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Pojo's Yu-Gi-Oh Card of the Day

Earthbound Revival
#SOVR-EN087 

Discard 1 card. Select 1 "Earthbound Immortal" monster and 1 Field Spell Card in your Graveyard, and add them to your hand.

Card Ratings
Traditional: 1.50
Advanced: 1.17 

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.


Date Reviewed - 01.28.10

Back to the main COTD Page

 
General Zorpa

Earthbound Revival

This is a Normal Spell that has you discard a card in order to get an Earthbound monster and a Field Spell from your graveyard back to your hand. You would think this would be good, except Earthbound decks have better things to do with their monsters, like winning the game.

This card does not really work, as you HAVE to have a Field Spell AND an Earthbound to get the effect off. Situational card in a Situational deck, No thanx.

Traditional-1/5
Advanced-1/5


Freeza

Earthbound Revival …

Ehhh … Well let’s just pretend for a minute that I was actually PLAYING a deck with Earthbound monsters and then … uhg … I don’t even know if I can TRY and pretend that! These guys are just so unwieldy cuz of their need for 2 tributes and their reliance upon a field Spell card to be present. To have the Earthbound monster in hand, to have the required tribute material on the field, and then have a field spell ready, AND your opponent has no counter waiting in their back field … Well these 4 things don’t usually line up too often, at least before your opponent finishes kicking your butt anyway. That’s why nobody plays them, regardless of how tempting the 1 or 2 semi-decent Earthbound monsters appear to be.

Now … back to this card. Because not a second, nor a card can be wasted in putting together an Earthbound offensive, Earthbound Revival is exactly that … a waste. It operates under the assumption that u lost your Earthbound monster and the field spell already. But even if u WERE to get them back, how exactly would u play them? The field spell – ok. The monster? – that’s the LAST thing u want back in your hand. If there were more ways to readily special summon them from your hand, maybe an argument could be made … …

No. I was just pondering the value in the sheer mechanics of this card: “discarding and then reclaiming a spell and a monster to your hand” … is there something fun and abusive that can be done with that, that doesn’t even really NEED to involve ever summoning an Earthbound monster? … hmmm … maybe … But I don’t care enough to fully investigate that madness :-)

Traditional: 2/5
Advanced: 1/5

(many of the things NOT banned in Traditional could help validate the Earthbound deck, and thusly – this card)

- FREEZA

Greg

Earthbound Revival:

A simple two for two. You lose Revival and some other card and gain back an Earthbound Immortal plus a field spell. Not bad for the deck, but most of the time your field spell will be Mausoleum of the Emperor and how many times can you really afford to use this card? Four times in and ideal game where you don't take any shots to your lifepoints. If you even take one, that puts it down to three. My point is, you may never really NEED to retrieve your field spell from the graveyard. But... Revival does allow you to run mil variants of Immortals (if there is such a thing) with a huge safety net, so it does have it's uses.

Traditional: 1.5
Advanced: 1.5


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