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Pojo's Yu-Gi-Oh Card of the Day

Synchro Control
#ABPF-EN062 

Activate only if you have no Synchro Monsters on your side of the field or in your Graveyard. Pay 1000 Life Points and select 1 face-up Synchro Monster your opponent controls. Take control of the selected monster until the End Phase of your turn.

Card Ratings
Traditional: 1.13
Advanced: 1.90 

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.


Date Reviewed - 03.25.10

Back to the main COTD Page

 

Freeza

Synchro Control …
 
Lame! So basically, for 1000 LP, u can do essentially the same exact thing Brain Control will allow u to do for 800 regardless of whether or not u control a Synchro monster at the time … Ok, obviously this is a quickplay, meaning that the only advantage this has over Brain Control is that it can be used defensively on your opponent’s turn, to keep them from attacking or tributing, or … whatever. …. Sure, that’s NICE … but it doesn’t make this worth playing. Especially since Synchro Control can ONLY grab Synchro monsters … if it could grab ANYTHING, or at least not have a cost to it … I would score it a LITTLE higher …. But … nope. It sucks.
 
Traditional: 1/5
Advanced: 2/5
 
- FREEZA

Greg

Synchro Control:

The fact that this card is quick play makes it side-able. I guess... But really only in a deck that isn't planning on using many synchros (if any) themselves. Or in a Macro Cosmos/Dimensional Fissure deck or something. Either way, I think it's a bit situational even in those scenarios. It's a dead card until your opponent synchros a monster, while Blackwings (sort of), Lightsworn, Gladiator Beasts, Dragons and Gadgets/Machinas don't have to rely on synchros to win; and lets face it, those are some of the top decks right now. It would be nice to have against the Flamvell/Cat variants I suppose, so siding two or three of these just for that deck is feasible to me. Who knows, maybe this will end up being the next Mind Control of 2 formats ago. But I doubt it.

Traditional: 1.5
Advanced: 2.5

Mark Howard Synchro Change

Sometimes, we'll get weaker versions of cards we already have. This is a sad example of that. Synchro Change is Brain Control for Synchros, with a slightly higher cost and hugely higher requirement. You can't have ANY Synchros, ANYWHERE, if you want to use it, and it will only snatch Synchros. This is a situational side deck card for bad decks. I mean, if your deck doesn't use Synchros, that's not good. If your deck doesn't even use Starlight Road, that's depressing, whether you chose not to or lost the race to Target.

1/5
Fun Fact: There's nothing fun about this card...
Tomorrow: Imagine you have some new shoes. They're not very comfortable. They also have 50-pound weights strapped to the bottoms.
NOVA Synchro Control, a "Change of Heart" for Synchro monsters that seems to be somewhat difficult to use. You cannot activate this card if you have a Synchro Monster on your side of the field or in your Graveyard, which these days seems to be rather difficult since most decks tend to Synchro Summon rather fast. You pay 1000 life points and take control of a face-up Synchro Monster your opponent controls until the end phase. This has some uses, whether it be for tribute fodder or for a Synchro Summon of your own or stopping an attack even, there are a few uses for it, but most people would probably rather use Enemy Controller.

Traditional: 1/5
Advanced: 2/5

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