This is the card that makes Blackwings tick. It
is a Continuous Spell card that allows a player to
search his/her deck for a Blackwing with less ATK
than one that was just Normal Summoned. The effect
does stack, so that if you have 2 or even 3 out at a
time, you can search out that many Blackwings off of
a single Summon.
Blackwings use this as a +1 to whatever they want
to do. They can pretty much always search out the
perfect answer to any situation. The common play is
to Summon Shura the Blue Flame and then search out
Kalut the Moon Shadow so that if they want to attack
Shura you get a monster from your deck in addition
to destroying their guy. With Ultimate Offering this
card just gets silly and allows you to swarm the
field faster than Lightsworn would ever dream.
Gale is the best Tuner in the game, and most of
the Blackwing deck can search him out with
Whirlwind, which is part of the reason it is at 1
right now. A game is made or broken on the presence
of this card. However, people have started siding
Trap Hole, as the effect needs to "check" the ATK of
the monster and the effect fizzles if Book of Moon,
Torrential Tribute or a Trap Hole stops it. Without
that Normal Summon Blackwings are more vulnerable
than they would like to admit.
4 - Black Whirlwind
We are now digging into the heavy hitter cards
now with number 4 and on. Black Whirlwind is
ridiculous, and should have never been made in my
opinion. It is a theme card, but have fun beating a
Blackwing deck if they open up with 1-3 of these. It
is auto pluses every turn after the first search,
and allows the deck to otk, which isn’t healthy for
the game. Last format you could Otk with this deck,
just nto as much as the Cat deck. Play Whirlwind,
Summon Shura, search Bora, Special that, Special Two
Gale, and you have 8000 damage on the board if you
can clear the path or have some stealth like cards.
This card is the sole reason why Blackwings are
good(Icarus is up there, but 2 for 2’s is okay with
me). If you run Blackwings, yo urun 3 of these
without question, and opening with one can help your
chances of winning, and let’s the deck go off
Black Whirlwind ...
The 2nd of the only 2 cards in the top 10 that
aren't monsters ...
Hmmm ... this card ... its a weird one cuz it is
so deck specific. It's fantastic for only 1 deck,
and not even SUPER devastating FOR that deck ...
Ok, i'll explain. Black Whirlwind, looking at what
it does and seeing it in action - u know what it can
do. It's a turbo booster for an already lightning
fast deck. It lets u rush through your deck,
recycling your hand, drawing more monsters, and
thinning your deck in the process. Not to mention
half the monsters that u can grab (depending on what
u normal summoned) can be special summoned
afterwards, yes, Black Whirlwind is beyond
ridiculous ... especially the more of them that u
have on the field at the same time.
Although, that being said, i argue that the Black
Whirlwind itself isn't killing u. It's the resources
that it is fetching that's the problem. What that
means is that u are never worried about the Black
Whirlwind in an opponent's hand. You are worried
about the monsters. Or u are worried about the
traps. Or u are worried about the other spells. Your
primary worry is always "what your opponent can do
TO u", or "do AGAINST u" ... Black Whirlwind does
neither of these things. It strictly does stuff FOR
the user. Short of a Control deck, most duelists
can't waste too much time and deck space worrying
about what their opponent is doing or cooking up.
It's a duelist point to strengthen his own position
and fortify his own strategy ... make sure what he's
doing is working. I'm more worried about a facedown
Mirror Force, Bottomless, or Torrential Tribute on
the field. Or a Lightning Vortex or Smashing Ground
in my opponent's hand.
Don't get me wrong. Black Whirlwind is terrific
when it does what it does and it does it at the
right time ... preferably early to mid game ... But
its not something your opponent should pee their
pants over. As the more someone has in the deck, the
less space they have for something else that'll
really break u open. And yeah, don't even let me get
started on how u feel when ur in a top deck war, and
u draw this.
N o V a
Black Whirlwind is todays card and honestly I am
surprised this card isn't limited or semi-limited.
With the power to put 1-3 of these on the field, you
basically have an unlimited Elemental Hero Stratos
for Blackwings and it doesn't cost you a summon like
Stratos, and its not a one time shot like
Reinforcement of the Army or Charge of the Light
Brigade. On top of all this, Blackwings have their
"Honest" too, Blackwing - Kalut the Moon Shadow, who
is easily searchable with a mere 1400 attack power.
Summoning Sirocco, Shura and Bora all allows you to
pull Kalut from the deck, if you have more than one
Black Whirlwind, you can add more than one Kalut
from your deck to your hand. This amazing power also
works on Gale the Whirlwind, which is why Gale is
limited. Not much else has to be said about this
card, being able to search out anything that may
turn a bad situation around is always a great thing
and helps speed up the Blackwing synchro engine. If
you are a newb or new to the game, 3 Black Whirlwind
in your Blackwing deck is a must.
Now we are talkin'... this is the card that makes
blackwings consistent and explosive. The ability to
search just from a summon is incredible when
combined with the fact that blackwings can drop a
Shura and then pick from 5 different cards depending
on what situation they are in. Need protection, grab
Kalut. Need to go on the offensive, grab Gale or
Bora. Need to synchro a monster, grab Blizzard or
Vayu. It helps them maintain a constant flow of
useful monsters and that is how Blackwings win.
They've almost always got an out, and it's just
within a normal summon's reach.
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