"Junk Synchron" + 1 or more non-Tuner monsters
Once per turn you can remove 1 monster your opponent controls from play. During the End Phase, the removed monster returns to the opponent's side of the field, in the same Battle Position.
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 02.02.10
This guy is OH so close to being pretty aight …
But he just lets it get away from him. 2300 ATK on a
Synchro isn’t great, but isn’t bad … until u see
that it’s a level 7 … that’s when your bowels start
to hurt again. He has an awesome Chaos Sorcerer type
effect where he can remove an opponent monster from
play … and it doesn’t have to be face-up, and he can
still ATTACK! … Awesome, right? … Until u see that
monster comes back again, which … ain’t so great.
Sure – u can move something big out of the way,
shoot directly, and finish the game (ideally), but
if u can’t – would it be worth it? … And then lastly
– what could make or break the card – sway your
decision one way or another – u see that he has
REQUIRED synchro material in the form of the Junk
Synchron Tuner monster.
For everything good about him, there is something
else that just makes u saw “ewww…”
Had Junk Archer been level 5 … or permanently
removed the monster … or been able to be synchro’d
with ANYTHING, perhaps I could NOT hate the idea of
running just 1 in you extra deck, but now? …
Nope. He CAN be ok, but falls just shy of being
Cool picture though.
N o V a
Junk Archer, another newly released card, and is
actually a really really good card. Junk Synchron
and a non-Tuner monster is needed, and its a level
seven Synchro monster. Well considering every deck
runs level four monsters, it gives Junk Synchron
more possibilities. Junk Synchron alone can synchro
summon a lot of monsters. Examples are Magical
Android, Ally of Justice Catastor, Junk Archer and
Black Rose Dragon. But I guess we're not looking at
Junk Synchron, but one of his Synchro Monsters,
since he's needed for Junk Warrior as well. Junk
Archer is similar to Destiny Hero - Doom Lord. You
can select a monster on your opponent's side of the
field and its removed from play. Difference from
Doom Lord is that the monster Junk Archer removes
from play comes back during the End Phase, where as
Doom Lord forces the opponent to wait two turns.
Junk Archer also obviously has more attack points. I
think using at least one of these in your Extra Deck
wouldn't be a bad idea, considering it can remove an
obsticle for the turn. Only problem is if you can't
stop the opponent afterwards, but a lot of people
run Book of Moon and various other cards to help
with that problem. Being able to remove cards like
Stardust Dragon or Blackwing Armor Master from the
field also can prove to be a big help too, since
they are hard to get around unless you have obvious
cards like Dark Armed Dragon or Chaos Sorcerer.
Another thing I just remembered, unlike Chaos
Sorcerer and Doom Lord is that Junk Archer doesn't
prevent you or itself from attacking, yet it has the
same stats as Chaos Sorcerer.
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