the top decks right now, but since it si a Continuous Spell, it is too vulnerable to spell and trap destruction to really support a deck by itself.

It can be comboed with D.D. Scout Plane and D.D. Survivor to create invincible streams of monsters as well as combo with Return From the Different Dimension to swarm the field. Malicious, Necor Gardna, Dark Armed Dragon and pretty much every card out there that you would find in a standard Tele-DAD deck is going to be put out by this card. That is why everyone thinks that a good build of this will win an SJC soon, as few people side-deck cards to deal with it.

The clever Japanese have also found a new use for Dimensional Fissure. Gladiator Beasts rarely send monsters to the graveyard when they don't play Elemental Hero Prisma, so Dimensional Fissure rarely hurts them. Plus, it would not remove any spell or trap cards, so Gladiator Beast Equeste is free to do his thing and get back Gladiator Equip Spells and Gladiator Beast War Chariot to further limit your opponent's options.

Traditional-1/5
Advanced-4/5

Jeff Lang
Dimensional Fissure
Any monster sent to the Graveyard is removed from play instead.

    Todayʼs card is Dimensional Fissure. Decks based around this and Macro Cosmos are one of my favorite decks to play. It is so annoying to play against, and if you can get your board set up, you pretty much win. The deck does have problems getting their combos, so its really inconsistent. But Fissure itself, can be tossed into a lot of decks, not just Macro.deck. I have seen this card in Gladiator Beasts, and it rocks! You can basically throw this into any deck that does care about having stuff in the graveyard. I consider this a really good anti meta tech. Factor your opponents graveyard out of the duel, and things can be easier for you. Top meta decks like Zombies, Teledad, and Lightsworn hate to see this card. All 3 decks need their yard to win. What more do you need to know haha?

Trad: 2.5/5
Adv: 4/5
Mr. Random Dimensional Fissure
Any monster sent to the Graveyard is removed from play instead.

Dimensional Fissure will ruin pretty muchy most decks except Gladiator Beasts. Any monster that gets destroyed will be removed instead. No Sangan, Tomato or any elemental searcher. This hurts TeleDAD decks and Lightsworn because they need the grave for their monsters. The spells and traps are fine because they won't be seen in play again, unless if an opponent is playing a Mask of Darkness.

D.D. Survivor will be the main offense and defense in the deck. With something that comes back every turn and able to attack without worrying what the opponent has makes it a powerful force, but with the other decks able to have draw cards and answers to pretty much the front row or back row, it won't survive long in this format. It does make the opponent shuffle a little more because all their monsters were together and if they see a lot of monsters in their opening hand, it will be an easier duel for sure.

Traditional: 2/5
Advanced: 3/5
Anteaus Dimensional Fissure

This is a watered-down Macro Cosmos, but don't let it fool you; it's still an absolutely amazing card that can just wreak havoc on any deck that it comes across. By only removing monsters from play (as opposed to any card, like Macro Cosmos), you aren't really limiting your choices as much. You can still use what little Spell/Trap revival is left us, and it combos well with Gren Maju da Eiza, one of my personal favorite cards. It helps to screw over just about any graveyard-based deck (see: Zombies), but the main problem with this card lies in the fact that it's a Continuous Spell, meaning that it's vulnerable to any time of Spell/Trap removal or negation techniques. It fits best in a Macro deck, but with the limiting of Return from the Different Dimension, has lost a lot of its luster. That doesn't mean that it isn't a great card though.

Traditional: 2/5
Advanced: 3.5/5

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