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Pojo's Yu-Gi-Oh Card of the Day

Genex Ally Axel
#STBL-EN099 

1 "Genex" Tuner + 1 or more non-Tuner monsters. Once per turn, you can discard 1 card to select and Special Summon 1 Level 4 or lower Machine-Type monster from your Graveyard. Double that monster's ATK until the End Phase. It cannot attack your opponent directly, and is removed from play during your End Phase.

Card Ratings
Traditional: 2.25
Advanced: 2.75 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - Nov. 12, 2010

Back to the main COTD Page

 

Dark Paladin
Lets start by saying lots of the Genex monsters look really awesome.  Genex Ally Axel is a Level 8, Dark attributed, Machine-type Synchro monster, with 2600 attack, and 2000 defense.  With really commonly played Synchros (even just at Level 7 and 8) 2600 attack is low, but that doesn't immediately throw out the play of this card.
 
Genex Ally Axel is Synchro Summoned with one Genex Tuner and one or more non-Tuner monsters.  Once per turn, you can discard one card to selcet a Level 4 or lower Machine-type mosnter from your Graveyard, and Special Summon it.  The attack of that monster is doubled until the End Phase, although it can't attack your opponent directly.
 
That monster is furthermore removed from play during your End Phase.  He's a good addition to the Genex Deck, and is obviously most useful in the mid to late game, where you will have more options to choose from using his effect.  He adds speed to the Deck as instead of using the monster chosen to attack, you could Synchro or what not.
 
Ratings:
 
Traditional:  2.5/5 
Advanced:     3.5/5 
Art:  5/5

Freeza

Genex Ally Axel …
 
Meh. He’s boring. 
What can he do? – U drop a card and for 1 turn u can bring out a level 4 machine monster, all heavied out with twice the attack. Nice, but it goes boom at the end of the turn, and it can’t attack directly, which is the BIGGEST mess of this card. If it could, u would have something sweet. But as it is – it’s just a means for you to attack over anything that might be too big for the Axel to handle himself. … Which is fine, but just nothing too very interesting or fun.
 
Traditional: 3/5
Advanced: 3/5
 
- FREEZA


Mark
Howard
Genex Ally Axel is another one of those random sub-archetypes of bad Duel Terminal archetypes. Genex Ally, R-Genex, Neo Flamvell, they mean nothing. I'd list more, but I'm lazy. Axel's just some random Secret.

Having to make him with a Genex monster is pretty meh. The only good Genex deck is Genex Fish, and by the time you count up the stars to see if you can make Axel, you'll already have seven Red Nova Dragons on your field. Furthermore, since you're probably using Genex Controller, you'll need to find 5 non-Tuner levels, which is not an easy thing to do.

Axel's stats are icky. 2600 ATK on a level 8 Synchro? I thought only Level 7 Synchro stats were supposed to get totally shafted. Oh well. At least you can discard a card every turn to revive a Machine and double its attack . . . but it can't attack directly, and if you're using a Machine deck, you can probably find better Machines about five miles away from any Genex card.

1.5/5
Art: Gangsta robot? What?
Fun Fact: Alex was almost a playable character in The Lost Age. I like Piers.
Tomorrow: You have COTD withdrawal symptoms.

Otaku

We end the week with Genex Alley Axel, a new Synchro monster for the Genex family of cards.  It is Level 8, so it won’t be painfully difficult but it will require something big or else three smaller monsters.  It requires a Genex Tuner and at least one other monster... locking it into Genex decks or requiring you try to fit Genex Tuners into your deck.  It is a Dark/Machine, a pretty solid combination, but about half the Genex monsters are something else.  You will get a solid 2600 ATK and 2000 DEF.  The DEF isn’t as useful but is closer to what you expect on Level 8 monsters, Synchro or not.  2600 isn’t bad, but if your opponent drops another Level 7+ card (Synchro or not), it will at least tie it and probably trump it (excluding Stardust Dragon).

 

The effect looks useful, but certainly requires some forethought.  Once per turn you can discard a card to revive a Level 4 or lower Machine-Type monster.  Said monster will have double its normal ATK but can’t attack your opponent directly.  Plus it gets removed from play during the End Phase of your turn.

 

Relevant rulings for this card… don’t tell me what I want to know most.  They do explain that discarding for the effect is a cost and that the effect targets a monster in your Graveyard.  They don’t clearly spell out whether or not you can pitch a card and revive it.  Since discarding is a cost it happens first but it also targets so do you have to pick a target before the cost is paid?  The monsters Special Summoned by the effect already have the doubling effect applied, and you can respond to them with another card.  So for example if something small gets boosted to over 1500 ATK, it can be removed by Bottomless Trap Hole.  Granted, since it is going to be removed at the end of the turn anyway, that might be a waste.  Continuous effects are applied after the doubling (we needed a ruling on that?)  From the OCG rulings, it looks like the revival/ATK doubling/removal from play part of the effect is treated as one, giant, single effect.  Mixed with the TCG rulings, you can respond to the Summon but there is no opportunity to respond to the ATK doubling (established earlier, it happens before the monster hits the field) and the removing of the monster from play won’t allow anything to be Chained to it either (which is unusual).

 

The most basic use is a simple beatstick only good for running over monsters.  Granted with its ATK doubled, many, many Level 3 and 4 Machine will be big enough to actually do some good in that way.  Slightly more advanced (but still pretty obvious) is to use this as a shortcut to Special Summoning small, useful Machine monsters with effects you wish to utilize.  Since you normally pay a cost and do the rest of the effect, I am going to assume you can pitch a monster and revive it right away that turn (if not, I’ll be overrating this card).  Even with the doubling, there should be a few monsters you can use Machine Duplication on for a quick and useful swarm.  For example, you could bust out three copies of Cyber Valley all at once while having other normal and Special Summons left to make sure you can actually use them all right away.  The last, great use is simply as Synchro Summon fodder.  Combined with Machine Duplication, you should have another large Synchro Monster for a minimal investment.

 

This card has a OTK with it, but it is one of those “you need enough specific cards you might as well hope to top deck Exodia” ones that many, many cards have.  Still, I felt remiss not to mention it.  Right now I’ll have to make abusing this with Catapult Turtle one of my background projects.  There has to be something one could do…

 

Ratings

 

Traditional: 2/5 – I believe this is a Chaos/Chimeratech OTK that is still viable in this format.  It might actually work in there.

 

Advanced: 3/5 – Great effect, but it requires running more Genex monsters, including a Tuner to get it out.  In a pure Genex built it is a must and it makes splashing them into Dark/Machines worth trying.

 

Aesthetic: 4/5 – I am a sucker for robots, and this one a) looks like it has a giant duel disk on its arm and b) looks like it could almost transform into one of the circular Duel Runners.

 

I am still selling my former collectables on eBay.  I’ve had a lot of hobbies over the years, so at various times I’ll have comic books, manga, action figures, and video games on the auction block.  You can take a look at what’s up for bids here.  Just a reminder, Pojo is in no way responsible for any transactions and was merely kind enough to let me mention the auctions here. ;) 

 

The Crowning

Hello there Pojo, this is The Crowing here with his first review. Here we have one of the "Genex Ally" synchro monsters, Genex Ally Axel, He is a level 8 DARK, Machine synchro monster with 2600 attack and 2000 defense. Level 8 is arguably the best level for a synchro to be, other then 6. Dark is the best attribute, hands down. Machine is meh, other then Limiter Removal and the Chimeritech Dragons, they dont have much going for them. 2600 is high enough to take down most anything thats not named Goyo Guardian, Judgment Dragon or Dark Armed Dragon. 2000 defense can block most level 4 and lowers, but anything higher easily beats him. His defense is a non issue, considering hes not going to be in defense unless Book of Moon is involved.

Now, he can only be synchro summoned by using a "Genex" tuner, currently only one exists, and thats Genex Controller who is a level 3 normal monster. You also use 1 or more non tuner monsters, so hes semi generic. Obviously hes not going to be used in anything other then a Genex deck.

His effect allows you once per turn discard one card to special summon a machine type monster thats level 4 or lower. Wow, thats amazing, it lets you reuse that Genex Controller you probably just sent to the grave to synchro summon Axel in the first place, or any other machine thats in the grave, Machina Gearframe anyone? But thats not all, the attack of the monster special summoned is doubled, so its like a limter removal, the downside is that monster cannot attack direct, but thats a small price to pay for instant synchro fodder or a big beatstick. Oh and the monster is removed from play during the end phase, but that really doesnt matter, because chances are you are going to use that monster for something.

All in all a really good genex card.

Traditional - 1/5 (Like every card that isnt on the banlist this card is near useless in traditional.)
Advanced- (Genex Decks only) 4/5 (A solid card that would give your Genex deck a solid boost)


Dragon
Master
Knight
The Legion

Genex Ally Axel is a level 8 synchro, which immediately makes its playability plummet due to the incredibly crowded slot for level 8 synchros. It is a dark machine, which both have solid support, and it is a part of the relatively unused Genex archetype. Once per turn, you can discard a card to bring out a level 4 or lower machine from your grave and double its attack. However, it can’t attack directly, and at the end of the turn, it’s removed from play. It’s a decent effect, but in the world of synchros, decent just isn’t enough. Why play this when you can use Stardust, RDA, Scrap Dragon, Colossal Fighter, etc.
 
Traditional: 1/5
Advanced 2/5
Art: Transformer Dance


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