After a brief hiatus, I am back with more reviews!
Today's card is Turret Warrior, a level 5 Earth
Warrior with 1200 ATK and 2000 DEF. Those are hradly
impressive stats as the level 3 Giant Soldier of
Stone beats it on stats, and that is sad.
However, teh effect makes up for it and can make
this card into an offensive powerhouse. You can
Special Summon this card by tributing a Warrior
monster and Turret Warrior gets ATK equal to the ATK
of the tributed monster.
We see this ability in the card Great Maju Garzett,
only with a Tribute Summon and Garzett gets double
the ATK. Both cards have their faults, but I have to
say, there was a time when a Special SUmmoend Turret
Warrior with 3100 ATK was VERY hard to beat.
For now, it is a fairly useful card that newer
players might use as a beater. Removal is
recommended for this card, as it will beat you down
easily if you let it.
Today, the CotD is
back! Hooray! Turret Warrior is our card today. Aww...
It's a decent casual card; getting rid of something
like Junk Warrior gives you 3500 ATK. However, there
are more consistent and efficient combos you could
be making. This card doesn't even have an effect
after the attack boost, so you'd be better off
finding a way to not need the attack points, such as
using monster destruction.
Art: Looks like a tree.
Fun Fact: Today's my birthday! I should have chosen
Watapon to review in advance... Aww...
Tomorrow: Makes me think he wanted to be Speed
This card is pretty bad. The effect sounds more
complicated than it is; it's actually just a basic
normal summon since you're tributing the Warrior
monster. Compare this theme-specific tribute effect
to something like Sky Scourge Invicil or even Great
- SF -
Today we have a card with warrior in it's name that
isn't a synchro! Now isn't that weird. Turret
Warrior comes from the new structure deck, and has
an effect that is meant to help warriors out. Since
it's 5 stars, that makes it's ATK. and DEF. pretty
awful, but if you're running it in a dedicated
warrior build, that shouldn't matter. It's attack
gets boosted up by the attack of the monster used to
summon it, which means if you use a monster like
Goblin Attack Force, his attack would go all the way
up to 3500! However, you'd be losing a monster in
the process of summoning him, which means unless you
KNOW you can destroy a monster by battle with it
(that you couldn't destroy with the tributed
monster), you've just lost advantage to your
opponent. Unfortunately, this is what kills the
card, especially if your opponent used Dimensional
Prison or something, completely ruining the
investment to bring him out. The only use I could
see for this card is in a warrior deck, using it
with Warrior Lady of the Wasteland to bring it
out, then using it as a level 5 with Comrade
Swordsman of Landstar to bring out a Collosal
"You can Tribute 1 Warrior-Type monster to Special
Summon this card from your hand. If you do, it gains
ATK equal to the Tributed monster's original ATK."
Wow. This thing is quite horrid, is it not?
The stats on it are bad for a Level 5+ monster, and
the effect isn't that great. The warriors that
players are using this format, they usually want to
keep on the field. That means this poor guy is
useless to all but the most dedicated warrior decks,
and even then, there are superior choices to this.
We start our shortened week with
Turret Warrior.This card has me wondering… it promotes bad
hand management: yes it can Special Summon itself
from your hand (good) but by offering a Warrior in
play as Tribute.It then gains ATK equal to the original ATK
of the Warrior used as Tribute.This can be good if you’re running a Warrior
only deck with cards like
Force: if your opponent fails to burn a
defensive card on
Force thinking they’ll just destroy it in battle
next turn, you can surprise them with something so
much more potent.Thing is, the base ATK of
is only 1200, and while that makes it easy for cards
like Giant Rat
to fetch from the deck you then don’t get the
With only 1200, even combining the card with
DNA Surgery to turn certain floaters into
Warriors, you just won’t get a good enough attack
Did I mention it’s also bad hand management?I feel like a broken record.
I’d also like to add I’ll be selling quite a bit of
my soon-to-be-former possessions on eBay.You can take a look
here at my second auction if you’re
interested in some NES games.Just a reminder, Pojo is in no way
responsible for this and was merely kind enough to
let me mention the auction here. ;)
So here's a funny story about this guy: I
actually almost put him in an Absolute Zero build
for a while, for the sole purpose of removing Zero
from the field to activate his destruction effect,
and I would get a 3700 atk Turret Warrior for my
efforts. My reasoning behind this idea was because I
assumed there would be times when I would want to
activate the effect myself, but didn't want to leave
myself without a monster in his place. Of course,
this didn't really pan out the way that I wanted it
to, but I was trying desperately to find a use for
this guy considering I pulled like 6 of him.
Otherwise, I just don't see much use for this dude.
To me it would seem more viable just to run an equip
spell like Axe of Despair (yeah, old-school baby).
You get to keep the monster you have on the field,
and there is still an atk boost. The way it works
now, if you get this guy out there by his effect,
and your opponent uses removal on him, you just gave
them a plus 1 instead of a one for one trade.
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