Activate only when your opponent's monster declares a direct attack while you have 3000 or less Life Points. Negate the attack, and Special Summon 2 "Ceremonial Tokens" (Rock-Type/EARTH/Level 1/ATK 0/DEF 0), and add 1 "Earthbound Immortal" card, "Earthbound Revival", or "Roar of the Earthbound" from your Deck to your hand. "Ceremonial Tokens" cannot be Tributed, except for a Tribute Summon of an "Earthbound Immortal" monster, and cannot be used as Synchro Material monsters.
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 04.21.10
This is one of the support cards for the
Earthbound Immortal series of cards. Most of them
are not really playable, so I would expect most of
the support to fall in the same category. It is a
Normal Trap, which is pretty good as it is the most
flexible Trap type.
The effect is that when you are attacked directly
and have less than 3000 lp, you negate the attack
and Special Summon 2 Ceremonial Tokens. Th etokens
cannot be trobuted except for an Earthbound Immortal
monster. You can also add an Earthbound Immortal,
Earthbound Revival or Roar of the Earthbound from
your deck to your hand.
First off, the activation requirement is almost
silly. If you are in that dire straights with life
then you want Mirror Force, Threatening Roar, Waboku
or at least Magic Cylinder. Negating the attack is
good, and summoning the tokens is good, but you
really cannot do anything for them. At best they are
blockers. The search is a good part of the card, but
I feel that it would have been a better choice to
put it on a wholly different card.
Earthbound decks need to speed to an Immortal (Assla
Piscu, The Fish, or Wiraqocha Rasca) and get it to
the field as quickly as possible. It doesn't help
the cause that their main search card is a
situational trap that is better played when you are
losing. Te card itself is not bad, but neither is it
Offering to the Immortals:
I don't have a lot of experience with Earthbound
Immortals, so this review will be short... At first
the lifepoint requirement for this card seems a bit
ridiculous, but when you think about the fact that
Earthbound Immortals thrive off of Mausoleum of the
Emperor, getting down to 3000 or less lifepoints
probably isn't that hard for an Immortal player. The
search effect is cool, as being able to search for
multiple card types (monsters, spells, and traps) is
rare. All in all, this card seems a bit situational,
if you are below 3000 LPs and this is your only
lifeline, I'd be a bit worried. One MST and you
lose. Earthbound Immortals just require too much
effort for what they do right now.
Traditional: 1.0 (Nobody uses toons and they've
been out forever... I don't see Immortals fairing
Advanced: 2.0 (I think I'm just tired of giving out
Offering to the Immortals
is an interesting normal Trap.The downside is that it can
only be activated when your
opponent’s monster declares a direct
attack and you have 3000 or less LP.You then get two Ceremonial
Tokens: they are Level 1 Earth/Rock
monsters with 0 ATK/DEF.The tokens cannot be used as
Tribute unless it’s for an
Earthbound Immortal and cannot
be used for a Synchro Summon.At the same time you summon
those tokens, you must search your
deck for a copy of an
Earthbound Revival, or
Roar of the Earthbound.You have to be able to do
both follow up effects in order to
be allowed to activate the card.
I know why they put a lot of
conditions on the card… if this
could be activated early game the
Earthbound Immortal cards might
live up to their fictional
portrayals… at least in terms
of winning games.As is, you run the risk that
when you can activate this card,
your deck will be out of targets and
you’ll be out of luck.Plus, if it gets negated… you
probably lost or will on their
follow up attack.Finally, if it all goes as
planned, you have to time it so that
they can’t attack and take out a
I am fine with the restrictions to
block compatibility with other
Summons, as if the card had been
good it might have annoyingly been
for the wrong reasons.As a whole, though, it’s just
too much work to get this functional
and to dangerous if it should fail.You might include one copy in
Earthbound Immortal deck “just
in case”, but that’s it.
Offering to the Immortals
Today, we're reviewing another Earthbound
Immortal support card. Yeah, they're still making
those. This one can only be activated when you're
about to die, and you're being attacked directly-
and you'd better hope that's their only monster.
However, if you get this effect off, you're given
any Earthbound Immortal, or any of their support
cards, and two monsters to summon it with. This is
an amazing effect that will likely win the game for
you (if you have a field spell, anyway), but is very
difficult to activate and the tokens are easily
3/5, it's a very risky card.
Art: What the hell does that background have to do
with Earthbound Immortals?
Fun Fact: Kabutops has to hit level 72 before it
learns Night Slash...
Tomorrow: They're still making Koa'ki Meiru support,
I will be quite honest. When Pojo-sama sent us the
COTD for the week, I was expecting another row of
1/5's. But Offering to the Immortals is an amazing
card and features amazing design as well.
One of the drawbacks to playing a very win-condition
heavy deck (such as Final Countdown) is actually
drawing the win condition! Offering to the Immortals
helps fix this mess by providing three separate
results in one card. It negates the attack (Negate
Attack), creates two tokens (Dandylion), and lets
you search for an Earthbound Immortal to put into
The drawbacks are extremely well balanced. First the
tokens are theme-stamped, meaning you cannot just
tribute them for other monsters. And second, you
have to be in a rather desperate game state (below
3000 lp) to use the card.
Amazing design. I would suggest running a few copies
in your Earthbound deck. It can definitely turn the
Copyrightę 1998-2010 pojo.com
This site is not sponsored, endorsed, or
otherwise affiliated with any of the companies or
products featured on this site.
This is not an Official Site.