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Pojo's Yu-Gi-Oh Card of the Day

Sphere of Chaos
#RGBT-EN093

While this card is face-up on the field its Attribute is also treated as LIGHT. Once per turn, this card cannot be destroyed by battle. When this card is Tribute Summoned, you can add 1 Level 3 monster from your Deck to your hand.

Card Ratings
Traditional: 1.30
Advanced: 1.80 

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.


Date Reviewed - 07.24.09

Back to the main COTD Page

 

Dark Paladin
Friday

Thank God for Friday, as it brings us to something that I don't believe gets a 1/5 right away, Sphere of Chaos, who looks like another Jar, but evil, demented, chaotic perhaps? We have a Dark attributed Level 5 Machine type monster with 1600 attack, and 0 defense, and while a tribute is bad in this case, it at least can do something reasonably useful.

First, it is also treated of the Light attributed, which will generally be more fun than anything else. When Tribute Summoned, you can add one Level 3 monster from your Deck to your Hand, which is most likely going to be a Tuner of sorts for a Synchro Summon.

It's not a terrible card, but it is hurt by the Tribute factor, despite the fact it needs it in order for the second effect to go off. It's not the worst Synchro option out there, especially if you use this too.

Ratings:

Traditional: 1.25/5

Advanced: 2.25/5

Art: 5/5 Sweetness
TSearcy
General Zorpa Sphere of Chaos

This guy had his moment of glory in the US National Championships, where a player managed to lose in a feature match. Basically, this guy is used with Chaos End Master in order to Synchro Summon, but beyond that there is no real use for him. He does get you a level 3 monster form your deck when tribute summoned, but since the goal of the deck was to Special Summon him anyway, there is no real reason for that effect to even be relevant.

The card is not bad, just mediocre, and mediocre cards get pushed to the scrap heap until people find a way to make them not mediocre anymore. This is a prime example of one of those cards that begs to be abused, but is hard to find out exactly where it fits within the grand scheme of the game.

Traditional-1/5
Advanced-1/5

Jeff Lang
    Today’s card up for review is Chaos End Master. Right out of the gate, you should know about the combo with this guy and Chaos End Master. You have a low chance to actually tribute summon for Sphere, and would be a waste really. Outside of comboing with Chaos End Master, he can’t do too much. Sorry for the short review, but not much can be said about him. The card is actually decent with End Master, so maybe try it out

Trad: 1/5
Adv: 3/5

Freeza
Sphere of Chaos ...

This is another one of those cards that makes u scratch your noodle, thinking - "ok ... there MUST be something i can do with this card that i'm just not seeing ..." ... and I'm not gonna tell u that you're wrong ... I'm just gonna say - Who cares? He's got a very intentional 1600 ATK and a very deliberate 5 stars, which makes him very compatible with the other Chaos monster we reviewed a couple weeks back, but like i said - Who cares? Both of them are interesting, but neither of them are good enough to stand alone on the field ... especially this one that requires a tribute. At least he sorta makes up for himself by allowing u to get a level 3 monster to your hand from your deck, and that could be oh so many things ... but then u've got a 1600 ATK monster on the field, to do what now? Seriously - wouldnt u just rather have a monarch or pretty much ANYTHING else on the field at this point?

Again - i'm sure there are combos involving him ... he's interesting enough to create some ... but it'll never be worth the trouble to execute.

Traditional: 2/5
Advanced: 2.5/5

- FREEZA

N o V a
Thank god its Friday, and today we'll be reviewing Sphere of Chaos. Like Light and Darkness Dragon, while it is on the field it is both Dark and Light attributed. Sphere of Chaos also cannot be destroyed in battle once per turn and when its tribute summoned you can add any level 3 monster from your deck to your hand. Now off the top of my head, cards like Exodia the Forbidden One, Sangan, Airbellum, Psychic Commander, and various others are decent level 3 monsters you'd want to add to your hand, mostly Chaos-End Master though, this card however really isn't as useful as its counterpart, Chaos-End Master. Chaos-End Master makes this card decent however with its ability to Special Summon Sphere of Chaos from the deck to instantly tune into any level 8 monster. In its own deck, its a decent card but in other decks, not such a good card.

Traditional: 1/5
Advanced: 1/5
Parallel Fates Sphere of Chaos.... a card that was literally made for use in conjunction with Chaos End Master. With only 1600 attack, by itself, it is not a monster that is meant to hold its own ground in battle, but that is where its effect comes into play. Once per turn it cannot be destroyed by battle. Quite frankly, that effect can turn out huge as it may provide you with an extra turn to pull off a synchro summon.

This card's main attribute is dark, however it may also be treated as a light-type monster, meaning that you can use Honest on it. This will be a play that will likely catch your opponent off guard 9 out of 10 times. This card is not supposed to be summoned via tribute, so its secondary effect of adding a level 3 monster to hand is pretty much useless. You're not too likely to waste a tribute on such a weak monster. The primary purpose of this card is to be summoned by Chaos End Master, attack, and be used to synchro summon.

Outside of a deck that focuses on Chaos End Master, this card will not see any play at all.

1.5/5

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