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Pojo's Yu-Gi-Oh Card of the Day

Robbin' Goblin
#GLD4-EN045 

Each time a monster you control inflicts Battle Damage to your opponent, your opponent discards 1 random card.

Card Ratings
Traditional: 1.00
Advanced: 2.20 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - July 13, 2011

Back to the main COTD Page

 

Dark

Paladin

Wednesday
 
Robbin' Goblin is one of the more overlooked Traps out there in the game.  Each time a monster you control inflicts Damage to your opponent, your opponent randomly discards one card from their Hand to the Graveyard.  This is one of those tricky cards that doesn't really generate you any advantage, but can obviously be harmful to the opponent.  However, it can really be good for your opponent too, against things like Lightsworn, Dark World, and anything else that wants monsters to be dumped into the Graveyard.  It's a little gem in things like Hand Control though.  I wouldn't consider this to be a bad card, but it could be a solid addition to your Side-Deck.
 
Ratings:

Traditional:  1/5  Potentially speeds up Chaos, and maybe even some OTK Decks.
Advanced:  3/5
Art:  3/5


Justin
YouTube
Channel
Robbin’ Goblin, one of the oldest cards to get a second review, beckons towards the lost art of hand control. In a game where life points do not matter and card advantage wins games, this trap works hard for its slot in the deck. This card has had multiple errata due to originally saying any damage a monster did caused your opponent to drop a card, i.e. burn. This card could be useful if not for the fact that if you have the monsters on the field to continuously trigger its effect then you are probably winning anyway.
 
Rating
Traditional: 1 (Here’s lookin’ at you Yata-Garasu)
Advanced: 1.5 

Isca31
YouTube
Channel
Robbin’ Goblin

Robbin’ Goblin! Yes! I have wanted to use this card in a deck since Tele-Dad. This continuous trap card is very interesting. Discarding cards from your opponent’s hand is always a good thing (except against Fabled and Dark World). Generally you would activate this card on your attack declaration, almost guaranteeing you 1 discard. You basically even out fairly quickly, then any other discards are pure advantage. It seems like a good card, but since this card really does nothing to your initial plays, it might be difficult to damage your opponent to get that discard. It is a continuous trap, so there could be some cool plays with Magic Planter or Imperial Customs, but nothing particularly good. I’ve always wanted to run this card, but with the speed of decks these days, it’s simply illogical. I promise you’ll see this card in one of my decks eventually!

Traditional: 1/5
Advanced: 2/5

GrimroX
Makina

Robbin' Goblin

An odd reprint in this Gold Series. This wasn't seeing much play at all, and it wasn't any kind of exclusive, so I'm not sure why Konami decided to reprint this one. But anyway, Robbin' Goblin is a Continuous Trap that turns all your monsters into Spirit Reapers. Not a bad card, but not a great card. Being a Continuous hurts it a bit, and most decks may not have room for this strange piece of tech, especially with how well most decks now utilize the Graveyard.

Traditional: 1/5
Advanced: 2/5


Skyphantom

Next up is a continuous trap from the days of yore, since we last reviewed it back in '02. Robbin' Goblin basically makes your opponent have to discard a card if you inflict battle damage to them. As cool as this effect is, with the looming threat of dark worlds and fable's and the fact that it will probably take a while to really disrupt your opponent puts it low on the food chain. Though not totally useless, its lost quite a few steps 9 years later.

Traditional:1/5
Advanced:2/5


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