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Pojo's Yu-Gi-Oh Card of the Day

Turret Warrior
#5DS3-EN013 

Card Ratings
Traditional: 1.00
Advanced: 1.65 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed -
July 7, 2010

Back to the main COTD Page

 
General Zorpa

Turret Warrior
 
After a brief hiatus, I am back with more reviews! Today's card is Turret Warrior, a level 5 Earth Warrior with 1200 ATK and 2000 DEF. Those are hradly impressive stats as the level 3 Giant Soldier of Stone beats it on stats, and that is sad.
 
However, teh effect makes up for it and can make this card into an offensive powerhouse. You can Special Summon this card by tributing a Warrior monster and Turret Warrior gets ATK equal to the ATK of the tributed monster.
 
We see this ability in the card Great Maju Garzett, only with a Tribute Summon and Garzett gets double the ATK. Both cards have their faults, but I have to say, there was a time when a Special SUmmoend Turret Warrior with 3100 ATK was VERY hard to beat.
 
For now, it is a fairly useful card that newer players might use as a beater. Removal is recommended for this card, as it will beat you down easily if you let it.
 
Traditional-1/5
Advanced-2/5


Mark
Howard
Today, the CotD is back! Hooray! Turret Warrior is our card today. Aww... It's a decent casual card; getting rid of something like Junk Warrior gives you 3500 ATK. However, there are more consistent and efficient combos you could be making. This card doesn't even have an effect after the attack boost, so you'd be better off finding a way to not need the attack points, such as using monster destruction.

2/5
Art: Looks like a tree.
Fun Fact: Today's my birthday! I should have chosen Watapon to review in advance... Aww...
Tomorrow: Makes me think he wanted to be Speed Warrior.

Jae Kim
Blog:
Go-YGO.com

Turret Warrior
 
This card is pretty bad. The effect sounds more complicated than it is; it's actually just a basic normal summon since you're tributing the Warrior monster. Compare this theme-specific tribute effect to something like Sky Scourge Invicil or even Great Maju Garzett.
 
T: 1/5
A: 1/5

- SF -

Turret Warrior:

Today we have a card with warrior in it's name that isn't a synchro! Now isn't that weird. Turret Warrior comes from the new structure deck, and has an effect that is meant to help warriors out. Since it's 5 stars, that makes it's ATK. and DEF. pretty awful, but if you're running it in a dedicated warrior build, that shouldn't matter. It's attack gets boosted up by the attack of the monster used to summon it, which means if you use a monster like Goblin Attack Force, his attack would go all the way up to 3500! However, you'd be losing a monster in the process of summoning him, which means unless you KNOW you can destroy a monster by battle with it (that you couldn't destroy with the tributed monster), you've just lost advantage to your opponent. Unfortunately, this is what kills the card, especially if your opponent used Dimensional Prison or something, completely ruining the investment to bring him out. The only use I could see for this card is in a warrior deck, using it with Warrior Lady  of the Wasteland to bring it out, then using it as a level 5 with Comrade Swordsman of Landstar to bring out a Collosal Fighter.

Advanced: 2/5
Traditional: 1/5


PDtamer

Turret Warrior
Effect Monster
Warrior/Earth
Level 5
1200ATK/2000DEF

"You can Tribute 1 Warrior-Type monster to Special Summon this card from your hand. If you do, it gains ATK equal to the Tributed monster's original ATK."

Wow.  This thing is quite horrid, is it not?  The stats on it are bad for a Level 5+ monster, and the effect isn't that great.  The warriors that players are using this format, they usually want to keep on the field.  That means this poor guy is useless to all but the most dedicated warrior decks, and even then, there are superior choices to this.

Traditional: 1/5
Advanced: 1/5


Otaku

We start our shortened week with Turret Warrior.  This card has me wondering… it promotes bad hand management: yes it can Special Summon itself from your hand (good) but by offering a Warrior in play as Tribute.  It then gains ATK equal to the original ATK of the Warrior used as Tribute.  This can be good if you’re running a Warrior only deck with cards like Goblin Attack Force: if your opponent fails to burn a defensive card on Goblin Attack Force thinking they’ll just destroy it in battle next turn, you can surprise them with something so much more potent.  Thing is, the base ATK of Turret Warrior is only 1200, and while that makes it easy for cards like Giant Rat to fetch from the deck you then don’t get the effect.  With only 1200, even combining the card with something like DNA Surgery to turn certain floaters into Warriors, you just won’t get a good enough attack bump. 

Did I mention it’s also bad hand management?  I feel like a broken record. 

Ratings 

Traditional: 1/5 

Advanced: 1.5/5 

I’d also like to add I’ll be selling quite a bit of my soon-to-be-former possessions on eBay.  You can take a look here at my second auction if you’re interested in some NES games.  Just a reminder, Pojo is in no way responsible for this and was merely kind enough to let me mention the auction here. ;)

Gregory

Turret Warrior:

So here's a funny story about this guy: I actually almost put him in an Absolute Zero build for a while, for the sole purpose of removing Zero from the field to activate his destruction effect, and I would get a 3700 atk Turret Warrior for my efforts. My reasoning behind this idea was because I assumed there would be times when I would want to activate the effect myself, but didn't want to leave myself without a monster in his place. Of course, this didn't really pan out the way that I wanted it to, but I was trying desperately to find a use for this guy considering I pulled like 6 of him. Otherwise, I just don't see much use for this dude. To me it would seem more viable just to run an equip spell like Axe of Despair (yeah, old-school baby). You get to keep the monster you have on the field, and there is still an atk boost. The way it works now, if you get this guy out there by his effect, and your opponent uses removal on him, you just gave them a plus 1 instead of a one for one trade.

Traditional: 1.5
Advanced: 1.5


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