This card cannot
be destroyed by battle, and you take no Battle
Damage from battles involving this card. If this
card attacks a monster, you can place 1 Wedge
Counter on that monster at the end of the Damage
Step (max. 1). You can remove all Wedge Counters
from your opponent's monsters to reduce the ATK and
DEF of each monster that had a Wedge Counter to 0,
until the End Phase.
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 01.11.10
Blackwing Armor Master was a pretty big force in
2009. Just being able to chill on the field is
sweet, but he was really only amazing in the
Blackwing deck, You could have one in any extra deck
since most people splashed a Gale, but making Armor
was Blackwings main play if they couldn’t otk.
Destruction gets him though, as well as cards that
bounce things, so he isn’t that amazing anymore, but
is still solid
# 5 - Blackwing Armor Master ...
This guy is special for 2 reasons ... #1 - how
much he synergizes with the deck he is supposed to
be built for (the Blackwings), and #2 - just for
what he does.
For the Blackwings - He's a level 7 Synchro, so
he is bake-oven easy to make with Gale and half the
monsters in your deck. And Gale being the level 3
special summon if u have a Blackwing already on the
field, that means Armor Master can come out in the
very 1st turn if u so choose. With the right stuff
in your graveyard, he's quickly gettable by Vayu as
well, making him built perfectly for a Blackwing
And as a stand-alone Synchro, his 2500 ATK is
fair enough. It can out-muscle most monsters ... and
anything that it can't? well, that's when its effect
becomes extra awesome. He can't be destroyed in
battle, so that makes him a wall superior to Spirit
Reaper in almost every aspect. Targeting him won't
kill him. You can actually dish out a hell of a lot
of damage when u swing with him, and you can leave
him in attack mode as u can't suffer any battle
damage when he's hit. Lovely. He'll kamikaze 2500's
like Stardust, but he'll win that fight in the end,
since he can't be destroyed in battle. Anything
bigger than that? well, his NEXT effect kicks in.
He'll give that monster a wedge counter and u can
remove it next turn to make that monster's ATK & DEF
- 0. Meaning he'll be able to run over that monster
Armor Master is pretty sick, and with all the
ways to quickly get him to the field, he's the
exclamation point in the Blackwings swarming ability
that ends games fast.
Blackwing Armor Master:
Armor Master is a great card, but not one that I
like very much. I'm sure there are ways to abuse his
effect that I'm just not aware of, but to me, he
seems to be good more-so because he's the level 7
Blackwing Synchro. When you want to tune Gale with a
level 4, he is going to be your choice other than
Blackrose, but more importantly he is essentially
the upgrade for Armed Wings in the graveyard when
using Vayu. Thus helping the deck to recycle when
using Burial from a Different Dimension. I don't
know if I agree with it being number 5 in the top
ten of the year, but I forgot to turn in my list...
so... no more complaining from me!
N o V a
Hey guys its been a while and a hellish time
these past couple of weeks. Computer died, went to
the hospital yet again and so on. But im back now
that I've missed half of the top 10 list. My return
starts today and I'll probably have Bill or whoever
send me the following weeks COTD so I can get them
done before the weekend so I dont miss them too.
Anyways... on with todays card of the day; Blackwing
Armor Master. When Crimson Crisis was first
released, Blackwing - Gale the Whirlwind was at 3,
making Blackwing Armor Master and Dark Strike
Fighter not only expensive cards but really really
good cards. With Blackwing Armor Master you take no
battle damage in a battle involving this card and it
cannot be destroyed in battle, no one I've seen so
far has really worried with the Wedge counter thing
though, but it is a part of the effect. But the no
damage and indestructible effect is what people like
about it. Now that Blackwing - Gale the Whirlwind is
at 1, pulling out Armor Master is a little more
difficult, sure you have Blackwing - Vayu the Emblem
of Honor, but you need to have a level 6 Blackwing
monster in your graveyard, aside from Blackwing
Armed Wing, the only other level 6 Blackwing monster
I know of is Elphin the Raven, who sadly doesn't see
any play in the top 16 decks you see at jumps and so
on, even though I think teching one in the deck
would be a smart move. Armor Master is a solid level
7 synchro monster with one heck of a good effect,
its just more difficult to bring out with Gale at 1.
Armor Master fits into any extra deck that goes to a
deck that uses Gale, and Gale is that somewhat
splashable tech card with how good its effect is.
Blackwing Armor Master
I knew when this guy came out he would be the
main card out of CRMS. Did that stop me from selling
them at high prices when I stopped playing
Blackwings? No. Anyways, we have a level 7 DARK
Winged Beast Synchro with 2500 ATK and 1500 DEF. It
also has to have a Blackwing Tuner in order to be
Synchro Summoned. All in all not too shabby. With
Gale at 1 it is a bit harder to Summon and it's
stats are actually kinda weak for a level 7, but as
always, the effect makes up for it.
The effect is that it cannot be destroyed in
battle, which is always nice, though a nicely played
Smashing Ground can always end that right there.
When it battles you can also place a "Wedge Counter"
on the monster it battled with and then remove it
during your main phase to have that monster lose all
it's ATK and DEF. The effects are good and make it
hard to kill as about 70% of the way that monsters
die is through battle, but the other 30% will get
this guy every time and is actually one of the most
pressing reasons why Blackwing decks play Book of
All in all it is the best level 7 Synchro that we
have that does not blow itself up when it is
summoned. With the banning of Dark Strike Fighter,
this guy pretty much is the only powerhouse left at
level 7 since Arcanite's support dies with Synchro
Cat. The fact that Blackwings can bring him out
fairly easily and generally for very little cost is
what makes him even remotely worth playing. He does
dominate the field when he comes out, which is
always good, but not generally the best choice all
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