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Pojo's Yu-Gi-Oh Card of the Day

Tribe-Shocking Virus
#PHSW-EN034 

Once per turn: You can banish 1 monster from your hand; destroy all face-up monsters on the field with the same Type as that monster.

Card Ratings
Traditional: 2.20
Advanced: 2.50 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - Dec. 19, 2011

Back to the main COTD Page

 

Dark

Paladin

Monday

We open a week with a card, a card with a three word name, and the first and third words should sound familiar to any veterans fo the game. Tribe and Virus are coveted words on a card some people in the game may not have had a fortune to play. But remove the word "Infecting" and insert the word "Shocking," and you have todays card...Tribe-Shocking Virus. TSV is stronger than the original TIV, if only by 100 attack, although they have the same defense. 1700-1000 vs 1600-1000 for the unintelligent, stop me if I'm going to fast. This is a Water attributed Monster, of the Thunder-type, which seems counter productive. But makes sense I suppose, Thunder, Shocking, I can see it. Now, TIV requires a discard to destroy all of an attribute, TSV requires you to remove a Monster from your Hand, and all Monsters of the same type as the removed Monster are destroyed. That's certainly a nifty to aspect. Sometimes having to remove a Monster can be a problem, but this can be good. There are a million and one ways to return about any Monster you remove with this effect back to your Hand, Graveyard, or Field. I like this, a lot.

Ratings:

Traditional: 3/5 Still have Tribe-Infecting Virus, but it's still fun.
Advanced: 4/5
Art: 5/5


John Rocha

We kick this week off with a Tribe-Infecting Virus wantabe called Tribe-Shocking Virus. In keeping with the Konami tradition of printing watered down versions of broken cards, we have a card whose costs and limitations prevent it from being a great card. These limitations are: One you loose a card from your hand, two it has to be a monster, three it is banished, four it only destroys monsters of the banished cards type, and five Shocking only has 1700 attack and will probably not survive the next turn or get to use it’s effect ever again. That is a lot of strikes against this card.

Now let’s look at the positive aspects of Tribe-Infecting Virus. The most glaring positive to this card is that it is awesome in mirror matches as you are playing the same types of cards as your opponent. However with 1700 attack, it probably not going to last more than one turn so you need to destroy more than one card to break even or better. You could use DNA Surgery to destroy all of your opponent’s monsters, but we have that problem of card advantage loosing 3 cards.

Shocking Virus is a great side deck card for an Elemental Warrior mirror match-up. It is a water monster so it can be used for Absolute Zero and it removes other materials from play to be used with Parallel World Fusion. Against a machine deck, D.D. Scout Plane is the perfect banishing choice. Banishing also works wonders with monsters like Leviair and Dimensional Alchemist.

Deck themes that could possibly main deck Tribe-Shocking Virus include Wind-Ups, Twilight, and T.G. decks. Wind-Ups have Beast-Warrior’s, Machine’s, Beast’s, and Warrior monsters. Twilight has Warrior, Dragon, Spellcaster, Fairy, Beast, Fiend, and Beast-Warrior monsters. T.G. decks have Winged-Beast, Beast, Beast-Warrior, Warrior, Auqa, Psychic’s, and Dragon monsters. With Twilight, you can mill and then Monster Reincarnate the monsters you need and with T.G. and Wind-Up decks, you can search for what you need with the T.G. monster effects or the effect of Wind-Up Factory.

Tribe-Shocking Virus’s limitations are too much to overcome to main deck it and with the limited space in the side deck and the abundance of good deck types in the current Meta, it is hard to find room in the side deck for it.

Traditional: 1/5
Advanced: 2/5

Miguel

A new week means a week worth of reviewing new cards. Today we're looking at Tribe-Shocking Virus. Virus is a level 4 Water/Thunder type, with 1700 ATK and 1000 DEF. Tribe's effect is a bit of a throwback to a banned card from way back, Tribe-Infecting Virus.Once per turn, you can banish one monster card from your hand destroy all face up monsters on the field with the same type as the banished monster. Right way, Tribe's effect will also destroy your monsters as well, so use with caution. This card was made for the side deck, for that occasional mirror match. With 1700 ATK, it can win a few fights here and there, and with its effect, can strike directly. If you're using a deck that is popular, such as Plants, Zombies, Samurais, Dragons and others of the like. This is a side deck worthy card to get around your opponent's monsters, you have a copy, find a spot for it in your side deck, but only if you think you'll be facing decks similar to yours.

Traditional: 2.5
Advanced: 3
Tomorrow: I hope I can get these guys to fix the pothole up the block from me.


Angelic Nightmare

Tribe Shocking Virus

Water/ Thunder/Lv 4/ 1700 ATK/ 1000 DEF

Once per turn: You can banish 1 monster from your hand; destroy all face-up monsters on the field with the same Type as that monster.

Today we are looking at Tribe Infecting Virus’ younger sibling. At first glance this card seems to be really good, easy outs to decks that give you problems. Once analyzed deeper, you realize that this is a very situational card based on the type of monster you banish from your hand. The most common deck types that you see almost a pure build of are Jurracs, Watts, Psychic, Karakuri, and Dark World.

In order for this card to be used effectively, it is best paired with a deck that runs DNA Surgery to change all face up monsters on the field to a card you want to banish from your hand. As much as this card wants to be like big brother TIV, it falls short of being a playable card in today’s meta. At best, this MIGHT be worth side-decking, but that still might be ill-advised.

The one place that will have this card coming in handy would be in draft tournaments, but not too many people enjoy that kind of format.

Pros: Destruction

Cons: Situational at best

Traditional: 2/5
Advanced: 2/5

logan_nagol

Hey all sorry I haven't been able to do these for the last few weeks, with school and all. But on a happier note it's my BIRTHDAY!!!!

For my birthday we have Tribe-Shocking Virus
Once per turn: You can banish 1 monster from your hand; destroy all face-up monsters on the field with the same Type as that monster.
Not one of the better cards we have, I only really see this card being used a Zombie World build

2/5


Argouru

Tribe-Shocking Virus:
Lv. 4/WATER/Thunder/1700A/1000D
"Once per turn: You can banish 1 monster from your hand; destroy all face-up monsters on the field with the same Type as that monster."

To start off the week, we have Trive-Infecting Virus' little brother. While the effect of wiping out a lot of monsters can be good, it's the cost and limited scope that hurts this card's usefulness. You can't be guaranteed that your opponent will get out several monsters of the same type that you have in your hand, and that also limits what cards you use in your own deck if you want to hurt your opponent, not to mention the fact that you'll be hurt by the effect as much as they will, should you both run the same types of monsters.

Too narrow an effect for this card to be truly useful.

Traditional: 1.5
Advanced: 1.5


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