Pojo's Yu-Gi-Oh! news, tips, strategies and more!


Card Game
Card of the Day
TCG Fan Tips
Top 10 Lists
Banned/Restricted List
Yu-Gi-Oh News
Tourney Reports
Duelist Interviews

Featured Writers
Baneful's Column
Anteaus on YGO
General Zorpa
Dark Paladin's Dimension
Retired Writers

Releases + Spoilers
Booster Sets (Original Series)
LOB | MRD | MRL | PSV
LON | LOD | PGD | MFC
DCR | IOC | AST | SOD
RDS | FET
Booster Sets (GX Series)
TLM | CRV | EEN | SOI
EOJ | POTD | CDIP | STON
FOTB | TAEV | GLAS | PTDN
LODT
Booster Sets (5D Series)
TDGS | CSOC | CRMS | RBGT
ANPR | SOVR | ABPF | TSHD
STBL | STOR | EXVC
Booster Sets (Zexal Series)
GENF | PHSW | ORCS | GAOV
REDU | ABYR | CBLZ | LTGY
NUMH | JOTL | SHSP | LVAL
PRIO

Starter Decks
Yugi | Kaiba
Joey | Pegasus
Yugi 2004 | Kaiba 2004
GX: 2006 | Jaden | Syrus
5D: 1 | 2 | Toolbox
Zexal: 2011 | 2012 | 2013
Yugi 2013 | Kaiba 2013

Structure Decks
Dragons Roar &
Zombie Madness
Blaze of Destruction &
Fury from the Deep
Warrior's Triumph
Spellcaster's Judgment
Lord of the Storm
Invincible Fortress
Dinosaurs Rage
Machine Revolt
Rise of Dragon Lords
Dark Emperor
Zombie World
Spellcaster Command
Warrior Strike
Machina Mayhem
Marik
Dragunity Legion
Lost Sanctuary
Underworld Gates
Samurai Warlord
Sea Emperor
Fire Kings
Saga of Blue-Eyes
Cyber Dragon

Promo Cards:
Promos Spoiler
Coll. Tins Spoiler
MP1 Spoiler
EP1 Spoiler

Tournament Packs:
TP1 / TP2 / TP3 / TP4
TP5 / TP6 / TP7 / TP8
Duelist Packs
Jaden | Chazz
Jaden #2 | Zane
Aster | Jaden #3
Jesse | Yusei
Yugi | Yusei #2
Kaiba | Yusei #3
Crow

Reprint Sets
Dark Beginnings
1 | 2
Dark Revelations
1 | 2 | 3 | 4
Gold Series
1 | 2 | 3 | 4 | 5
Dark Legends
DLG1
Retro Pack
1 | 2
Champion Pack
1 | 2 | 3 | 4
5 | 6 | 7 | 8
Turbo Pack
1 | 2 | 3 | 4
5 | 6 | 7

Hidden Arsenal:
1 | 2 | 3 | 4
5 | 6 | 7

Checklists
Brawlermatrix 08
Evan T 08
X-Ref List
X-Ref List w/ Passcodes

Anime
Episode Guide
Character Bios
GX Character Bios

Video Games
Millennium Duels (2014)
Nighmare Troubadour (2005)
Destiny Board Traveler (2004)
Power of Chaos (2004)
Worldwide Edition (2003)
Dungeon Dice Monsters (2003)
Falsebound Kingdom (2003)
Eternal Duelist Soul (2002)
Forbidden Memories (2002)
Dark Duel Stories (2002)

Other
About Yu-Gi-Oh
Yu-Gi-Oh! Timeline
Yugi Polls
Pojo's YuGiOh Books
Apprentice Stuff
Life Point Calculators
DDM Starter Spoiler
DDM Dragonflame Spoiler
The DungeonMaster
Millennium Board Game

Magic
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

This Space
For Rent

Pojo's Yu-Gi-Oh Card of the Day

Top 10 New YuGiOh Cards of 2011 - #4

Rescue Rabbit
#PHSW-EN037 

This card cannot be Special Summoned from the Deck. You can banish this face-up card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck. Destroy them during the End Phase. The effect of "Rescue Rabbit" can only be activated once per turn.

Card Ratings
Traditional: 3.33
Advanced: 4.50 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - Dec. xx, 2011

Back to the main COTD Page

 

Dark

Paladin
Tuesday
 
Didn't we JUST look at Rescue Rabbit?  Well it's #4, and still cute =)   Rescue Rabbit still has a LOT going for it, by itself, and in combo with other Rescue (and other) cards. Rescue Rabbit is a Level 4, Earth attribute, Beast type Monster, with 300 attack and 100 defense, all of which is mostly irrelevant. This has some swarm capability, has some OTK/FTK possibilities, (albeit more in a Traditional Format, but hindered a bit by not being able to be Special Summoned from the Deck.) can assist in XYZ and Synchro Summoning (and yes I'm aware this only pulls two Normal Monsters), but we have many a possibility here. You need a Deck constructed for Rescue Rabbit, to fully utilize this, yet ironically not necessarily around said Rabbit. I like it, and it's cute.
 
Ratings:
 
Traditional:  3.5/5
Advanced:   4.5/5 
Art:  5/5

John Rocha

We just reviewed Rescue Rabbit  a few weeks ago, so if you want some more detail on this card just look it up on card reviews. Rescue Rabbit is an extremely powerful card in the right deck. Dino Decks can make the most use out of Rabbit as they can main deck 6 normal monsters with 3 Kabazauls and 3 Sabersaurus, to bring out two very powerful Xyz monsters: Laggia and Dolkka.
 
The Uses for Rescue Rabbit do not stop there and only get better as more cards and sets get released. Any time you can take a single monster from your hand and turn it into a big powerful monster that is a good thing. There are plenty of answers to Rescue Rabbit, so it is not entirely broken. Bottomless Trap Hole, Solemn Warning, and Solemn Judgment are just a few options you have to counter the furry verment. Bad draws can also hinder its explosive ability as Vanilla monsters have a hard time lasting on a field dominated by effect monsters.
 
2012 could be a very good year for Rescue Rabbit. It could even be good enough to unseat Chaos and Plants as the dominant deck type.
 
Traditional: 3/5
Advanced: 5/5

Miguel

Coming in at #4 is everyone's favorite walkie-talkie using bunny, Rescue Rabbit. A level 4 Earth/Beast type, with 300 ATK and 100 DEF. Rabbit's effect lets you banish it while you control it, to get 2 level 4 or lower normal monsters with the same name from your deck. They are destroyed during the end phase, and you can only use this effect once per turn, and Rabbit cannot be special summoned from the deck. This card was made to pump out Xyz monsters. Normal decks benefit greatly from rabbit. Dinosaurs work well along with Dragons using Alexandrite and Luster Dragons can get you pretty much the Xyz of your choice, or Photon Dragon. Used with even more perfect timing, you can synchro as well. The only downside is it cannot be special summoned from the deck, sorry Giant Rat. Rescue Rabbit hops its way to the well deserved #4 spot.
 
Traditional: 3
Advanced: 5


Angelic Nightmare

Welcome to number 4 in the Top 10 cards for 2011. This helmet wearing critter has made quite an appearance at recent YCS events. Standing as a top contender in the current format we have Rescue Rabbit.

Rescue Rabbit

Beast/ Earth/ Lv 4/ 300 ATK/ 100 DEF

This card cannot be Special Summoned from the Deck. You can banish this face-up card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck. Destroy them during the End Phase. The effect of "Rescue Rabbit" can only be activated once per turn.

Sure, it’s attack and defense are rather negligible, but its effect is where it goes big.

This card has seen A LOT of play in YCS events in the form of Dino Rabbit. Just as a rehash from my previous review state is the best thing about this card is that it is very versatile in the respect of the XYZ selection. Dolkka/Laggia if you’re running dinosaurs, Utopia, Steelswarm Roach, or Wind-Up Zenmaister. This card alone gives Vanilla decks (non-effect monsters) a fighting chance. This card has decks built left and right abusing its ability to form an easy rank 3 or 4 xyz monster.

This card is only effective in multiples, but with that comes easy counters to cards of this caliber. If you are playing Dino Rabbit (or any deck that summons 1500+ ATK monsters) and are fetching Kabazaul or Sabersaurus with Rabbit beware Bottomless Trap Hole as it hits all monsters that are special summoned at the same time.

Pros: Once card XYZ, Vanilla Support, searchable via Sangan and Gold Sarc.

Cons: Bottomless Trap Hole can be a BIG problem and works best in dedicated decks.

Traditional: 3/5
Advanced (in decks revolving around this card): 4/5


Jeff Lang
Rescue Rabbit
 
                People feel this card is perfectly balanced, I feel the exact opposite about it. Sure you are forced to use normal monsters to even use this card, but tournament showings tell you that it isn’t a huge deal. The Dinosaur Exceeds are the main reason why this card is so busted, and of course Tour Guide since you can fetch Rabbit via Leviar. If we only had Roach/Utopia to Exceed with via Rank 4, I’d feel like it is personally balanced but Rabbit+ backrows is going to cause a problem more than likely, and them getting a TGU makes things even worse.
 
Advanced: 4.5/5
Trad: 3/5

Justin
YouTube
Channel

Glad to be back on the review team. I had to take a break for a while but I’ll be here from here on out. Today’s card is Rescue Rabbit. Not much to say about this card that hasn’t already been said so I will go into why  it’s number 4 on the list. Rescue rabbit provides what its banned friend Rescue Cat provided, an inherent +1 that would lead to more advantage. Rabbit is the back bone of one of the fiercest meta decks to play against and combos very well with Tour Guide. It’s no secret that one of the strongest opening plays in tournaments is Gold Sarc into Rabbit followed by a Tour Guide play into Leviair and creating a board with two Xyz and spells and traps to protect you.

Traditional: 3
Advanced: 4


Copyrightę 1998-2011 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.