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Pojo's Yu-Gi-Oh Card of the Day

The Agent of Miracles - Jupiter
#SDLS-EN003 

Once per turn, you can remove from play 1 "Agent" monster from your Graveyard to select 1 face-up LIGHT Fairy-Type monster you control. It gains 800 ATK until the End Phase. Once per turn, if "The Sanctuary in the Sky" is on the field, you can discard 1 Fairy-Type monster from your hand to select 1 of your removed from play LIGHT Fairy-Type monsters, and Special Summon it.

Card Ratings
Traditional: 3.00
Advanced: 3.50 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - June 29, 2011

Back to the main COTD Page

 

Dark

Paladin
Wednesday
 
The Agent of Miracles--Jupiter is our card for today.  Jupiter is a Level 4, Light attributed monster, with 1800 attack and 1000 defense.  There's a considerable amount of text on this card, but in short, you can remove an Agent monster from your Graveyard to have a Light type Fairy monster you control gain 800 attack points.  Also, they really seem to want you to play Sanctuary in the Sky with these cards, which isn't bad as far as Field Magic cards go, but I think Fairies overall can get along pretty well without it.  Anyway, if Sanctuary in the Sky is on the Field, you can discard a Fairy monster to the Graveyard to Special Summon a removed Light type Fairy.  That's pretty awesome, so he's got some potential for sure.  Jupiter can even attack having 1800 points, so it's playable for sure as far as the Agents go.
 
Ratings (in its Deck):
 
Traditional:  2.5/5 
Advanced:  3.5/5 
Art:  4/5

GrimroX
Makina
The Agent of Miracles - Jupiter

This is one of the new Agents from the Lost Sanctuary structure deck, and it's quite a card. While not as universal (heheh) as Earth, Jupiter is another welcomed new Fairy. You can banish an Agent from your Graveyard to give him an 800 attack boost, and while you have Sanctuary out, he becomes a Lumina for your banished Fairies. The 800 boost is decent, as 2600 will run over most other monsters, especially Stardust and Shi En, but his second effect is what really counts. Agent decks now use banished cards as part of their strategy, and Jupiter can easily bring them back. Discarding a Fairy to bring back Hyperion for a free pop is really good. Or you can Special Summon a Kristya to quickly change control of the game. Or Special Summon Earth to Synchro. OR bring back another Jupiter to Special Summon yet another Fairy. There's a lot of combos to be had with this card, but he will only see effective use in dedicated Sanctuary-based Agent decks. I still like him though.

Traditional: 2/5
Advanced: 3/5 (Only playable in Sanctuary Agents)

TENKOS777
(David Post)

The Agent of Miracles - Jupiter
 
Traditional: 3
Advanced: 3
 
Another one of the new agents from Lost Sanctuary. I'm on the fence with Miracles for a few reasons. Mainly because its a really good card but not that amazing. 1800 atk is respectable; and larger than Tengu, and 1000 def is whatever. As with Mystery, Miracles has two effects.
The better effect; one per turn SS a remove from play Light Fairy by discarding a Fairy type monster, can only be activated with Sanctuary on the field. Therefore, in Sanctuary builds this guy is going to shine a bit more. His other effect gives an 800 atk boost to a Light Fairy you control by removing an agent in your grave from play. Thats alright...i mean it makes a stand alone Miracles big enough to run over Shien but I find myself rarely using said effect. Overall, a good card for the archtype that has and will continue to make waves in the meta.


Justin
YouTube
Channel

The Agent of Miracles – Jupiter is the muscle of the Agent deck. His effect allows you to remove play one Agent monster from the graveyard to boost the attack of any face up light fairy monster by 800. This is very important as it can target Master Hyperion, Krystia, and to a lesser extent Mystic Shine Ball. Graveyard manipulation is key to any fairy decks running Krystia. Typically removing a monster from play is a high cost, but if the Sanctuary in the Sky is active those monsters become resources at your disposal. By discarding any light fairy monster, not just an Agent, you can special summon any light fairy monster that has been removed from play.

Rating
Traditional: 3
Advanced: 3.5


Isca31
YouTube
Channel
The Agent of Miracles – Jupiter

So I’m not really sure why Jupiter is the Agent of Miracles, but I’ll go with it. Jupiter has solid stats for a level 4, same typing and attribute as we expected, and some pretty cool effects. The first can be activated without Sanctuary, boosting the attack of one of your fairies. This effect is okay I guess, mainly because it can pump itself to 2600 attack which is quite respectable. The effect that we really want to see used is the second effect when Sanctuary of the Sky is on the field. Being able to revive monsters has always been a very good effect to have in a deck. Zombie Master and Lumina, Lightsworn Summoner prove how good these effects can be. In Jupiter’s case, you can special summon a removed from play fairy instead of one in the graveyard. Since Agents remove themselves quite often, Jupiter can put in a lot of work. Not only can he revive a fairy every turn, but it can be ANY Light Fairy, including Archlord Kristya and Master Hyperion. Getting back one of those monsters at the cost of only one discard is a huge boost to the deck. If you are running a Sanctuary of the Sky version of the Agent deck, Jupiter is a must.

Traditional: 2/5
Advanced: 4/5

Skyphantom

And we come to our next new agent fairy: jupiter. Now, I have no idea while they went from mars straight to Saturn in the initial runthrough, or why they stopped at Saturn, Neptune and Pluto would be cool. But I digress. We have a level 4 fairy with 1800/1000, and basically, you can remove a fairy in grave once a turn to turn him from a beatstick into a stardust killer at 2600. If you have our trusty field spell, you can ditch a card and recycle a removed fairy in addition to his helpful little attack boost. The verdict? Amazing for the archetype, a much needed beatstick, and can even function in a generic fairy deck.

Traditional: 3.4/5
Advanced(generic): 3.9/5
Advanced(his own deck): 4.5/5


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