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Pojo's Yu-Gi-Oh Card of the Day

Synchro Soldier
#STBL-EN012 

Once per turn, during your Main Phase 1, you can select 1 face-up Synchro Monster you control. Remove that face-up Synchro Monster you control from play and inflict 600 damage to your opponent. If you use this effect, during your next Standby Phase the removed from play monster returns to the field.

Card Ratings
Traditional: 1.00
Advanced: 1.33 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - Dec. 16, 2010

Back to the main COTD Page

 

Dark Paladin
Thursday
 
Synchro Soldier, is a very interesting monster.  Long story short, if you put some attack and/or defense on this card, you could have a really fun weapon.  The 0 attack and defense are a huge liability.
 
You can remove a Synchro Monster you control from play to inflict 600 damage to your opponent.  If you do, said Synchro Monster returns to your side of the Field during your next Standby Phase.  Realistically you won't be able to do that more than once.
 
Ratings:
 
Traditional:  1/5 
Advanced:     2/5 
Art:  4/5

Mark
Howard
Synchro Soldier wasn't even meant to be usable. You summon this and ask your opponent to trample it for around 1800+ damage and activate their Shuras and Fulhelms and Firedogs and Goyos, and then you give up a Synchro for a turn, for a measly 600 damage. It's like paying your normal summon, a card, andvantage and a chunk of Life Points just to Drill Warrior your favorite Synchro for a turn.

Use any other card in the game.

1/5
Art: As quality as the card's design.
Fun Fact: Brock opens his eyes in one episode. *shivers*
Tomorrow: Excessive armor.

Dark Lord
Jibbs
The Legion

Hmmmm, what’s that’s smell?  I don’t know, it smells a lot like useless.  Oh wait, it’s just synchro soldier. 
                My intro pretty much sums this card up.  It’s an earth, machine, level one, zero attack, and zero defense.  A very generic attribute, it would be a tad bit better if it were either light or dark due to their large range of support.  Next, it’s a machine. Not the best type for a useless monster either. Then again, what is a good type for a useless monster? Anyways, it is level one, isn’t a tuner, and has a terrible effect, thus deeming it pretty worthless right off the bat, and he doesn’t even have stats to back his dirt worthy effect.
                So this terrible effect is that, once per turn, during your main phase 1, you can select a synchro you control. Then, the synchro is removed from play, and it deals 600 damage to your opponent. Then, during your standby phase, the synchro returns to the field.  Ahh, now you can smell it too, can’t you?
                The only time I can ever see this working is in some kind of synchro burn deck, which would never work with this card anyways, it is just way too worthless. I recommend you go out and find a better card to run.
Traditional: 1
Advanced: 1


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