1 "Watt" Tuner + 1 or more non-Tuner Thunder-Type monsters.
This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack, place 1 random card from your opponent's hand on top of their Deck.
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - September 7, 2010
Let me start by saying I'm not a big fan of the
"Watt" monsters in general. Wattchimera is a Level
6, Thunder-type, Light attributed Synchro monster,
with 1400 attack and 1200 defense, which is almost
enough to throw it away...or at least hold on to
Wattchimera is Synchro Summoned specifically with
one "Watt" Tuner and one or more non-Tuner monsters.
Now, Wattchimera can attack your opponent directly,
1400 attack, mehtachular. When this card inflicts
damge to your opponent, which he should at least
once, being able to attack directly, your opponent
randomly places a card from their Hand back to the
top of their Deck.
Direct attack is good, damge equals hand
disruption is at least as good, if not better. Level
6 Synchro, requiring a specific type of Tuner, a
specific non Tuner(s), and such a paltry attack and
defense score...they kill this card. I'm not sure if
I'd use it even in the only real Deck it belongs.
1.5/5 both Formats
He's fairly weak for a 6 Star Synchro monster ...
and he requires very specific materials to build him
- a Watt Tuner and Thunder type non-tuners, so u can
see that he's only built for a special type of deck
... but all that aside - Wattchimera is pretty cool.
He's only 1400 ATK but can attack your opponent's
lifepoints directly, and when he does and inflicts
battle damage, instead of discarding a card from
your opponent's hand, u put that card back on the
top of their deck. Awesome. Plenty of cards thrive
in the graveyard. Others get their kicks out of
being discarded. But NONE (except in some cases
Infernity Archfiend) get any benefits from returning
from the hand to the top of the deck. So denying
your opponent access to their resources - namely -
the next card in their deck - is a brutal,
frustrating, and effective duel mechanism. With the
right setup, the Chimera can set up an unbreakable
lock. The only difficulty would be making the other
Watt monsters work for u, and they have potential,
but as of yet - are still pretty unproven.
Today we look at a Synchro monster for the
I’ll start by pointing out that this is a Level 6
and that you have to use a
Watt Tuner and one or more non-Tuner Thunder-Type monsters.This doesn’t make it impossible to Summon,
but significantly restricts the kind of deck you can
run this in… namely a
a Thunder deck, and a hybrid deck using one or both
of the preceding.
Wattchimera is a Light Monster, and that is great: fits the
theme and allows it to use
Honest.It has a poor 1400 ATK and 1200 DEF.Both are far too low unless the effect is
brilliant.The effect is… that it can attack directly
and if you inflict Battle Damage to the opponent
with a direct attack, you can place 1 random card
from your opponent’s hand on top of their deck.That is a good effect and might make it worth
building a deck around this thing.
Utilizing protective cards like
Wattchimera will be able to safely peck away at
your opponent’s hand.With a few other control cards, you could
strip your opponent’s hand quickly, leaving them
helpless before repeated attacks and of course,
winning the game.
This seems like a decent card and it could prove
formidable via some combo or even full deck build I
am missing.I’ll finish off the review by commenting that
the name is suited to art and using a chimera for a
Synchro monster also makes sense.The effect also seems fitting due to the
other Watt monsters.
I am still selling my former collectables on eBay.
I’ve had a lot of hobbies over the years, so at
various times I’ll have comic books, manga, action
figures, and video games on the auction block.
You can take a look at what’s up for bids
here. I usually add new stuff on
Wednesdays and Saturdays. Just a reminder,
Pojo is in no way responsible for any transactions
and was merely kind enough to let me mention the
auctions here. ;)
Welcome to a new week of reviews, and we actually
have some surprise hit cards for you from DREV this
week. This first one is Wattchimera, the first of
the Watt monster Synchros and so far, their "boss"
monster. I have to say, this card is not very
impressive if it is. It has truly pathetic stats. It
is a LIGHT Thunder Synchro that is 6 stars with 1400
ATK and 1200 DEF. Well, these are probably the worst
of the worst, as it will suicide with Dekoichi and
Recruiters, making 1400 the worst ATK to have in the
game. 6 Stars means that it is competing for a deck
slot against Brionac, Armed Wing, Goyo and Hyunlei.
It even needs specific material monsters, a Watt
tuner and a Thunder non-tuner.
Maybe the effect will make it worthwhile. It can
attack your opponent directly, which is excellent,
and if it deals damage it can take a card from your
opponent's hand at random and put it on top of their
deck. Where have I seen a card like this before? Oh
yeah, X-Saber Urbellum has an effect like this, and
it is easier to get out (level 7) is an X-Saber and
has 800 more ATK. The good thing is that it can
attack directly, but there are a myriad of better
ways to attack directly, like Shooting Star Bow-Ceal,
or even some of the lower end Watt monsters.
As it is, this card is not up to the current format.
It is too hard to bring out and it's effect is
rather lackluster, not to mention that it's stats
are incredibly bad. Truly, this is binder fodder
util we get more Watt support that is actually good.
Copyrightę 1998-2010 pojo.com
This site is not sponsored, endorsed, or
otherwise affiliated with any of the companies or
products featured on this site.
This is not an Official Site.